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April 26, 2024, 09:36:56 PM

News:

World Racing Series beta14 available! :)


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Messages - Chris_Beeves

106
Custom hardware / Re: Handlebar controls
January 06, 2022, 09:30:28 AM
I made a quite simple clutch from a bicycle brake handle, a small spring, a hall sensor and a magnet. Works really well.

Unless you have a 3d printer, I can send you stl's for a hall sensor clutch.
107
Custom hardware / Re: Handlebar controls
January 05, 2022, 04:48:57 PM
Cool!
What peripherals are you going for?
108
Custom hardware / Re: Handlebar controls
January 05, 2022, 05:39:29 AM
That's an interesting approach. I like the low speed detail! The high speed approach I'd have to try, sometimes what looks a little awkward works real good. Nice progress man!

Doesn't autoclutch work well? Maybe it doesn't slip enough..
109
Custom hardware / Re: Motion rig project
January 04, 2022, 05:00:07 PM
There will be shaker speakers in the seat and tank to be able to communicate popo-feelings! Those in combination with rig motion should be enough if triggered correctly.
I wrote some wheel spin code for simhub which seems to work very well.
110
Custom hardware / Re: Motion rig project
January 04, 2022, 01:54:40 PM
There are many things I want to research when it comes to output and input data translating into motion.

Electrodes in my ass is not one of those things!
However, there is a detail in vehicle simulation that gives researchers trouble. That is that there is no real fear of crashing or failing, so the results aren't always relevant to real life.
The groin electrocution would change that.

I'm not 100% sure I understood what the "popometer" is.. :)
111
Custom hardware / Re: Motion rig project
January 04, 2022, 12:14:32 PM
Not sure it will show on such a device  ;D
112
Custom hardware / Re: Motion rig project
January 04, 2022, 11:06:32 AM
Thanks Vin!

Not exactly yaw. Rather rotation with center point somewhere around where the front tire contact patch would be.
Front traction loss will have to wait until V2, It's kind of pointless to simulate 99% of the time since it usually can't be saved anyway. The handlebars will have to convey that instead.
113
Custom hardware / Re: Motion rig project
January 04, 2022, 06:35:19 AM
Me too. Have been looking forward to this for a looooong time!

There is a thread at xsim, but not sure where I will focus on updating.. There are many places 😆
114
Custom hardware / Re: Motion rig project
January 03, 2022, 09:32:14 PM
The prototype has traction loss, it's just that motogp18 doesn't output that.

The rig will have 4 dof:
- Pitch
- Roll
- Heave
- Traction loss

Sway can be somewhat simulated, but I'm not sure how useful that effect is.

The motors and electronics just arrived and are waiting for me to pick them up at the post office.
In two weeks the design phase starts, not long now! :D
115
Custom hardware / Re: Handlebar controls
January 03, 2022, 06:05:34 AM
http://www.cawsteam.com/Downloads/GPBikes/gpbikes-beta19.exe

Try running this version instead, it has more powerful force feedback. Makes it much easier to control.

I'd move the handlebars even closer to the center of the wheel.
Also when calibrating in gpbikes, try not using the full rotation. This could give you shorter throw and more feedback earlier. Could make it a mess to though. :)

The steam version is a bit cheaper, but doesn't give you the option to run older versions so not ideal at the moment perhaps..
116
Custom hardware / Re: Handlebar controls
January 02, 2022, 05:48:59 AM
The overpowering is what makes directsteer so hard, you don't get a feel for what you're actually doing.

Are you playing through steam or standalone? If stand-alone I'd suggest you to try version 19 (not b). It had much stronger force feedback code and made directsteer less impossible (though more erratic).
If running directsteer I'd deffo move the handlebar to on top of the rotation point or in front of it. That would give you two attachment point too = more solid feel.
117
Custom hardware / Re: Handlebar controls
January 01, 2022, 09:20:28 PM
Quote from: doubledragoncc on January 01, 2022, 06:45:34 PMKeep the bars behind the center of pivot or it will get even move unnatural in feeling

That depends on how you use it. With force feedback the swivel motion makes no sense at all. I think your system is pretty spot on for non-directsteer, that really doesn't require a force feedback wheel.

There is no universal truth in this, so keep testing. Looking forward to seeing what you come up with @Chad!
118
Custom hardware / Re: Handlebar controls
January 01, 2022, 11:22:48 AM
I love it!
Not sure how much you can adjust the wheel, but I found the less movement you have the less unnatural the inverted steering felt.
Also, maybe you could try putting your bars a little bit in front of the center of rotation of the wheel instead of behind like you have now.

Keep going man!
119
Documentation / Re: Direct steer
January 01, 2022, 07:19:36 AM
Yeah, hopefully next release will get better force feedback.
What bike are you running? The one I found works best with DS is wssp18. The difference from the M2 is massive, try it!
120
Custom hardware / Re: début de projet
December 31, 2021, 07:09:56 PM
If you post dual language, google translate is fine, maybe you'll get more help.