• Welcome to PiBoSo Official Forum. Please login or sign up.
 
June 02, 2020, 05:05:36 am

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Furious

1
Paints / Re: PAINTS DATABASE
May 31, 2020, 11:21:07 pm
Depending on the format of the "database" I may be able to help with automated renaming of the files. If agreeing on common name format is possible it can be easily converted.
Also, I'm humbly looking for some form of a side project, so maybe someone would be interested in creating something like simracingsystem.com skin transfer app? https://www.simracingsystem.com/showthread.php?tid=736
2
Off Topic / Re: Unreal Engine V
May 17, 2020, 07:49:58 pm
Quote from: Hawk on May 17, 2020, 07:28:22 pmAmazing, isn't it mate..... Backwards compatible with older tech and versions too.  ;)

I didn't think you were impressed with the UE SDK Blackheart?
Are you coming around to thinking that it would be a good idea for GPB and or Piboso's projects as a whole, or are you still thinking that Piboso could ever match the capabilities and ease of development of the UE SDK dev package?

BTW.... The UE SDK is now available for devs to earn $1 Million before paying the 5% royalty on any units sold. Surely a no-brainer decision for devs now rather than creating their own game engine, wouldn't you agree?

Unity are stuffed now mate. I cannot see were they would go now with their SDK except for those that would be stubborn enough to want to continue using it.
The very least they'd need to do would be to match the deal epic have done with their UE SDK, but then, with Unity, one has to still buy all those expensive third party add-on's before developing a game is practical together with no guarantee that those add-on's will ever be updated to keep up with advances..... I really can't see Unity lasting the next 3-5 years now.

You are missing all the other aspects of working with game engine of a type like Unreal or Unity. All such products have some quirks and drawbacks. I know at least one high caliber developer who said that working with UE 4 was a nightmare for 3 years straight, and he would not go back to it ever again, as opposed to Unity which was much nicer in that regard.

All in all, as achievements of Epic are undeniable, I believe there is still a lot of space for competition.
3
I've been running Piboso creations on linux for years now. No problem really.
4
General Discussion / Re: Crowdfunding 2...
November 19, 2018, 10:39:41 pm
I think that crowdfunding is a good option, however I would disagree that Green Hell is the best track to add to the game. Its good marketing, big and well known track, but I fell this one is like a gadget more than a playfull content. Would rather get 2 real racing circuits (but I guess work wise Nord is worth aat least 5) than this.

In the subject of funding, I would join no mater what is your decision.

BUT again, I think that 5 tracks and at least 2 (4 at best) bikes in each category would be enough for official content and would help the game a lot more.

And one last word. In my opinion there are more ways for "funding" the game. My guess is that there are people that would happily offer their time and skill as support. I know I would (and actually did). It's all up to you.
5
Happy birthday.
6
Quote from: PiBoSo

* KRP: race manager debug


That race manager seems buged as hell :P
Keep up the good work ;)
7
General Discussion / Re: Tor Poznan Lap Record
July 15, 2016, 05:53:37 pm
There was some lap record for sure :P But since it needs some more work, hasn't been updated since launch I didn't register it online after stats resets. If there is need I may soon take a look at this track again and refresh it a little. After that register it back online.
8
General Discussion / Re: KRP release on Steam
June 27, 2016, 11:21:15 am
Is the steam release date of 30th June still valid? The date is gone from steam KRP site so I wonder...
9
General Discussion / Re: Intriguing
June 13, 2016, 09:56:09 am
Yeah! Rally stages incoming!

Damn... I see so much potential with WRS. I would love to add some gt3 cars and rally package now, even my self. Even started some GT3 car model, but can't see me finishing it any time soon.

With more content that would be excellent driving expirience.

10
General Discussion / Re: KRP release on Steam
May 18, 2016, 12:10:57 pm
Quote from: PiBoSo on May 17, 2016, 11:13:20 pm
Quote from: Furious on May 17, 2016, 10:57:37 pm
Sorry for moaning about it again, but since Valve is promoting linux (and I use linux) is there still a chance that KRP on steam will see SteamOS badge? OFC I know it's not priority at all, but there are literally NO simulators titles for linux atm. If that would come it would be nice touch.

Also I believe that you as such great developer as I think you are, enabling linux compatibility is not a problem.

Ofcoure I don't want to push you into anything, just curious what's the status.


Some work has been done years ago to port to Linux.
At some point the dedicated server was working. However, there was and still is too much work ( with higher priority ) to do.
However the plan still is to port all the simulators to Linux / SteamOS and OSX, too, at some point.


Ok, that's cool with me. Thank you for the update.

Keep up the good work you are doing lately! :)
cheers
11
General Discussion / Re: KRP release on Steam
May 17, 2016, 10:57:37 pm
Sorry for moaning about it again, but since Valve is promoting linux (and I use linux) is there still a chance that KRP on steam will see SteamOS badge? OFC I know it's not priority at all, but there are literally NO simulators titles for linux atm. If that would come it would be nice touch.

Also I believe that you as such great developer as I think you are, enabling linux compatibility is not a problem.

Ofcoure I don't want to push you into anything, just curious what's the status.
12
General Discussion / Re: GPBikes/Linux
February 24, 2016, 07:29:36 pm
Quote from: WALKEN on February 23, 2016, 03:36:52 pm
Quote from: Furious on February 23, 2016, 12:48:13 am
I do use wine to play GPB. Ubuntu - no problem. All I need to do is sort out my gamepad driver. Xboxdrv in userspace doesn't see trigers. Need to find out how to run previous driver.


Do you have (jstest)   http://pingus.seul.org/~grumbel/jstest-gtk/   


Yeah I do. But something changed and my Logitech Chillstream is not detected by jstest untill I start xboxdrv in userspace. I thing I just need to autostart the previous driver.
13
General Discussion / Re: GPBikes/Linux
February 23, 2016, 12:48:13 am
I do use wine to play GPB. Ubuntu - no problem. All I need to do is sort out my gamepad driver. Xboxdrv in userspace doesn't see trigers. Need to find out how to run previous driver.
14
Bikes / Re: Software for modeling bikes?
November 09, 2015, 01:54:34 am
Blender is awesome. And once you get how to set fbx2edf it works just fine and quick.
15
Racing / Re: Who wants to race with me? :(
October 22, 2015, 10:46:25 pm
gonna be online on Saturday.