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April 20, 2024, 06:02:10 AM

News:

GP Bikes beta21c available! :)


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Messages - Obelix90

16
Racing / Re: Who wants to race with me? :(
November 07, 2015, 06:42:21 PM
OK, we have restarted the server. Could you try again, please?
17
Racing / Re: Who wants to race with me? :(
November 07, 2015, 04:04:05 PM
Hi,
Steven and me will drive some laps tonight (starting around 18:00 UTC) . Not sure about track and car yet. Preferably no dirt track because of slow PC. Maybe someone want's to join us.
19
Bikes / Re: [bikes][WIP] FZ6
October 30, 2015, 05:32:31 PM
Quote from: matty0l215 on October 30, 2015, 05:04:15 PM
Quote from: Obelix90 on October 30, 2015, 05:02:37 PM
Quote from: Napalm Nick on October 29, 2015, 08:29:51 PM
Its really great guys - any chance you can change the folder name too - Matty is trying to get it all organised see here

Sorry to be a pain its not my business I know but we all said it would be a good thing. I appreciate it is not as simple as just renaming the folder as file links have to be updated too but...

Pleeeeease!  ;D
Here it is:
https://www.dropbox.com/s/duip2nigbslib76/Roadster_Yamaha_FZ6_B7_1.7z?dl=0

Close enough! ;D

Or better like this: "Roadster_2008_Yamaha_FZ6_v1" ? Would be no problem to change again  :)
20
Bikes / Re: [bikes][WIP] FZ6
October 30, 2015, 05:02:37 PM
Quote from: Napalm Nick on October 29, 2015, 08:29:51 PM
Its really great guys - any chance you can change the folder name too - Matty is trying to get it all organised see here

Sorry to be a pain its not my business I know but we all said it would be a good thing. I appreciate it is not as simple as just renaming the folder as file links have to be updated too but...

Pleeeeease!  ;D
Here it is:
https://www.dropbox.com/s/duip2nigbslib76/Roadster_Yamaha_FZ6_B7_1.7z?dl=0
21
Bug Reports / Wrong speed in onboard view [S392 GT]
October 24, 2015, 05:31:41 PM
In the onboard view of the GT car there is something wrong with the numbers of the speed. When driving slower than 100km/h there are values between 0 - 900. It looks like the numbers are moved to the left and the last 0 (zero) is not overwritten. It only appears after driving over 100km/h the first time.

We did a clean install and tested it on two computers.
22
Bug Reports / Re: Gears don't work
October 20, 2015, 08:16:45 AM
Hi,
what car are you driving, because you need to press the gear button(special button in the controller settings) while shifting from N->1, 1->N, N->R and R->N with the F2000, F3000 and the GT. Hope this helps.
23
Bikes / Re: JJ2S X4 500 Motorcycle
August 27, 2015, 09:26:51 AM
Hi Furious,

do you use the export options for Blender I posted on page 4? When you use the scale of 100.0, you can model in real measures. Where do you select the scale of "0.3"? In Blender? In the Scene options you can select "Metric" in the Units panel and set a scale of 1.0(standard value).

The errors about the parents are no problem. You can ignore them. I think you can sovle this by adding an "empty" object to the scene and make this the parent of all other objects. But it's not necessary. The error about the bitmap is, that you always have to use textures with a size of power of 2. Hard to explain: the x and y resolution has to be the power of 2 like 1,2,4,...,1024,2048 and so on. X and y don't have to be the same.

Sometimes the "set normals to outside" function doesn't work properly. Blender can show you the normals when you look under the right panel in the 3D view(maybe press "N" to open it) under the Mesh Display panel. Just activate the face normals.
Maybe it's not a problem with the normals but with the textures. I found out that when you have just a bit transparency in your texture the part looks a bit weird in GPBikes. So now I always put a new layer under my textures(in Gimp) so I can be sure there is no transparency(or you delete the alpha channel:)

hope this helps a bit
Obelix
24
Mods / Re: [BikeEd] Little screens bug
August 24, 2015, 01:28:35 PM
Hey C21,
you can move the bike by pressing and holding the "Z" key and moving your mouse.

PS:maybe it's the "Y" key on an english keybord?!
25
Bikes / Re: JJ2S X4 500 Motorcycle
August 20, 2015, 04:02:18 AM
Hi Furious,
the wheel axis is a good position for the 0 point. You can move the lower suspension in the BikeEditor by selecting Scene->Front Suspension in the Params window. Then grap the suspension in the other window and move it to the right position.

26
Bikes / Re: JJ2S X4 500 Motorcycle
July 08, 2015, 05:52:52 PM
Hi Furious,

I think I can help you.
You should select the "Blender Render" and not "Cycles" in Blender. Also forget the materials of Blender. The exporter and GP Bikes can't use them.
To give colour to parts, you have to UV Unwrap them. Now you can Export the UV Layout as a Image ( .tga File) and colour the parts with Gimp, Photoshop or any other graphic programm.
Back in Blender you select in the UV Editor the Texture you created. The fbx2edf Converter combines the parts and the texture.

You can repaint all parts later, you only have to know the name of the texture file, for example "seat.tga". So if you want that nobody can rapaint the seat, just name it "seat42.tga" or something like that.

For the first tests you don't have to worry about specular and bump map.

I hope I could help you a little. Very difficult to explain for me. Please ask if anything is not clear. Maybe I can make some sreenshots.

Ah, the Export options are imprtant.
Also make sure that the .fbx File is not to big. 6MB is the max with my computer. :)

Edit: You can color the parts with material colors (no textures are needed), but can't use specular, normal and reflection of the materials in Blender.
27
Racing / Re: Who wants to race with me? :(
July 04, 2015, 03:22:27 PM
we "restart" the server, try again in 2-3 minutes.
28
Racing / Re: Who wants to race with me? :(
July 04, 2015, 02:46:59 PM
RX for me.
29
Racing / Re: Who wants to race with me? :(
July 04, 2015, 02:41:34 PM
Hi, I'm at Assen right now. Steven will also join.  :)
30
Mods / Re: FBX2EDF Exporter fix?
March 16, 2015, 07:33:30 AM
Hi Hawk,

I also had problems when converting from fbx to edf, but a bike and no track. The problem was, that every object in the scene has to be UV unwrapped. 3dsMax is doing this automatically, when you create a new object. I'm using Blender, and there I have to do this manually.
Maybe this helps a little.