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Messages - Furious

31
Bikes / Re: JJ2S X4 500 Motorcycle
August 19, 2015, 05:17:23 PM
Hello! It's me again.
Need some help also. I have a problem with mounting my bike. Where should be 0 point in 3d model of lower forks? I made it on wheel axis, but in GP Bikes it's placed around handlebars. Clues?

Also I don't quite know how to make planes always visible. Some of the parts I modeled are invisible from one side. Some are also invisible even though I got normals fliped to proper side and. looks like outside is not set correctly.
32
Support / Re: GP Bikes on Linux
July 26, 2015, 09:12:27 PM
Quote from: WALKEN on July 26, 2015, 08:57:14 PM
Try Linux Mint, its very stable and user friendly. I have run GPBikes in Linux in wine and have had success. Being as GPBikes utilizes OpenGL there may be a way to run native in Linux (dream come true).

Been using Linux for many many years so if you have any questions feel free to ask and if I have a solution I will help you.

The biggest thing in Linux is your graphics driver updates, make sure you are up to date or proprietary drivers are installed.

Another thing to consider is when using Linux to run GPBikes, it may run GPBikes good but you may find problems with gamepad drivers etc....         

Luckly I'm not such a linux noob anymore ;) Got some problems with gamepad but easily solved with jstest-gtk.
33
Support / Re: GP Bikes on Linux
July 26, 2015, 08:16:13 PM
Small update. I made a comparison between windows and my ubuntu. I got 120-160 fps on ubuntu and 90-120 fps on windows. Playing in POL is just silky smooth. Everything works! I approve! ;)
34
Bikes / Re: JJ2S X4 500 Motorcycle
July 09, 2015, 06:15:54 PM
Quote from: Obelix90 on July 08, 2015, 05:52:52 PM
Hi Furious,

I think I can help you.
You should select the "Blender Render" and not "Cycles" in Blender. Also forget the materials of Blender. The exporter and GP Bikes can't use them.
To give colour to parts, you have to UV Unwrap them. Now you can Export the UV Layout as a Image ( .tga File) and colour the parts with Gimp, Photoshop or any other graphic programm.
Back in Blender you select in the UV Editor the Texture you created. The fbx2edf Converter combines the parts and the texture.

You can repaint all parts later, you only have to know the name of the texture file, for example "seat.tga". So if you want that nobody can rapaint the seat, just name it "seat42.tga" or something like that.

For the first tests you don't have to worry about specular and bump map.

I hope I could help you a little. Very difficult to explain for me. Please ask if anything is not clear. Maybe I can make some sreenshots.

Ah, the Export options are imprtant.
Also make sure that the .fbx File is not to big. 6MB is the max with my computer. :)
thx for the reply. Will try that and hopefully finally move on. :)
35
Bikes / Re: JJ2S X4 500 Motorcycle
July 08, 2015, 04:47:38 PM
I'm happy that everyone have nice conversation about 2 strokes, but I need a litle help with putting this 2 stroke into the game ;) Really no one is able to answer these questions? How all those mods came up then?
Quote from: Furious on July 05, 2015, 08:32:48 PM
I need some help with this. I got it modelled as few independent files of the bike. Those parts that move separately like wheels, steer, lower suspension and chassis. It's damn too high poly so I will be reducing it. But I work in blender and the fbx2edf doesn't work for me at all (or there is slight possibility that I don't know to use it properly) and there is still not finished tutorial site.
So, here comes the question, how do I give colour to parts of the bike?
How can I decide which part of the bike will be able to repaint with .pnt file ? How do I create textures on certain surfaces? Can I just assign texture in blender and export the file? Will it export within .edf file? Do I have to use specific type of texture (with specular map and bump map)? Can I use materials from blender?

I know those are simple questions, but I only started to learn 3D modelling  and even I'm happy with the shape I can't proceed :/
36
Bikes / Re: JJ2S X4 500 Motorcycle
July 05, 2015, 08:32:48 PM
I need some help with this. I got it modelled as few independent files of the bike. Those parts that move separately like wheels, steer, lower suspension and chassis. It's damn too high poly so I will be reducing it. But I work in blender and the fbx2edf doesn't work for me at all (or there is slight possibility that I don't know to use it properly) and there is still not finished tutorial site.
So, here comes the question, how do I give colour to parts of the bike?
How can I decide which part of the bike will be able to repaint with .pnt file ? How do I create textures on certain surfaces? Can I just assign texture in blender and export the file? Will it export within .edf file? Do I have to use specific type of texture (with specular map and bump map)? Can I use materials from blender?

I know those are simple questions, but I only started to learn 3D modelling  and even I'm happy with the shape I can't proceed :/
37
Bug Reports / Re: Trouble with FM7 RX
May 29, 2015, 09:01:37 PM
I'm almost certain that you know this, but once you go on track from the pits the RX is juddering around. Juts like it was dropped from some hight.
38
Racing / Re: Who wants to race with me? :(
May 29, 2015, 08:48:52 PM
With the new beta its time to do an online racing again!!!

Any one here for a GT race around monza for example?
39
Did about 20 laps so far, and I have to say, this feels soooo much better than beta 5 :) Looking forward to further testing :D
40
Checking out right now.

And again, PiBoSo is doing something that no one other has to offer. How about changing the name to World Racing/Rally Series? Maybe Rally is the part of the market where success will generate appropriate amount of money to what you deserve?

;)
cheers
41
STK1000 Championship / Re: Livestream Channel
February 18, 2015, 09:22:26 PM
CHAMPIONSHIP DONE !!!
Thx everyone for watching. Hopefully I'll be better prepared for the next events, but right now I can't confirm I'll be streaming those.
Leave the comment about my streams if you want to help me improve.

I hope there will be more tools in the future so casting will be providing more accurate informations. Maybe someone will be brave enough to comment with me? ;)
42
STK1000 Championship / Re: Livestream Channel
February 18, 2015, 12:26:20 PM
Who wants to see the last FINAL round LIVE Tonight? ;)
43
STK1000 Championship / Re: Livestream Channel
February 04, 2015, 06:10:12 PM
I want to invite everyone for livestream tonight.
Live from Jerez :)
44
Probably I won't be able to stream tommorow :( I have my final exam on Thursday on my university and need to prepare for it.
45
General Discussion / Re: Joysticks with square output
January 17, 2015, 04:42:23 PM
There is other unofficiall pack of drivers which i posted somewhere on the forum. Will repost it here later. I am convinced that this are better than xbcd. Ofc it offers squere output. That was a problem for me also Max ;)

https://www.dropbox.com/s/mfhhfn5rzxn1zyw/x360c.win7.x64.en.zip?dl=0 dl link for x360c win 7 64 bit