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April 24, 2024, 02:41:01 PM

News:

World Racing Series beta14 available! :)


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Messages - RBp

31
Mods / Re: Track animation and sound
June 28, 2014, 05:11:35 AM
Still not working, be nice if someone else could confirm if they can't or can see the animation on tracks with the new beta5b
32
Mods / Re: Track animation and sound
June 26, 2014, 08:35:58 PM
I missed the close bracket when I copy and paste to the fourm. That wouldn't be the error

I've already had it working before beta5b but yes it just a flashing blue pitlane exit light to warn of on coming riders...

33
Mods / Re: Track animation and sound
June 26, 2014, 08:00:24 PM
Thanks, just need to think of a sound now.

I tried susi and many cours, im not seeing the animation myself. Maybe I messed up the instail


Here the code, very simple animation



texture0
{
name = ptblitoff
loop_time = 400
}


texture01
{
name = ptbliton
loop_time = 400



34
Mods / Re: Track animation and sound
June 26, 2014, 07:25:21 PM
Thanks the code make sense to me and how to implement it, Not a clue about how to make sound files but i'll figure it out.


The animation must be bugged, that same process I used on the last 3 track I released but now it not working on the new tracks and old, I also check noss69 tracks and the animation not working there either, I try reexported all the .map files as I couldn't think of anything else that would make it work but still no luck.

Seems like it loads base texture but not the 2nd texture in the code.
35
Mods / Track animation and sound
June 26, 2014, 06:50:16 PM
Is there a new way to make track animation work or is it bugged?

Any info on how to sound effects to tracks would be great.


Thanks
36
Suggestions and wishlist / Re: Old School Speedo
June 26, 2014, 05:38:28 AM
We is motorcycle racer,   Marc get money, rossi get money from.....   99% of racer don't mate, we pay for it ourself's,     Try booking into a local round and see how much they pay you?
37
Suggestions and wishlist / Re: Old School Speedo
June 25, 2014, 05:56:47 PM
Quote from: tseklias on June 24, 2014, 11:45:27 PM
this makes no sense spectator=money. if you dont care for the pocket that feeds your desire then what?

You think we get a % of the profit from a motorsport  event or have to pay to enter the event?  only the top few guys make money from spectators


As for electronics being developed for lap times and not safty I would agree but some electrics are developed for safty reason alone.  Electronic aids make riding safer for those of us that don't have motogp riders skills, that evident just walking down a pitlane and watching how how the rider walk comparded to riders of yestadays.

BTW it not easy to lean on the electrics corner after corner lap after lap,

The safer I feel the faster I go
the faster I go the more competive I am
the more competive I am the better the race



38
Suggestions and wishlist / Re: Old School Speedo
June 24, 2014, 05:32:52 PM
Being a racer im all for electric's, it saves lifes injurys and careers,  I couldn't carless if spectators want no electronic aids im safer my friends are safer. These big bikes will kill you in seconds. people should think about our saftery and not what you find entertaining to watch.
39
Bug Reports / Re: Beta 5 Bugs.
June 24, 2014, 05:20:55 AM
Is the track animation not working?
40
General Discussion / Re: GP Bikes beta5
June 20, 2014, 09:45:50 PM
Im away racing the weekend so cant comment on game but

How to implement track sound would be my most important thing,  Im guessing it a naming thing like the kerb sound?
41
Off Topic / Re: 2 strokes vs 4 strokes
June 20, 2014, 04:50:57 PM
engineering wise two stroke a lot better samiish power smaller block and cheaper to produce,   Honda for sure pushed 4 stroke in racing but the FIA also have emissions limits, California was the first place to ban two stock for emissions then brussle jumped in as well.

Reason why you wont see a two stroke for a while is not the motor design but the fuel and oil, Once there a lubicante that burns clean I think they come back for a while until electric take over.
42
Bikes / Re: [WIP] Moto 2 Bikeset 2013
June 18, 2014, 05:38:38 PM
missing the tech3, milwaki  and MZ??
43
Auto I use, I know there a difference between auto and manual as I seen whitham lap all bad the tracks with out a problem using all sim mode.  Probily just my line and mid corner speed after lapping my version 
44
125cc crash's at the harpin everytime unless taken wide,
45
Tracks / Re: NC - Mugello RC1.00
June 15, 2014, 08:08:37 AM
yeah a hole in the collsion model