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March 28, 2024, 09:25:46 AM

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Messages - Guigafumi

1
Quote from: Chris_Beeves on July 15, 2023, 06:15:47 AMGPbikes accepts any controller you can see in windows so compatibility is probably not an issue.
The push/pull motion of the yoke would be interesting! But what would you use as throttle/clutch? Pedals?

For throttle/braking I figured it could be the lever. Other actions would be limited by the buttons available. It was just an idea, nice to know (thank you, teeds) that it can work.
2
Hello,

I've been away from playing any games for a long time but may be getting back to the hobby soon. I've recently came across a flight stick and was wondering about their functionality with GP Bikes, if anyone has had success with them. I found a couple of example photos of what I was thinking about, online:


3
General Discussion / Re: ¿Why GPBikes dont grow?
October 05, 2022, 10:15:26 PM
GP Bikes is more of a sandbox title than a proper game. It's up to the user to make something out of it than to "plug and play," plus it lacks assists to help those curious or transitioning from other motorcycle racing titles.
4
Tracks / Re: Request Tracks
April 04, 2022, 02:23:15 PM
Quote from: kokeloke_ on March 29, 2022, 01:02:59 PMAny advance? Something new? It would be very important and great to have Shah Alam!!. You can do it guys ;)

There's no longer scratch-built third-party content for GP Bikes*. If a circuit hasn't been made during the 1999-2007 period for Papyrus or ISI games, or available in Simbin or Milestone games (or Assetto Corsa mods), it has 0% chance of existing in the game and why very few tracks are accurate or decent looking.


*and whatever there was, was very, very few and specific content
5
First post update with everything redone plus new material. No changelog in this post because every previously existing item was remade or revamped, with the biggest items being boots and truly accurate suits. New GP 500 add-on previews have also been added.

I might update this in the future if I find better reference images to create Carl Fogarty's 1994 Cagiva wildcard entry, and of course to keep up with any future updates to the mods themselves. This is a labour of love and will not be abandoned.

As usual, a detailed readme is available with relevant credits provided. The files themselves contain credits of the original authors and/or converters too. If you have any overwriting messages due to how you install things, it is safe to overwrite.
6
Support / Re: How can we use MODS in beta 20?????
February 18, 2022, 09:13:01 PM
What changed was the installation folder path, moving from "gpbikes/content" to "mods/content."I use mods installed through JSGME and I've reconfigured the folders to work for that structure or that can just be dragged and dropped into the game's installation folder.  You can look at some content available through my signature and I've included readme.txt files as well.
7
Final planned post on this topic as the first post has been updated. Extensive rework of all previous paints with the addition of a lot more, with new boots, ambient occlusion, updated normal maps, and a very detailed readme document. The first post will be updated any time there are further refinements or other changes, and the links will remain active.
8
First post edited with a monumental update. Previous textures have been revised, meaning updates to suits and all new boots, plus the Honda drivers have been added. The research and recreation of a few things was very tough due to the lack of reference images/footage but I was able to get it all to a good enough point. Hopefully this is enough incentive to have a Historical Edition of the GP 500 mod at some point.

Phew! This took a while.

Main additions
Cagiva C592:
- Alexandre Barros 1991 & 1992 suits, bikes, helmet
- Eddie Lawson 1991 suit and bike

Honda NSR 92:
- Michael Doohan 1991-1993 suits and bikes
- Wayne Gardner 1991 suit
- Daryl Beattie 1993 suit and bike
- Shinichi Ito 1993 suit and bike

Suzuki RGV93:
- Doug Chandler 1992 bike, suit and helmet
- Alexandre Barros 1993 suit and helmet

Yamaha YZR92:
- John Kocinski 1991 & 1992 suits
- Wayne Rainey 1991-1993 suits
- Luca Cadalora 1993 suits
9
Playing devil's advocate here but what concept of "Early Access" is difficult to grasp? Remember GP Bikes build 1 or build 2? It is a problem there is no demo, yes. You may wait until v1.00, like myself, and peruse user feedback or take a chance and try it out in a 2-hour window. Regarding other commentary going around, constructive feedback about riding mechanics and even content is the best way to communicate and incite change.
10
The original mod only had a handful of bikes from the early 90's (Doohan & Gardner's 1992 Honda, Lawson's 1992 Cagiva, Schwantz's 1993 Suzuki and Kocinski 1994 Cagiva) so I decided to expand the grid. I created new content focusing between 1991 through 1993 and fixed/tweaked existing source Milestone textures to create additional (very high-quality) bikes and riders for a few of the teams in the GP 500 mod. This means both bike and suits (sometimes including scratch-made helmets, boots, and normal maps). As a bonus, I have also recreated paints for stock suits for both Norifumi Abe's 1993 All Japan and Valentino Rossi's 2004 non-tobacco variant. Sadly, all bikes have the same performance (by design of the original mod), so you won't be able to enjoy the different characteristics of each - but at least they'll look very good!

If you already have the GP 500 mod, you can choose to only download the expansion. If you don't, you can download the complete pack. Both will install and load ingame, with rider-specific helmets and suits neatly organized as well. PS: You will need to get the Modern Rider model and Helmet megapack (both available through the link below) to correctly load all textures.

For the additional content, I have re-arranged all relevant textures (bikes, riders, helmets) to be stand-alone for each of their series and have removed irrelevant textures such as forum user skins or modern paints from the packs. This means a few Gb are saved in the process and the folders are better organized. The folder structure is compatible with the latest GP Bikes update, so this is drag and drop. All files are safe to overwrite originals without risk of online mismatch.

You are welcome to redistribute my work but you must provide credit (as I've done), preferably providing the readme file and a link to this topic.

Donation Link
Downloads

New bikes:
Cagiva C591 & C592:
- Alexandre Barros 1991 & 1992 (includes suit and helmet)
- Eddie Lawson 1991

Cagiva C594:
- Doug Chandler 1994

Honda NSR 91, NSR 92, and NSR 93:
- Michael Doohan 1991-1993 (includes suit)
- Wayne Gardner 1991 (includes suit)
- Daryl Beattie 1993 (includes suit)
- Shinichi Ito 1993 (includes suit)

Suzuki RGV92 & RGV93:
- Doug Chandler 1992 (includes suit and helmet)
- Alexandre Barros 1993 (includes suit and helmet)

Suzuki RGV00:
- Nobuatsu Aoki 2000 (includes suit)

Yamaha YZR91, YZR92, and YZR93:
- John Kocinski 1991 & 1992 (includes suit and helmet)
- Wayne Rainey 1991-1993 (includes suit)
- Luca Cadalora 1993 (includes suit)

Bonus:
Legends suit:
- Norifumi Abe 1993 (All Japan)

Modern suit:
- Norifumi Abe 1993 (All Japan)
- Valentino Rossi 2004

Preview:

Preview of some of the add-ons (open in new tab for larger size):



















Notes:
  • The GP500 mod is converted from Milestone content and provided by Javiliyors, with additional support by Davide74 and other uncredited users. It can be found in my supplied link or also here.
  • The helmet pack is converted from Milestone content and is provided by Davide74, Javiliyors, and Adrmelandri, and the main pack can be found here.
  • The suits and rider animations are converted from Milestone content and provided by Manu, with additional tweaks by Davide74. It can also be found here.
11
General Discussion / Re: New official track
July 11, 2019, 11:40:38 PM
Great to see that Assen was chosen. I was just there last weekend too. I see Spa got many votes but glad it wasn't selected as a back-up to Mugello. It's too long of a track that also has not been in the calendar. Donington Park is a far better fit plus shorter without many intricacies to be modeled.

There was a version of Laguna Seca built from scratch which was abandoned for Assetto Corsa, using data. I wouldn't doubt the author would accept parting ways with his circuit if it could come to life at some point in GP Bikes's (and WRS) life.
12
General Discussion / Re: New official track
December 06, 2018, 01:26:27 PM
My written submission is Brno.
13
Off Topic / Re: Your first great bike game
October 12, 2017, 08:12:45 PM
14
There's also LiDAR data you can find/use. If you're lucky enough to find also CAD that would be great.

http://isiforums.net/f/showthread.php/22897-Emery-s-Public-LiDAR-Database?highlight=
15
General Discussion / Re: KRP release on Steam
July 02, 2016, 08:00:12 PM
One thing I'd ask is to please always provide a non-Steam option for your games.