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April 19, 2024, 01:09:36 PM

News:

GP Bikes beta21c available! :)


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Messages - maggikk22

16
Custom hardware / Re: Gamepad with Real FFB
March 10, 2020, 07:45:41 PM
Hi

Can you give me your thoughts about the following?

If I can extract the FFB output  instead of the steering angle, and I send it to the servo, I may be able to use Direct Steering (DSA/DS2) with the gamepad.

Of course, I will have to replace the springs by stronger ones.
(I will also have to find a solution for rider tracking, as automatic rider lean will be disabled with direct steer, but that's another story...)

I tried to look for the FFB in the UDP message, I found the steering torque.
I'm no sure this is the real FFB output.
Even if it is, the value is very unstable in every
riding situation (when going straight, turning, braking,...).
I did not find anything else.

My questions are:
1. Is the FFB really sent via UDP like other data?
2. Why is the "steer torque" value so weird?

Hopefully I don't force a new debate about realistic controllers and comparison with real life...

17
Custom hardware / Re: Gamepad with Real FFB
March 07, 2020, 04:27:54 PM
This is V2: more compact and more ergonomic. I still use Lego gears, racks and axles.

18
Custom hardware / Re: FFB
March 04, 2020, 11:16:12 PM
https://forum.piboso.com/index.php?topic=8248.0

Maybe I should not have created a new topic, and post here instead...
I think you may be interested in my tuned gamepad...
19
Custom hardware / Re: Gamepad with Real FFB
March 04, 2020, 02:46:45 PM
Yes you can use the right joystick without any problem. (I don't use it).
I may build something similar for the Xbox controller. Let me realease this one first... ;D

20
Custom hardware / Re: Gamepad with Real FFB
March 04, 2020, 01:26:06 PM
Yes I am building a 3D printed version instead of Lego.
Once finished (soon), I will think about selling it. ;)
21
Custom hardware / Re: Gamepad with Real FFB
March 01, 2020, 05:58:02 PM
thank you...
I used UDP, as I already had the code I made for the dash...
22
Custom hardware / Re: Gamepad with Real FFB
March 01, 2020, 01:11:05 PM
This is my force feedback system for a standard gamepad (DS4):


I can now feel the wobbling and the grip losses directly in the gamepad!
23
no, I don't...
I just use the bike data, not the session info.

24
Custom hardware / Re: Gamepad with Real FFB
February 26, 2020, 02:03:46 PM
Good to know!
I'll try to find the ffb info in the udp message...

Thank you !
25
Custom hardware / Re: Gamepad with Real FFB
February 26, 2020, 01:06:44 PM
GP Bikes does not always output the ffb.
You need to enable ffb.
But the option is greyed with standard controller.

I've seen people making their own racing wheel with Arduino. If I do something similar, will GP Bikes allow ffb in the settings?


The 2nd question is: I use a standard gamepad, I "want" to add an Arduino and a mini motor that affects the joystick movements, in order to create a sort of ffb effect.
I will end up with 2 connections (USB): 1 for the gamepad, and 1 for the ffb system. Any chance for it to work?
26
I've just tried my old Processing code with Beta 17. It works!
This means the data parsing has not been modified since Beta 14, right?

27
Custom hardware / Gamepad with Real FFB
February 26, 2020, 09:53:55 AM
Hi guys,

Let's admit you have built your own controller with FFB system. Would GP Bikes recognize it and allow the force feedback to be enabled?
Or is it mandatory to use an official (modified) racing wheel?

Another question: is it possible to use a controller that is connected with 2 USB ports? Actually, I'm thinking about adding a kind of FFB system on a standard gamepad...
The gamepad would use 1 port. The FFB system would use a 2nd port.
28
I tested the MK2.
Data link works (led is on).
When the game is paused, the app recognizes it (message saying "on track, simulation paused").
But when I resume the game, nothing happens, the app stays in Pause mode.
And when I launch the app while on the track, nothing but a light grey background appears on the screen.
Hope this helps ...
29
Hi all,

looks like I'm late... after more than a year, I'm discovering my code has been turned into an Android app! So cool!
I would love to see it working on my phone!

Unfortunately, it looks like it does not work with Beta 17 neither...
I haven't tried my original Processing code with the Raspberry screen because it is much too heavy and requires an USB and HDMI cables. Not comfortable...

Any chance for an update?


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30
Javiliyors' Mods / Re: Circuit de Spa-Francorchamps V1.0
November 15, 2019, 06:25:47 PM
Average width is 10 meters. I measured this on several portions of the track.
I don't know if it is correct because I did not find any info about that.
As you said, maybe the 1st track has the scale adjusted on the width, and this one has the scale adjusted on the length.
If this is correct, the real width would be
10 x 8.3/7.0 = around 11.8 meters.

Anyway, the new track is nicer, track limits don't have a big high step, and lap time seems more realistic. (I don't want to hurt janaucarre, the job he made on the 1st track is great...)