Hi Piboso. Can you give a glimpse of when versions with ipv6 support will be released? That's something I'm interested to try out.
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Quote from: Chris_Beeves on June 05, 2020, 05:04:09 AMQuote from: Furious on June 04, 2020, 11:02:27 AMHi there! I'm gonna use this topic to ask a simple, yet important question to Piboso.
Let's say I'm building a simulator intended to be used with full body tracking and direct input steering setting.
If I was to measure the pressure put on the motorcycle pegs of the simulator by the rider, could we use this data as an input to the physics model? Being complementary to the other 'main' inputs? If directsteer mode disables "virtual rider", this should not be hard to implement, am I right?
You would be using it to control the rider lean L/R? Depending on how much weight you put on the pegs ,or what would it do?
IRL it doesn't really do much.
Quote from: Hawk on May 17, 2020, 07:28:22 PMAmazing, isn't it mate..... Backwards compatible with older tech and versions too.
I didn't think you were impressed with the UE SDK Blackheart?
Are you coming around to thinking that it would be a good idea for GPB and or Piboso's projects as a whole, or are you still thinking that Piboso could ever match the capabilities and ease of development of the UE SDK dev package?
BTW.... The UE SDK is now available for devs to earn $1 Million before paying the 5% royalty on any units sold. Surely a no-brainer decision for devs now rather than creating their own game engine, wouldn't you agree?
Unity are stuffed now mate. I cannot see were they would go now with their SDK except for those that would be stubborn enough to want to continue using it.
The very least they'd need to do would be to match the deal epic have done with their UE SDK, but then, with Unity, one has to still buy all those expensive third party add-on's before developing a game is practical together with no guarantee that those add-on's will ever be updated to keep up with advances..... I really can't see Unity lasting the next 3-5 years now.
Quote from: PiBoSo
* KRP: race manager debug
Quote from: PiBoSo on May 17, 2016, 11:13:20 PMQuote from: Furious on May 17, 2016, 10:57:37 PM
Sorry for moaning about it again, but since Valve is promoting linux (and I use linux) is there still a chance that KRP on steam will see SteamOS badge? OFC I know it's not priority at all, but there are literally NO simulators titles for linux atm. If that would come it would be nice touch.
Also I believe that you as such great developer as I think you are, enabling linux compatibility is not a problem.
Ofcoure I don't want to push you into anything, just curious what's the status.
Some work has been done years ago to port to Linux.
At some point the dedicated server was working. However, there was and still is too much work ( with higher priority ) to do.
However the plan still is to port all the simulators to Linux / SteamOS and OSX, too, at some point.
Quote from: WALKEN on February 23, 2016, 03:36:52 PMQuote from: Furious on February 23, 2016, 12:48:13 AM
I do use wine to play GPB. Ubuntu - no problem. All I need to do is sort out my gamepad driver. Xboxdrv in userspace doesn't see trigers. Need to find out how to run previous driver.
Do you have (jstest) http://pingus.seul.org/~grumbel/jstest-gtk/