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August 24, 2019, 10:20:43 pm

News:

World Racing Series beta14 available! :)


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Messages - Hawk

31
Paints / Re: [SKIN] 500GP skin set
July 10, 2019, 10:38:20 pm
Very nice! ;)  8)
32
I just think that if riders were getting injured like that just by riding in a race then something would be done about it pretty quickly. Lol

Also, if the bikes were that hard to ride that they took the skin-off your hands during a race then isn't it very dubious and strange that only Marc is injured like that and yet no other rider has ever pointed out the same issue? It all just doesn't make any sense mate without it being caused by a previous and race aggravated injury. :o
I just suspect your presuming a little too much there and probably falling for the current trend of journalists that like to make a drama out of nothing..... I think we all know what these modern journalists are like these days. Lol! ;D

But indeed, the very fact that there would be so much forces on your hands, body and legs during a race would mean that if he was getting injured like that he wouldn't last long would he.

Hopefully it'll slow the arrogant git down! Hehe! ;D  ;D

On the other subject..... My debate about whether the modern MotoGP bikes are easier to ride than the old 500cc class is a debate purely around the difference of having rider aids that take away from a riders skill-set and allow lesser riders to compete closely with the best of the best(if they have the bike to do it of course), and I think that is an accepted fact that the 500cc class riders needed to use raw rider skills to ride fast whereas the modern MotoGP riders can rely greatly on the computer aided devices on their bikes to control traction and braking as well as suspension and engine braking..... That's something the 500cc class riders had to control through their own touch, feel and throttle-control while riding their bikes... Big difference indeed. Even Rossi said the old 500cc bikes where more enjoyable and exciting to ride than the modern MotoGP bikes....... Lets bring them back I say, if only as a separate class of world championships..... Personally I think Dorna wouldn't allow it cause a large majority of race fans would soon turn away from the modern MotoGP races in favour of watching the more exciting 500cc 2-stroke class. That is something Dorna and the big manufacturers will not allow to happen...... Too much money and politics in the sport nowadays.... You can't really call MotoGP a true sport anymore in comparison to what it used to be, in my somewhat controversial opinion of course. Lol!  ;)  ;D  ;D
33
Then what the hell was he doing with his hand during the race if it wasn't already injured from a previous incident? If that happens to him after racing in each GP then he'd be fucked after 3-4 races. There's got to be more to this story than you've picked up on there mate, it just doesn't make sense to injure just one hand like that from just racing. I heard that he crashed his bike in practice before the race? Got to be some thing he picked up from that I'd say? Lol. ;)
34
Yeah, right. Lol..... So what's the real story behind that pic? ;D

Looks to me like he's either crashed the bike and got tarmac rash on his hands, or been racing with a previous hand injury that's been bleeding inside his glove during the race. :P  ;D
35
That looks to me like a sector marker you have circled not a checkpoint marker, checkpoint lines are blue not red, or at least they were last time I used TrackEd.  :)
36
The check markers are there to make sure you don't cut corners to cheat in your registered lap times and also to implement a penalty time for doing so. If you do cut corners then your lap-time will not register.

It's also possible that you may have missed a sector marker if you have gone off track limits, this will also not register a lap time as well as possibly messing up the whole lap-time recording on the server for sessions. Sector markers on tracks should be of such length that they cannot be missed even due to a crash, but this is something only a modder can implement to make sure these issues don't happen.

As Javi suggests, just ride around the track surface without going outside track surface limits and see if a lap time is shown, this will show you if you have been missing one or more of the check-point markers and therefore forfeiting your lap-time concerned. ;)

Best thing to do to check for these type of issues is to load-up this track in "TrackED" and load in the race data file so that you can visually see all the sector and checkpoint markers to see where these type of issues may occur.  ;) 
37
Off Topic / Re: The end of UK Amateur Club racing?
July 05, 2019, 08:41:13 pm
Probably yet another unwanted interference from the so called EU Court of Justice that overrides our sovereign UK laws.... Damn.... The sooner we leave that wretched organisation the better! ;D  ;)
38
Off Topic / Re: The end of UK Amateur Club racing?
July 05, 2019, 10:51:34 am
Well this is what happens when you let the bigots and do-gooders rule the roost....

People should be able to sign a waiver against any compensation claims and then just go out and enjoy themselves and entertain others in the process......

Bloody bigoted do-gooder nanny state.... Let's be rid of em! >:(
39
General Discussion / Re: So, what's next?
June 28, 2019, 11:15:38 pm
Quote from: WALKEN on June 28, 2019, 08:25:28 pmProgressive thinking is great and all but in most cases with most things we haven't exhausted the prior hence flavor of the week. In fact a lot of things don't even compare to earlier incarnations. 

Video gaming has become as stale as month old bread, but hey at least they look pretty being soulless....

When you build things from the ground up there is a satisfaction and deeper knowledge in the end oppose to relying on pre-built items that you stick in place and don't understand the inter workings... Take music for instance, most progressive artist today don't even know how to place a mic let alone even play an instrument... Everything is plug and play and in the end you get more of the same with no personality because the oddities come from the individual not a simulated program.

I enjoy PiBoSo's work because of the oddity of it or integrity, keeps me coming back....         

Walken. I think your probably seeing the effects on the game industry of the big corporate sponsors getting involved in sponsoring game dev-houses/teams.....
Developers that have the financial resources to develop their own visions of a modern AAA game, especially a game with genuine differences in the way games are played these days, are very few and far between. Hence it's all a game of playing it relatively safe with the same old stuff, sequal after sequal of the same old games, etc, etc..... There is just no breeding ground anymore for developers with a vision or indeed the environment to make their vision a reality....

These corporates don't care about games or their quality, they only care about how much money they will make from a game release..... Just look who's behind all the game consoles.... Rings a bell doesn't it. Yet time and again people will be suckered into buying a game console so these corporates have you exactly where they want you so they can have that monopoly to make money from you...... It's sad to see so many people so easily taken in by these people. :(
40
General Discussion / Re: So, what's next?
June 28, 2019, 12:20:16 pm
Quote from: HornetMaX on June 28, 2019, 11:26:11 am
Quote from: Hawk on June 27, 2019, 06:46:11 pmYour sounding like an EU remain supporter Max..... Happy with the status quo with no vision and no balls to take the risks required to move into a bigger & better future. :P  ;)
Of course. All the vision (and the balls) are a monopoly of the likes of you ... can't fight.

 ???
Well, we reap what we sow Max......   ;)
41
General Discussion / Re: So, what's next?
June 27, 2019, 06:46:11 pm
Quote from: HornetMaX on June 27, 2019, 02:36:49 pm
Quote from: Hawk on June 25, 2019, 05:46:43 pm
Quote from: HornetMaX on June 25, 2019, 06:27:59 amI think he's already answered this a while ago: switching to a different game engine would be a massive project.
I also think he's already said he's using C, not C++.

Ah. But he didn't say why?
Right, he didn't say why in details, but why would he ?
He knows most of his own code inside-out, if he says it would be a massive project, that's good enough for me.

The problem with GPB is that it took way too long: in a span of time that big from now, maybe UE will be dead, or maybe we'll have UE13 and Unity 9, or Trinity 1.0 with new, incredible graphical features. And the UE4-based GPB supposed to solve all the problems will be outdated again.

The only way a new engine could be envisaged would be to declare GPB completed (or dead, depending on how you look at it) and start a GPB 2 almost from scratch. That's a hell of a call to make when you're unsure of the benefits.

Quote from: Hawk on June 25, 2019, 05:46:43 pmI mean why stick to using a horse and cart when you can be chauffeured in a limousine or driving a super-car? ;)
All that from the guy that still lives in the 70's with 2 strokes, no electronics and world-class riders smoking weed on the grid right before the start.
Who knows, maybe PiBoSo likes to code his own ambient occlusion just they way you like to do yor own manual "traction control".


Your sounding like an EU remain supporter Max..... Happy with the status quo with no vision and no balls to take the risks required to move into a bigger & better future. :P  ;)


42
General Discussion / Re: So, what's next?
June 26, 2019, 07:46:42 am
+1 on that Myst1cPrun3

With reference to what Walken was saying about sim realism - I'd say that of course dev's can only simulate the reaction of the bike model to the data input in any given situation, which hopefully will be real-life data to get a realistic response to any inputs either via the controller or the environmental model inputs via the track model and even inputs from possible weather model conditions too. The fact that this doesn't always lead to a realistic response indicates that something is missing in the physics model or even environment model inputs.
But the visuals in a simulation are very important for things like speed cues and all sorts of various other cues that the human brain can pick-up on that poor graphics are unable to provide....
The fact that Piboso's physics model does actually give the user a lot of good bike model reaction that the human brain can interpret to react with is a credit to Piboso's talent as a programmer, but of course there is the obvious things that a simulator on a PC screen can never simulate, like the G-forces and feedback of all the subtle vibrations and feeling you get from actually riding a bike in real-life, they can only be cleverly substituted via onscreen movements and other graphical cues via the screen that the human brain can then pick-up on and translate into the required actions to control the simulated bike model on screen. Again, this is why the visual fidelity of a simulator is SO important as well as the simulated physics and environment model.
Those that are saying that it's only the physics that are more important than the visuals want to try running GPBikes at 648 X 480 Rez on their monitor and they will soon realise just how important the quality of visuals are to being able to pick-up all those subtle visual cues that you'll lose with such a low quality rez screen. I think DD was more or less pointing out the same sort of thing when pushing for the better visual qualities of UE4.
43
General Discussion / Re: So, what's next?
June 25, 2019, 09:33:25 pm
Apologies..... A quick off-topic here:

@Myst1cPrun3: Are you sure the front end issue is a core GPBikes physics issue?

It could well be down to the mod-bikes physics/geom files/settings which are the modders responsibility not Piboso's; as I understand, many of the mod bikes have still not been properly updated by the relevant mod teams for the latest GPBikes beta release, although I understand they are still rideable in sim?
44
General Discussion / Re: So, what's next?
June 25, 2019, 09:08:05 pm
Quote from: WALKEN on June 25, 2019, 08:51:57 pmPhysics!

Impulse Resolution... Maybe UE4 sucks in this department? GPBikes isn't call of duty...

Name one racing game physics better than GPBikes? GP19 physics are not on par with PiBoSo, its a game not a simulation...   

You are not set to what the default physics(NVidia PhysicsX) Epic provides for you in the UE4 engine, it's just a base to work from and adjust to your needs, if indeed you even want to use the PhysicsX system at all, it's not compulsory and something which I doubt Piboso would want to use given he's already coded his own dedicated physics code.

Piboso could integrate his own current physics engine code into whatever he wanted to create within the UE4 SDK, it's not a problem. :)
45
General Discussion / Re: So, what's next?
June 25, 2019, 08:46:52 pm
Quote from: WALKEN on June 25, 2019, 07:53:09 pmlol, Hawk :) I'm glad you agree. I'm not disagreeing with you at all.

There is this thing called- impulse resolution

Its not as simple as just changing engines. 

Your right mate, it's not as simple as we are likely making it sound. Just that in my opinion, the transition to a AAA SDK engine to do his work on will have to be realised by Piboso at some stage..... The days of indie-devs creating all their own bespoke code for everything they need to develop a game are now gone and Piboso needs to realise this in my opinion. The job to do that for modern games/sims is just too great for a one-man band without using these SDk resources available nowadays, that's why everyone is using and developing on them; that's why all these game development students at universities are being taught on them, right? Surely using an SDK is no different to using a 3D app to create the models to use in a game.... So what's the big issue with some of these old school indie-dev guys.... I just don't understand their stance on this matter? :o  :)

It would help shut-down this debate if Piboso would explain his thoughts on the matter in more detail so we could understand better why he doesn't seem to think it would be a good direction to take with his projects, or to find out whether it is definitely something he has and is indeed considering for the future, near or far? ;)  :)