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April 28, 2024, 09:39:15 AM

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Messages - poupou59890

16
Custom hardware / Re: Gear Change Controls
July 01, 2019, 08:50:11 AM
Hi DD,

Just in case, do you sell the changing gear setup ? whithout the pegs and rear set. Just the mecanism.

Thanks for your reply.

Awesome job :)
17
Custom hardware / Re: Gear Change Controls
June 28, 2019, 06:09:16 AM
Hi,

Thanks for thoses pictures, I actually trying to design something like this (with guitar switch) but I do not know how to proceed, now I have an idea.

thanks

18
Not as excited as me :)

I hope that I will receives polys today...but I think that newt week, it hsould be done entirely.

Fingers crossed.
19
Off Topic / Re: TT IoM 2: Announced
June 27, 2019, 11:15:59 AM
HI DD,

Yes the ground is one the board, but you don't use electronical switch, you use mecahnical contact right ? do you use screws in order to make contact between cables  from leobodnard board ?

thanks

IN case I thought about use heavy switch as guitar switch or something strong.

and a strong spring in order to keep neutral position and to feel pressure when I change gear.

thanks


20
Hi Evryone,

I started to weld my chassis, I am waiting for tank and rear seat poly in order to put on the right place full commands.

need to finish my gear selector setup, but project is on the way :)

I will keep you updated.

ANd when is done, I will make a full post with pictures.

Hope DSA will be ridable with that :)
21
Off Topic / Re: TT IoM 2: Announced
June 27, 2019, 10:02:06 AM
Quote from: doubledragoncc on June 26, 2019, 03:31:20 PMBUT still nothing about real input devices so I bet it is just for the fucking gamepad..............All hail Piboso!!!

DD

HI DD (and the others too) I am completly agree with you, I understand that they cannot make a full gamme with only special inputs as yours but Yeah I would love to see that..this game graphics and the TT is awesome, not a lot of bike but the fun of this race in VR with a systems like yours will be for me hours of pleasure..bit I doubt that I will see that one day... hopefully GPbikes has TT tracks but the track of IOMTT is very well detailed.

I started to weld my chassis, today or tomorrow I will receive the poly for tank and rear seat.

Than I will be able to put all the commands in place.

And for that do you have pictures of how you realise your changing gear switch ? It is the last thing I need to make.

I understand that you use common ground and "steel" contact I just want to know what you use as contact : screws ?

Thanks for your reply,

I started to read all infos regarding GPBIKES futures...and It seems to be difficult lol Hopefully, programmers will start to use other input as at least racing wheel in order to have better feeling than gamepad.

My system will use DSA mode. I would love to use this system on a full detailed TT tracks in VR...

Maybe one time..

If they implement VR in IOMTT 2 it will be a start.

SAme thing for motogpXX , motogp19 is fun to ride, good times, even if first person cam is good, it is nothing compare to full VR...

have a nice day everyone.
22
Virtual Reality / Re: steam vr issue
June 19, 2019, 08:47:50 AM
HI everyone, now it's good, I do not know what was the problem, but I reinstal everything and Nvidia drivers too and now it works like a charm :)
23
Hi everyone, sorry for not being here since few weeks....I had a lot things to do and not the mind to GPBikes... Now I receive today my tubes to build a fix rig, I have succeed to remove my bug with steamVR and gpbikes, so now everythign works (t300RS for lean anf FFB & leobodnard for eveyhting else) Now I need to build the rig during lunch time at work. I design something very simple due to VR I d not need to have a real bike, just the right commands at the right place. Then I will add a poly for the tank and the rear seat. I use 40x40 steel tube in order to have something solid and foldable leg, in order to have a big area when I use it , and fold it when it is not use.

I will try to give pictures As soon as the rig is build.
24
Virtual Reality / steam vr issue
May 22, 2019, 06:18:01 PM
HI everyone,

For now I do not have time to build my rig... but I installed gpbikes beta15b and now I cannot use VR anymore. I do not know why but when I am going on the track, steamVR crash. it says : steamvr has a fatal error.

Somebody know what happens ? I juste reset my pc and make a full clean install, on my computer I just have GPBIKES and steamVR installed (I am on windows mixed reality) steamVR tutotrial etc works very well but it crash just with GPbikes.

Any help ?

I installed gpbikes folder on the D: (my 1To Hard drive)


Thanks for your time.

25
Quote from: Chris_Beeves on May 10, 2019, 06:51:38 AM
Quote from: poupou59890 on May 09, 2019, 06:37:31 AMand if the rig can lean as real will be awesome (but this will be for another time)
This has been discussed a whole lot, and leaning a motorcycle sim would probably not contribute to a realistic feeling. The force vector is always parallel with the bikes "y-axis" (the one going straight up through the bike) no matter how much the bike is leaning (a very small difference depending on the tire width). Tilting a sim just makes you feel like you're falling off I guess.
I would put my money on acceleration and braking(raising and lowering the front) and yaw (making the rear go from side to side). That would make a cool experience I think.

Quote from: poupou59890 on May 09, 2019, 06:37:31 AMI filled the brake fluid yesterday, and the feeling is good with the breka lever but I found that the range it is not as expected, not very linear...but I will try to adpat that later when the full rig will be built.

Can't wait to see it running on VR :)


Since there are no calipers, there is no motion for you to feel in the brake handle.. To replicate motion I would try leaving a few bubbles of air in the system while bleeding. That would give you a small "sponge" perhaps?
Edit: then the pressure sensor can't be the lowest point. The bubble would find its way out..

Thanks for your reply aand your help.

Yes I will start with a fix rig for now, in VR trying to see if there a real effect to have real lean. but Yes I think maybe the main point is to have pitch...

For the lever Yes I need to optimise the feeling and especially the range, If I don't have same feeling than reality it is not a probleme, just to do not have full braking just when I press lever. So if i tweak it with %pressure etc I think I can have something good...at least for me. same for the rear.

For now I press a real hard the lever in calibration in order to never have full braking except under some circumstances. so I just need to adapt myself at this braking :)
26
Bug Reports / Re: Problem with 600cc
May 10, 2019, 06:26:29 AM
Quote from: Manu on June 17, 2018, 08:01:46 PMdisable traction and wheeling help

THANKS A LOT !!!!!!!!!!! since GP15b I have this fu****g issue with almost all my bikes, and then you have THE solution, I disable it and now it is perfect. thanks a lot.
27
Suggestions and wishlist / Re: Knee drag output
May 09, 2019, 11:43:31 AM
So I tried with normal rider and yest it is very quiet. I did not pay attention before because of that.So yes I think it would be somewhere..but where ?...
28
Suggestions and wishlist / Re: Knee drag output
May 09, 2019, 09:42:55 AM
Oh ok, That's why I never heard it I use modern style (is very really a difference between them ?) I will try the standard one to check that :) I am using DS2 so I am not sure that will help but it can be fun :)
29
Suggestions and wishlist / Re: Knee drag output
May 09, 2019, 08:29:35 AM
Is it a sound for knee drag ? I never heard it ^^ maybe I never reach the ground so :) but yes will be good to have a trigger when the knee is on the ground to have haptic feedback :)
30
Hi everyone,

As I said in an other post (DS2 users) I received the t300rs yesterday and the feeling is AWESOME !!!!! I think this is the best way to simulate real motorbike behavior for me. The feeling to sens the wobble and dribbling on the front side is awesome, it is exactly as Marcel shows in his vieo, the game react exactly 1:1 with my steer angle/wheel rotation. I can exit pit easier than the G25 (without crashing) I can do full lap without crashing. For now I did not attached yet the handlebar on it so when everything will be plug it will be very cool for sure and the best experience with bike sim  for now. I still try to design my fix sit up rig in order to be as compact as possible but with real size too ^^ so When I receive the quick release adapter I will mount it with my hanldbars and the adventure can begin :)

SO yes it is posible to have great feeling in DS2/DSA with a FFb wheel (for me it is the simplest way to have full feeling on a bike sim) and if the rig can lean as real will be awesome (but this will be for another time)

regarding FFb yes it is extremly violent even with a t300rs so I put the slider at 25% (in GPbikes) and 100% in truthmaster panel with 50° max rotation and now everythign is perfect. real feeling on 1:1 handlebar.

I will post pictures of the rig design and wheel/handlebars system later.

I filled the brake fluid yesterday, and the feeling is good with the breka lever but I found that the range it is not as expected, not very linear and very short (a little bit ON/off) ...but I will try to adpat that later when the full rig will be built.

Can't wait to see it running on VR when I will finish my rig.