Hi
Can you give me your thoughts about the following?
If I can extract the FFB output instead of the steering angle, and I send it to the servo, I may be able to use Direct Steering (DSA/DS2) with the gamepad.
Of course, I will have to replace the springs by stronger ones.
(I will also have to find a solution for rider tracking, as automatic rider lean will be disabled with direct steer, but that's another story...)
I tried to look for the FFB in the UDP message, I found the steering torque.
I'm no sure this is the real FFB output.
Even if it is, the value is very unstable in every
riding situation (when going straight, turning, braking,...).
I did not find anything else.
My questions are:
1. Is the FFB really sent via UDP like other data?
2. Why is the "steer torque" value so weird?
Hopefully I don't force a new debate about realistic controllers and comparison with real life...
Can you give me your thoughts about the following?
If I can extract the FFB output instead of the steering angle, and I send it to the servo, I may be able to use Direct Steering (DSA/DS2) with the gamepad.
Of course, I will have to replace the springs by stronger ones.
(I will also have to find a solution for rider tracking, as automatic rider lean will be disabled with direct steer, but that's another story...)
I tried to look for the FFB in the UDP message, I found the steering torque.
I'm no sure this is the real FFB output.
Even if it is, the value is very unstable in every
riding situation (when going straight, turning, braking,...).
I did not find anything else.
My questions are:
1. Is the FFB really sent via UDP like other data?
2. Why is the "steer torque" value so weird?
Hopefully I don't force a new debate about realistic controllers and comparison with real life...