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Messages - Chris_Beeves

166
Virtual Reality / Re: VR Ride This Weekend
February 06, 2021, 08:32:53 PM
Quote from: doubledragoncc on February 06, 2021, 07:04:38 PMAMD!!!!! OMFG how dare you use such a word on this forum sir........

I am Ontel and Nvidea n ASUS ROG only so ride with the best lol.

That said, it depends on the VR unit and CPU/GPU...normally GPBikes is very low demand on a PC but VR changes it. My 3080 wont evan start to breath in normal screen use even in 4k and wont even boost, BUT when I use VR it sits at 90 fps all the time until I use a track like Donington and at certain points on the track drops to 35fps!!!

AS VR is new in many ways and track nodders may not have access to a VR unit to test it will take time but if you are okay in single player and get problems in online could it be a problem with your system not liking having to power the online part of it???

If using wifi it could be a problem

DD

Haha, yeah.. For 1440 or 1080 it is more than enough, but the VR drivers for it is sub-par to say the least. And on top of that, PiBoSo's titles seem to work better on Nvidia.
I am hopefully getting out of this mess soon though ;)

Not much us modders can do specifically for VR. Only normal optimization. Some headings on some tracks just seem to get the better of the graphics engine. For instance I have been testing my last conversion, Willow springs which is quite small and not a lot of stuff on. I get quite high fps, but when going down one specific hill I get massive frame drops, doesn't matter which direction I look.

Wifi is for smartphones and printers. ;)
Haven't had trouble yet, haven't tried VR in multiplayer. Just curious about your observations.
167
Virtual Reality / Re: VR Ride This Weekend
February 06, 2021, 06:38:08 PM
An overclocked potato!
The bottleneck is my gpu I think. AMD is not great for VR.
168
Virtual Reality / Re: VR Ride This Weekend
February 05, 2021, 06:22:13 PM
How is the extra load on VR when playing in multiplayer? My system is on its knees as it is already..
169
If the rider is fat and slow and the bike is light and fast the mean value should be good. In theory.
170
What platform SW will you be using?

This will give you an idea of the available data;

https://www.gp-bikes.com/downloads/gpb_example.c
171
Mods / Re: NEW Database setup
January 28, 2021, 01:43:24 PM
I'll pay the first month. I'm sure many of us will gladly chip in, if not for your tremendous effort keeping this up to date, at least so you don't have to pay for us to have this possibility.
172
Custom hardware / Re: The perfect gamepad
January 24, 2021, 03:02:56 PM
These gimbals are sold as replacement parts, but they are quite expensive. I wonder if one could do something similar oneself..
173
Support / Re: Newbie with questions
January 20, 2021, 03:05:42 PM
Quote from: Bluerider on January 20, 2021, 01:58:37 PMOculus Rift user here. I have been trying the demo but have been running into issues:
Rider tracking does not work. Is this a limitation of the demo?
Some key mappings don't work - I've mapped "Recenter VR" to a button on my G27, but pressing it goes into replay mode.
Tried hardcore steering mode with DST (I have a G27), bike just keeps falling to the right.
My plan is to attach handlebars to the G27 similar to what DD has done, but getting nowhere at the moment.
Thanks!


If you want to talk directsteer and ffb, I have experimented a lot with it. If you look under custom hardware and M302 thread I have described some of it there. Driving in hardcore mode with the g27 is very difficult but not impossible.
I'd love to have someone to drive directsteer with, not many of us here!
For learning, I'd suggest to practice without VR first. It is a lot more difficult.
174
Virtual Reality / Re: Need help/advice from VR users
January 19, 2021, 08:06:59 AM
Hello!
I've had a HTC vive for a while, and just got an Oculus Quest2 for myself and a Vive Cosmos Elite for another project. The Quest is way sharper than the Vive Cosmos and the Cosmos is way sharper than the normal Vive. So Quest2 any day.
I have still to get the Quest working on my computer though. My wifi is too slow and my USB3 ports don't seem to work for VR. I use a AMD RX580 8GB, i7 processor @4,6MHz, 32GB DDR3 RAM and it struggles with the more detailed tracks. I'd go for at least a Nvidia 1070. What CPU do you have?

Freelook works ok with only the headset. If you want to tweak it to get it "just right" you'll need Vjoy & co.
175
Unless the rider is standing up, yeah, that's where the most part of the weight would be transferred.
176
Virtual Reality / Re: GPBikes and Pimax headset
January 16, 2021, 09:01:28 PM
Motion rig you say? 
177
It was there in beta 18 too, but I mostly heard it when driving in hardcore mode, so maybe the driver was more cautious.
178
General Discussion / Re: Install bikes beta19
January 14, 2021, 06:24:36 AM
No, it should work fine. What happens when you try?
179
Mods / Re: Installing mods the DD way............
January 11, 2021, 11:10:19 AM
Riders and Misc need to be in the install path. All other mods work fine in the "external mod folder" wherever it is placed.
180
Custom hardware / Re: The perfect gamepad
January 07, 2021, 12:21:57 PM
Not sure I understand what you mean by Gimbal. Would that be the potentiometer?

IE Better resolution steering stick?