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April 27, 2024, 04:05:50 PM

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Messages - JC#21

76
Physics / Re: GeoGebra model of GPB bike model
June 02, 2014, 09:50:39 PM
Quote from: HornetMaX on June 02, 2014, 06:21:58 PM
The pressure center is the point at which the aerodynamic forces are applied (and around which axes the aero moments are applied).

MaX.

thx Max :)

Sometimes I feel like this


I'm gonna search more information about it and geom of motorcycle in general
77
Physics / Re: GeoGebra model of GPB bike model
June 02, 2014, 04:23:16 PM
Do you know what is the pressure_center ?
78
Physics / Re: GeoGebra model of GPB bike model
May 28, 2014, 10:38:32 AM
It's ok for the box code except the last 0.19.

For the other codes, I have no idea :-(
79
Physics / Re: GeoGebra model of GPB bike model
May 26, 2014, 10:08:23 PM
Max have you understand this part of the geom file ?

rip_leftpos = -0.25, 0.2, -0.1
grip_leftdir = 1, 0, 0
grip_rightpos = 0.25, 0.2, -0.1
grip_rightdir = 1, 0, 0


I have tried to change the values but nothing change ingame

other question, I would like create the box colision with this information :

box0 = 0, -0.05, -0.45, 0.33, 0.18, 0.5, 0.19

but do you know how it works ? how should I read it ? length, width, height, ...  ???
80
Bikes / Re: [BIKE] RSA 250 GP
May 25, 2014, 04:22:45 PM
Odi, I have noticed some little bugs in 3d model like texture missing, rear axis which turns with the wheel, 2 times same object and steering damper which goes through the fairing



otherwise very cool bike thx  8)
81
Bikes / Re: [BIKE] RSA 250 GP
May 19, 2014, 05:28:39 PM
nice !!!  :)

model from scratch ?
82
General Discussion / Re: Updating GP-Bikes
May 17, 2014, 10:40:01 AM
Quote from: PiBoSo on May 16, 2014, 08:55:08 AM
Quote from: username on May 15, 2014, 09:39:56 PM
Hmmm. Well then I guess no one has been using them? And while normals are good I would love to get some bump / displacement maps on there...

Small details like tire tread  wear when the tires are starting to melt to proper temps would be nice

Seriously... Have you ever started GP Bikes beta4?  ::)
Is this some kind of joke?

+1

When I prepare a new bike for GPBikes, I use normal map and the shaders to simulate mat effect, reflection effect and specular effect.

For the wet tyres, it's possible to use bump map but I don't know how exported 2 types, or more, of tyres in one export.

Piboso I would be very interested if you could explain us how to export tyres  (rim/rim_blur/side_texture/side_frame/compound) All this stuff are unknow for me.
83
Bikes / Re: [BIKE] DUCATI Panigale
April 26, 2014, 05:12:57 PM
Quote from: Juju on April 26, 2014, 11:57:38 AM
Problem is Chassis shadow, not wheel.

If you delete rear wheel shadow, the problem disapears

Maybe the rear wheel model has been moved accidentally before export to shadow.
84
Bikes / Re: [BIKE] DUCATI Panigale
April 26, 2014, 06:55:28 AM
Quote from: Juju on April 24, 2014, 10:59:08 PM
Sorry guys, but I don't find shadow shit...  :-\
It's impossible to set the chassis shadow to wheel rotation... So I don't find it.

Have you tried to export a new rear wheel shadow ?
85
Tracks / Re: [RELEASED] Tsukuba Circuit v1.2
April 21, 2014, 05:28:11 PM
nice track thx  ;)
86
Paints / Re: NSR 500 HONDA PONS - DUCADOS
April 21, 2014, 02:55:04 PM
nice work  8)
87
Paints / Re: NSR'95 - Mick Doohan + Alex Criville
April 19, 2014, 06:52:28 AM
Nice skins !!!  8)
88
Paints / Re: NSR'98 - Max Biaggi
April 19, 2014, 06:51:58 AM
nice skin thx Juju  8)
89
Setups / Re: The Direct Leaners Club (DLC)
April 18, 2014, 03:58:30 PM
for me it's :




Controller:
  Xbox 360 pad (lean of left stick)
Manual rider lean left/right:
  no
90
Media / Re: This is GP Bikes | Montage by Arvoss
April 17, 2014, 08:18:37 PM
nice video  8)