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April 26, 2024, 04:26:17 PM

News:

GP Bikes beta21c available! :)


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Messages - Furious

76
Quote from: Hawk_UK on October 21, 2014, 11:16:04 AM
Quote from: ALEale on October 21, 2014, 11:05:01 AM
Quote from: Hawk_UK on October 21, 2014, 10:45:17 AM
Is this event going to be streamed live? I hope it is because the last live stream event you held was BRILLIANT!!  ;D 8) 8) 8)

If it is live streamed, then I for one will certainly be watching you guys.  ;D

Hawk.

Furious is the STREAMING GUY :D i think you have to ask to him ;)  last race was a great livestream :)

Thanks ALE. I'll give him a PM later if he doesn't see this post first.  ;)

Thanks mate!  8)

Hawk.

Ohhh man !!!! Why haven't you PMed me about that?
I would love to stream the event again, but had no idea it's today :(
77
General Discussion / Steam group once again!
October 11, 2014, 09:18:16 PM
Hi everyone.
I'll try to reincarnate the steam group. I Just think that's really good way to communicate with players and finding others to ride with.
so... follow the link http://steamcommunity.com/profiles/76561198065891201/groups/. Follow the instructions and PLAY!
Will try to make it nice and interesting over time.

It's just a lot nicer to see "someone111 is playing GP Bikes", then you instantly run it too :)
78
Racing / Re: [Special Event] WSS600 @ Monza
September 25, 2014, 10:03:27 PM
http://steamcommunity.com/sharedfiles/filedetails/?id=318552557
This is just beautifull :) The look of the full grid fullfiled with amazing bikes were just astonishing :) Loved that and w8ing for more :)

PS. Add your GP Bikes to your steam accounts, so wi will be easier to get someone to play with :)
79
Racing / Re: [Special Event] WSS600 @ Monza
September 25, 2014, 08:02:44 PM
Quote from: BOBR6 84 on September 25, 2014, 07:29:01 PM
Dont know how this stuff works but.. Is there a way the server host can link the server to a live stream?
I doubt that.

Heh . I should have been streaming as my game crashed at the start of the race :P So much preparation went to waste :P
80
Racing / Re: [Special Event] WSS600 @ Monza
September 25, 2014, 07:14:27 PM
Nope as the camera man decided to have some fun too and is racing tonight. But that doesn't mean that there will be no streams in the future !!!
81
Documentation / Re: Direct steer
September 23, 2014, 12:19:17 AM
Quote from: HornetMaX on September 22, 2014, 11:26:51 PM
Quote from: Furious on September 22, 2014, 10:17:55 PM
I agree that in real life you steer with torque. You use the (force x radius of the steering wheel=) torque to put the wheel in THE ANGLE YOU WANT. And it's the same thing everywhere. We can also say that "direct angle " mode is really also the "give me the torque" mode. Why? Cause if the FF works fine ( calculates the forces on the handlebars depending on the bike dynamics, tires friction ect) and you still want to turn that wheel by using force, you can calculate the force you are working with with the following variables:
- Force produced by FF
- derative by time of angle value.
Sure, except that doing time derivatives of noisy signals is messy: if there's too much noise or the signals changes too fast, you end up with extremely large torque signals or, in order to filter them, with delays in the loop. Could be bad.

Quote from: Furious on September 22, 2014, 10:17:55 PM
And I still claim that in proper simulator you need the "turnable" handlebars as they turn in RL
Oh I think you've misunderstood my post (my fault maybe, maybe it wasn't that clear).


You are right. I Misunderstood and I agree now. I think the subject is cleared and I'm happy w both understant eachothers perspective. We shouldn't go "off topic" no more in this thread. ;) Maybe some moderator can split it or something.
82
Documentation / Re: Direct steer
September 22, 2014, 10:17:55 PM
I agree that in real life you steer with torque. You use the (force x radius of the steering wheel=) torque to put the wheel in THE ANGLE YOU WANT. And it's the same thing everywhere. We can also say that "direct angle " mode is really also the "give me the torque" mode. Why? Cause if the FF works fine ( calculates the forces on the handlebars depending on the bike dynamics, tires friction ect) and you still want to turn that wheel by using force, you can calculate the force you are working with with the following variables:
- Force produced by FF
- derative by time of angle value.

If the FF forces it with 1 NM but the wheel is not moving, than? You know the answer.

And I still claim that in proper simulator you need the "turnable" handlebars as they turn in RL
83
Documentation / Re: Direct steer
September 22, 2014, 07:33:20 PM
I mainly agree with you beside 1 thing.
QuoteNotice how the steering works: you do not dictate the handlebar angle directly. You apply a torque, then GPB "decides" how the handlebar will move due to the combination of your input and the other torques acting on the front head (coming from road-tire interaction, centrifugal forces and gyro torques).

All of the Direct input controllers works other way. You decide of the angle you turn and the sim counters it with the calculated forces put on the steering wheel. Mainly there is no real difference between torque steering and angle steering cause all comes to the 1 thing, the handlebars turn angle. How you compute it doesn't matter. In my opinion the angle steereing is more natural due to the actual, real handlebars turns.

But everything else I agree with. Following, my simulator will have 2 axis (pitch and roll) to simulate acceleration and bike movement. Visual head tracking for VR and defining biker position on the bike ( bikers lean) and the force feedback handlebars. But I need that one last "ingredient" to work right.
84
Documentation / Re: Direct steer
September 22, 2014, 06:40:44 PM
Yes I do. I can make a video to explain completely how that works for me.
85
Documentation / Re: Direct steer
September 21, 2014, 08:07:57 PM
Hi. I'm here to report (or find out how it should be) that direct steer angle doesn't work as intended (as expected).
As I understand when I use a controller, let's say, a driving wheel and I threat the wheel as the handlebars the angle I turn the wheel should be the same as the angle of the handlebars turned in the GP Bikes. No matter of the speed, no mater of the lean angle, the angle I turn the wheel the bars should turn. The feedback I get is the force that go against me turning the wheel, but if I'm able to overcome that force I can turn the handle bars no matter what. That how it does on every racing sim.

But not in GP Bikes :( As the bike gains some speed the steering has no clear connection to what I do with the wheel. And that's a real problem for me in case the simulator I'm building.
Can anyone explain it to me?
86
Racing / Re: Who wants to race with me? :(
September 19, 2014, 08:21:38 PM
how about Sunday at 20:00 ?
87
Racing / Re: Who wants to race with me? :(
September 19, 2014, 12:34:19 PM
I'm refreshing the topic. Who wants to race with me? Post here and we can do come laps on victoria.
88
Racing / Re: [Special Event] WSS600 @ Monza
September 18, 2014, 11:57:46 AM
We will see. If I won't get back to competitive level then I'll stay behind the camera :P
89
Racing / Re: [Special Event] WSS600 @ Monza
September 18, 2014, 11:30:22 AM
Can I? ;)
EDIT:
Number 56 :)
90
Plugins / Re: TV Style plugin
September 17, 2014, 06:14:50 PM
Does anyone knows how to enable riders names in the replay? Need that for tonight stream.