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September 21, 2020, 05:34:06 AM

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Messages - Chris_Beeves

16
Virtual Reality / Re: VR Steering
June 30, 2020, 04:40:02 AM
Hi Hocke!
Do you want to actually steer the bike by moving your headset? Not just move the rider? I'm not sure there is a click that makes that happen?

Are you the same Hocke that built the lean rig? Can't find the video now, but my memory tells me that was the name of the uploader..
17
Support / Re: Hiding rider model in first person?
June 27, 2020, 08:39:24 PM
And the rider model I guess? 3dsmax can't edit the edf?
18
Tracks / Track release - Kinnekulle Ring
June 23, 2020, 04:36:07 AM
Kinnekulle Ring

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A small track with sweeping curves. Really awards smoothness rather than aggression.

Kinnekulle Ring v1.0 - https://drive.google.com/drive/folders/1SUJQKnJT93VTNpXOHgX2OCo4JWY2MZGf?usp=sharing



A conversion from rfactor, author DerDumeklemmer


Thanks to Matty for all the help!

Enjoy!

Feedback and stuff? Join on Discord:

https://discord.gg/cpFdpHH
19
Tracks / Re: Track release: Rudskogen Motorsenter
June 13, 2020, 08:03:07 PM
Quote from: matty0l215 on June 13, 2020, 07:42:50 PMNice work Chris! ;D
Thanks mate, wouldn't have been at all possible without your help!
20
Tracks / Track release: Rudskogen Motorsenter
June 13, 2020, 07:39:36 PM
Rudskogen Motorsenter

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Rudskogen Motorsenter v1.0 - https://drive.google.com/drive/folders/1t6ywZTStFGx3rE4NRVNZTTt33KKJyNPO?usp=sharing



A conversion based on Driftweekends AC track


Thanks to Matty for all the help!

- Cameras by Gzehoo

Also thank you to you guys who helped test the track


I hope you enjoy it!

Feedback and stuff? Join on Discord:

https://discord.gg/cpFdpHH
21
I can really relate to enjoying the process of constructing things like this, but it must kind of suck to put in all the hundreds and hundreds of hours he probably has, and have the result being like that video. Looks like a very awkward way to control a bike!
A bang/buck ratio of 0.2/10000?

@maggikk22, great job with the 'controller controls' like always! What is it that you're putting them on? Want to see more! :D


Quote from: doubledragoncc on June 06, 2020, 06:30:41 PMNot really Vini....Holovis bought a motion platform for the bike simulator I was building them and platform alone cost over £130000 !!! needed a 16 ton concrete bed and more lol

DD

Wow.. How did that turn out?
Videos?
The Cruden is probably not cheap either.. Does anyone really use these beasts, and what for?
22
Custom hardware / Re: Project Realistic Rig
June 05, 2020, 05:04:09 AM
Quote from: Furious on June 04, 2020, 11:02:27 AMHi there! I'm gonna use this topic to ask a simple, yet important question to Piboso.
Let's say I'm building a simulator intended to be used with full body tracking and direct input steering setting.
If I was to measure the pressure put on the motorcycle pegs of the simulator by the rider, could we use this data as an input to the physics model? Being complementary to the other 'main' inputs? If directsteer mode disables "virtual rider", this should not be hard to implement, am I right?

You would be using it to control the rider lean L/R? Depending on how much weight you put on the pegs ,or what would it do?
IRL it doesn't really do much.
23
General Discussion / Re: GP Bikes beta18b
June 01, 2020, 04:16:46 AM
Before 18 I think pretty much only Javi had access to encryption tools, so it should be only Mgp-19 and legends that have this problem?
24
Custom hardware / Re: The M30x/MCCC/Lumberbar
May 27, 2020, 12:15:34 PM
Cleaned up the electronics a bit too. It'll be nice not having to be so careful when setting up.

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25
Custom hardware / Re: The M30x/MCCC/Lumberbar
May 26, 2020, 06:18:41 PM
The cover turned out fine! A bit bulky maybe, but I'm happy!
The little rear brake thing seems to do it's work good too!



I want to paint the motor part, but at the moment I'm too lazy to take it apart.
26
Custom hardware / Re: The M30x/MCCC/Lumberbar
May 25, 2020, 08:33:21 PM
Had a little go on the 3D-printer again and tried to tidy the insides a little. Turned out quite good! The motor driver pcb mount didn't really work out the way I thought though so I'll make a second version.
Also a cover is printing right now. Hopefully it will fit well. Had a small mishap with the filament (didn't really think about how much was left), so it'll be a two color piece.. :D
Glad I noticed sooner rather than later.

27
Racing / Re: Supersport International Cup 2020
May 20, 2020, 04:17:50 AM
Great work with the footage and editing Gzehoo! The helicam looks great.
28
Custom hardware / Re: The M30x/MCCC/Lumberbar
May 19, 2020, 07:29:01 AM
Quote from: Vini on May 18, 2020, 09:25:27 PMGood discussion anyway!
I will try to do some calculations myself as well but taking into account all the reactionary forces makes it quite complicated.
Ultimately, I don't think an exact calculation is necessary in order to identify the dependencies between the different parameters. Thought experiments are the way to go in this case in my opinion.
Absolutely!
No, I agree with you there. In the end it is about what 'feels' right when you're on the rig. That doesn't always match up with what 'should feel' right.
My thought is that either way, I'm going to be building a seat with a tank to hold on to. When that is finished, I'll make it tiltable and get a strong friend or two to act as actuators and just experiment.

Quote from: Vini on May 18, 2020, 09:25:27 PMVery intersted in your analysis of the force feedback, specifically under acceleration.
Would it be possible to make another riding video where you show a synced graph of the logged raw force feedback data?
The behaviour while wheelying and sliding would be especially interesting.
I'll take a look at it as soon as i get the time, hopefully today.
Sliding.. Have you tried hardcore mode? Most of the sliding I do is on the fairings in the gravel trap. ;D

What kind of sliding do you have in mind? Power sliding out of curves I can probably do with the MotoGP bikes. Into curves... Don't know..
29
Custom hardware / Re: The M30x/MCCC/Lumberbar
May 18, 2020, 08:22:14 PM
Feels like we're not going to reach an agreement on this right now, but I will definitely pick this up again (preferably with your input!) when I start planning the possibilities of a motion rig. Thank you for taking the time Vini!

OT I am currently debugging the force feedback in the game, it is quite harsh still even if it is much better with the latest controller. Filtering on the controller side don't seem to help much, but I'm giving it another go tuning the bike direct steer settings.
Low setting in game and high setting in the controller seems to be better than the other way around.
30
Custom hardware / Re: The M30x/MCCC/Lumberbar
May 18, 2020, 08:43:53 AM
Quote from: Vini on May 17, 2020, 11:30:43 PMBy your logic, you'd have to move the simulator in such a way that it precisely counteracts your own movements so that your body stays vertical. But then hanging off and not hanging off would feel the same way which is not accurate either since hanging off in reality requires effort against gravity

I think this is where our opinions (enterpretations of reality) differ.
If I'm going in a straight line and hanging off, all I'm doing is moving my g-vector from pointing straight down through the bike to the side of it paralell to the bike's g-vector. Moving requires effort ,being a large mammal like myself, and staying there without cornering requires strength to hang on.
Then when I start to lean the bike, the lateral forces, or rather centripetal acceleration, comes into play. The body can't tell the difference or separate these forces, so if I were to close my eyes at this moment (scary thought), I wouldn't be able to accurately point out the direction of gravitation. We agree on that too?

Quote from: Vini on May 17, 2020, 11:30:43 PMThis is what I was talking about earlier and which confused me as well: For the design of your simulator, you need to stay in the reference frame of the rider, which is the opposite of all those motorcycle vector sketches you find in literature. The fact that hanging off allows the bike-rider system as a whole to turn faster or the fact that it reduces the bike's lean angle is not relevant to the forces the rider experiences (or at least it's negligible).

I say it's highly relevant. The difference in hanging off a bike going in a straight line and one cornering is indeed noticable.

Quote from: Vini on May 17, 2020, 11:30:43 PMThe only forces you consciously experience are the ones you have to actively resist.
When staying stationary in the seat, the combination of gravity and cornering force pushes your straight in the seat, requiring no resisting on your part.
As soon as you hang off (your lower body), gravity pulls you away from the bike requiring effort to stay seated.
Up until here we are pretty much on the same page.
I still think that hanging off going straight and hanging off in a corner makes a difference in experience though. 

Quote from: Vini on May 17, 2020, 11:30:43 PMThe cornering force on the other hand still pushes you into the bike, meaning the only force you have to resist is the gravity pointing straight down, which is exactly the same you currently have to resist when moving out of your stationary chair.

If your perception could separate those forces, yes! What I'm saying is you can't just pull the cornering force out of the equation and not replace it with anything if you want to maintain (quasi-) equilibrium. I'll make a sketch of it and try to calculate. Maybe I'll find that I'm wrong! :D

Quote from: Vini on May 17, 2020, 11:30:43 PMStill a lot easier to build than a full motion bike rig, though ;D

Indeed, but it solves a problem I don't have ;D