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Messages - Hawk

6196
Support / Re: Tracking Setting in GP Bikes?
November 11, 2013, 09:01:18 am
Quote from: PeterV on November 11, 2013, 07:17:22 am
Quote from: Hawk_UK on November 10, 2013, 11:04:58 am
How did you get on in this mode, Peter? You mentioned being sick after trying this.... Was this the all at sea effect.... I'm beginning to feel a little "Queezy"  right now. LOL


I just tried it like for 30 min. but it didn't feel right to mee. (not including the sickness feeling).
Ill stay with the 3th and 1st person view for now.


I agree absolutely with what your saying there, Peter.... Just didn't feel right at all(for me personally); I'm going to stick to my normal mode, too ;)
6197
Paints / Re: My Paint.
November 11, 2013, 08:57:14 am
Hi Klax!

Send me a download link as soon as your ready to include it in the skins download link....

Very nice paint job indeed, mate. Great job!! 8) ;D
6198
Support / Re: Tracking Setting in GP Bikes?
November 10, 2013, 11:04:58 am
Quote from: PeterV on November 10, 2013, 08:07:54 am
i was sick after trying it myself  :)

Using the Mouse Emulation utility
     
Overview
The TrackIR software has been optimized to provide you with the best experience possible, it gives you a simple, yet powerful and highly customizable way to use TrackIR device for in-game view control. Some games however, do not have TrackIR support built in and this is where mouse emulation can be used.

The TIRMouse program provides very basic features and partially relies upon the main TrackIR software application to provide additional customization capability. This program allows you to use the TrackIR in a game that is not TrackIR enhanced.

You can select any of the TrackIR 6DOF axes to control the X and Y mouse emulation movement.     You can enable auto panning for the X mouse movement which will continuously send mouse movement commands while in the auto-pan range.

X Axis
You can assign various axes used by the TrackIR here. By default this is normally 'Yaw'.

Y Axis
You can assign various axes used by the TrackIR here. By default this is normally 'Pitch'.

X Axis Auto Panning
When in the auto-panning zone it will continuously send movement commands. This allows a person to turn slightly and have the view keep moving. A good example would be in strategy games in which you move the cursor to the edge of the screen and the movement keeps panning in that direction until you move away from the edge.

Using Mouse Emulation in Games
The basics are as follows:
     
- Load the TrackIR software.
- Load the TIRMouse.EXE file that is located in your TrackIR installation folder. C:\Program Files\NaturalPoint\TrackIR for example.
- Load the game you wish to use and be sure to have the mouse look option enabled within the game. With mouse look turned on you should be able to use the TrackIR now.

NOTE: Some games may not have a mouse look option!


Hi Peter.
This has been a great help! I've actually got IR5 working on the Mouse emulation. I didn't know such a facility existed in the IR5 folder until you pointed it out here. Thanks for this, mate! ;D

I must admit though, I'm not impressed at all with the use of tracking with GP Bikes on a single monitor screen PC setup(More suitable for a proper simulator rig setup, I guess?); I thought I'd be able to look ahead round the corners to the apexes and be able to bring the bike around the corners through feel and judgement..... But one vital thing missing for this to work properly is, the sensory inputs from other parts of the body to judge were the bike is underneath you in relation to were your looking..... Well I don't know if it's a case of practice makes perfect but, for me personally, it just feels impossible to keep track of the bike underneath you while your also looking ahead around the next corner.... All your judgment gets messed up because you have no frame of reference of what the bike is doing once it's out of visual frame.


Basically unless you have a real bike set up on some kind of simulator rig operating GP Bikes( or maybe a multi-monitor setup on a PC), then all the sensory inputs you need to ride well in this mode just don't exist.

How did you get on in this mode, Peter? You mentioned being sick after trying this.... Was this the all at sea effect.... I'm beginning to feel a little "Queezy"  right now. LOL

It would be interesting to hear from others who have also tried this mode and how they got on with this? But for now I think I'm going to go back to my normal operating mode before I throw up! :P


Again... "Thanks for the post, Peter..... It was just what I needed to get this working and try this out for myself" 8) ;D
6199
Quote from: HornetMaX on November 09, 2013, 10:02:34 pm
At the same time he says (if I got it right) that it's harder to make a lap time with modern bikes, because they have a lot of traction and because you get a "warning" only when you are as close as it gets to the limit.

MaX.

Hi Max.
I understood him as saying that the modern bikes are a lot easier to ride, they have a lot more grip than the 500cc machines did, a lot easier to control than the 500cc bikes, and the warning you get on the modern bikes(ie, warning that it's gonna lose grip or maybe chuck you off, I presume) is about as good as your ever gonna get on a bike. Yes he did say that it's harder to make a lap time because of the better grip, but that I really do not understand? Maybe you would enlighten me on that comment because to me, if you have plenty of grip then surely a lap time is easier to make? Maybe I misunderstood or just don't understand Kenny about what he was talking about concerning the better grip and making a lap time? As I said, maybe you can explain it to us, Max?
6200
Support / Re: Tracking Setting in GP Bikes?
November 09, 2013, 10:27:52 pm
Quote from: PiBoSo on November 09, 2013, 09:59:40 pm
Quote from: Hawk_UK on November 09, 2013, 09:41:54 pm
Hi Guys!

Does anyone know if "TrackIR5" works with GP Bikes? I've turned on tracking in the setting but it doesn't work.

I presume the "Tracking" setting in GP Bikes is for head tracking while riding via a device ie, webcam(Face Tracking), or for "Tracking"an infa red device such as "TrackIR5"?

Any ideas why it's not working?


"Tracking" uses FreeTrack only.
It should be possible to use TrackIR using mouse emulation.


Hi Piboso. Thanks for the quick reply.

Mouse Emulation? How do I set that? I presume you don't mean the "Mouse Look" option? I've tried all options for the "Tracking" settings, none work on TrackIR5.

Any help would be appreciated. Thanks :)
6201
Support / Tracking Setting in GP Bikes?
November 09, 2013, 09:41:54 pm
Hi Guys!

Does anyone know if "TrackIR5" works with GP Bikes? I've turned on tracking in the setting but it doesn't work.

I presume the "Tracking" setting in GP Bikes is for head tracking while riding via a device ie, webcam(Face Tracking), or for "Tracking"an infa red device such as "TrackIR5"?

Any ideas why it's not working?
6202
Quote from: C21 on November 09, 2013, 11:34:43 am
+1
This would be perfect  :)
I´m astonished about the abilities of "Privatiers" to create a full bike model and get it compatible to GP Bikes.
I know that it is not a secret how to get it done, so i fully appriciate a small tutorial either to get a look behind the barrier  ;D
-------------
Hi everyone  :D


Let's hope that one of our talented guys has the time to do this for us all... Keep your fingers crossed, mate... Here's hoping! ;D
6203
Quote from: Alby46 on November 09, 2013, 05:08:39 pm
i'm 16... but i already knew this! :D


Nice one, mate! I thought I might be on my own with this one... You know your stuff, Alby.. Welcome aboard! 8) ;D
6204
Support / Re: Texture Refresh Command.
November 09, 2013, 07:35:14 pm
Quote from: Klax75 on November 09, 2013, 04:13:27 pm
Figured out Control-R when in bike view mode refreshes textures.

Just make sure you havn't got Photoshop open at the same time... it crashes GP Bikes. Well it does on my PC.
6205
Hi guys!

I'm going to say something that a few of you younger guys will probably think is a crazy thing to say, but I'm going to say it anyway because I think most of us older guys believe this to be true.... so let's get a good debate going here... ;D

"Modern MotoGP bikes are easier to ride than the great 500cc GP bikes of the heyday years of motorcycle racing". :P ;D

Listen to someone who really nows the deal: http://youtu.be/D79UuvNlxFA   1min 5secs into the video, King Kenny Roberts talks about the difference between modern racing bikes compared to the old 500cc two stroke machines....

Why on earth don't we get back to the 500cc GP Blue Ribbon event of motorcycle racing? I hope we do! 8) ;D
6206
Bug Reports / Re: Gearing
November 09, 2013, 12:50:56 pm
Quote from: C21 on November 09, 2013, 12:20:18 pm
i don´t know if this is the right section....

The gearing of the 125cc in demo mode (don´t know if this makes a difference) is not equal to the speed capable by the bike itself.
for example: i´ve set the 6th gear to: 31/28 Final Drive 15/34 -> 263km/h top speed , but the bike´s top speed is 221km/h out of the track and displayed in the speedo (matched by the datalogger files).
The 125cc is never able to reach the speed displayed behind the gearing  ;)
Is this a bug or is this the way it is until now?

-------------
Sorry, i´m new to this game...maybe it´s an old dumb question.


This is something I have noticed too. I don't know if the top speed stated by the Drive Train in GP Bikes is correct? But I do know that the top speed on the longest straight of the track your riding on depends on the direction of the wind and just as important is your ability to exit the last corner onto that straight at the fastest possible exit speed for you to obtain the maximum advantage from the optimised gearing for that particular track.

Something I have not tried is under-gearing the final gear so that the top speed for that gearing should be easily attained, and therefore you should be able to see if the speed stated on the Drive Train is achievable? Give it a try.... It will be interesting..... Let us know.  :)
6207
Bikes / Can someone post, "Bike MOD Tutorial", please?
November 09, 2013, 09:19:48 am
Hi Guys!

Can one of you guys who has the ability to create MOD bikes please create a tutorial for the GP Bikes community.

This would be a great help for GP Bikes and the community, as there are people out there who have the modelling ability to create the models, but have no idea how to go about integrating a model bike into GP Bikes.

This would be very much appreciated. Thanks! ;D


UPDATE: When I say a tutorial, I'm not asking for a full blown tutorial to include the modelling side of creating the bike(Although, a step by step video tutorial covering the modelling side would be good too for the would-be modellers here), but no, just a quick(if possible) step by step breakdown of the procedure for getting the model inside GP Bikes would be a great starter.... Maybe video tutorials later, eh. ;D

Thanks guys! ;) 8)
6208
Paints / Re: Silly Paint Request. lol
November 09, 2013, 07:59:50 am
Quote from: Alone on November 08, 2013, 07:13:22 pm
Thanks to you, those download links are very, very helpfull!!!  :)


No problem at all, mate.... Appreciate your complement! Thanks! ;D
6209
Paints / Re: Silly Paint Request. lol
November 08, 2013, 03:33:09 pm
Quote from: Alone on November 07, 2013, 12:49:06 pm
Yes, looks better!
Here you have it:
http://www.mediafire.com/download/kjckou6og1z0j59/Scwantz1994.pnt


Thanks Alone.... I will upload this paint to the skins download list. 8)
6210
Racing / Re: Sachsenring NC raceweek
November 06, 2013, 12:15:46 pm
Quote from: Rodrigovis on November 05, 2013, 08:37:15 pm
here are the skins 125cc http://www.mediafire.com/?cgooysoq677jsvq pele: 990cc http://www.mediafire.com/download/vsf688qd27je0y9/Rodrigo% 2332.rar pele 500cc: http://www.mediafire. com /? 8po8nt8tj3h005s
...have been posted on the forum and are on file for all skins
http://forum.piboso.com/index.php?topic=137.0


Okay... Thanks for that. I'll take it that these paint files are already on the list?

A little confusion, but at least we know now. Thanks, mate! 8) :)