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Messages - Jose Reina

1
IMT Events / Re: Hotlap Event #1 WSBK 17 - Franciacorta
November 16, 2017, 02:20:35 PM
It's good to do Hotlaps, it's fun ...
You could make some classifications with several different circuits and motorcycles, at least there will be a reason to play hehehe
2
IMT Events / Re: Hotlap Event #1 WSBK 17 - Franciacorta
November 16, 2017, 12:27:03 PM
Quote from: Wimp #97 on November 15, 2017, 10:05:25 PM
F*ck me Jose that time is crazy to beat... I eventually managed to do so but the proces to get this laptime was not pretty to see...
I think I spent about 10hours turning laps on Franciacorta now.
Honestly I don't want to post his because I don't want it to get beaten (if you haven't already) but for the sake of fair competition I have to post this  ::) .
I'm sorry Jose for only 0.002 difference  :P But if it makes you feel any better, I messed up my last corner and lost atleast 0.1 ...
This track is crazy to get a perfect lap. I feel I can do a 1.09.5 but near impossible to not clip a curb or crash over bumps when pushing that hard.
Also did about 10 laps into the 1.09's before getting this time. I had a 1.09.766 before this one...

Will be posting replays and setup near the end of the competition if thats alright with everybody. Replay does look sick with a lot of slides into corners  8)



Well done!

You can rest assured that I do not think I will try to improve the time again, because it would be constantly improve myself and improve your and so on and we would not have life ... hahahaha

You can improve the time, that's clear, but as you say the circuit is very technical and it costs a lot to make a perfect lap. My ideal lap is 1: 09.2, but I will never do it ...

Playing online with Blackheart the other day, I had two very good laps, but fail in the last sector, they would have been 1: 09.5 easily, but it is difficult to do so.

At least I had to play a teacher sharing my setup and the replay of the lap so that you can do 1:09 ;).

Congratulations Wimp!
3
Support / Re: New Rider 3d model
November 15, 2017, 01:48:14 PM
Enorme Manu! Muy buen trabajo tio ;)
4
IMT Events / Re: Hotlap Event #1 WSBK 17 - Franciacorta
November 14, 2017, 04:34:46 PM
The bike that I used was the Aprilia. You could still improve a few tenths of the hotlap, but it would be a matter of luck to make all the almost perfect partials.

Here I leave the replay of the hotlap, you will see how in the T2, when leaving the chicane, I make a small mistake accelerating the bike, but the lap was very good.

https://www.dropbox.com/s/iyb6p8klafse7h3/Franciacorta%20ApriliaSBK%2009.572.rpy?dl=0
5
IMT Events / Re: Hotlap Event #1 WSBK 17 - Franciacorta
November 13, 2017, 05:09:10 PM
I have already finished for the moment  8) ... 1:09.752

6
IMT Events / Re: Hotlap Event #1 WSBK 17 - Franciacorta
November 11, 2017, 09:40:43 AM
The server of the Hotlaps does not work correctly, I have not registered this lap and others that I have done ...

It's a pity that it does not work well, I do not know if it will be a server or GPBikes error.

I have saved the Replay of the lap in case someone wants it;)

7
Bikes / Re: GP250cc BikeMod [Beta 12b]
October 27, 2017, 10:39:12 AM
Quote from: connorhall70 on October 27, 2017, 02:59:30 AM
Quote from: Jose Reina on October 26, 2017, 11:46:36 AM
Quote from: connorhall70 on October 26, 2017, 03:37:26 AM
https://www.youtube.com/watch?v=NvNUSZZdh0s&feature=youtu.be

Wet tyres have much further lean angle than dries?

We have to fix some errors that we have detected, because it does not load the textures of the tires.
We never tried the wet tires with the dry asphalt, it's a bit ridiculous, but we'll fix it too, thanks  ;)

I've ridden in the dry with wets on! they move around alot due to how hot they get, and how soft the compound is, but they tear up after a couple laps.
Also looking at the files, The wear rate on the wets are lower than the dries? (closer to 0.00000 than dries i mean, im not sure if that means more wear, or less. less sounds correct though)

WET tires are for wet asphalt, not dry, so wear out very soon.
It's logical. Dry asphalt, dry tires. Wet asphalt, wet tires.
Among many things that make the Mod, are the wear of tires and their behavior, and there are included wet tires, which are made to work well in wet conditions, and yet are not made to work well under conditions dry (tire wear, movement, grip, etc.)
However, you will never see anyone wearing wet tires in a dry race because they do not usually work well or wear out very fast.

As soon as we fix the textures of the tires, we will update the Mod. Thanks  ;)
8
Bikes / Re: GP250cc BikeMod [Beta 12b]
October 26, 2017, 11:46:36 AM
Quote from: connorhall70 on October 26, 2017, 03:37:26 AM
https://www.youtube.com/watch?v=NvNUSZZdh0s&feature=youtu.be

Wet tyres have much further lean angle than dries?

We have to fix some errors that we have detected, because it does not load the textures of the tires.
We never tried the wet tires with the dry asphalt, it's a bit ridiculous, but we'll fix it too, thanks  ;)
9
Tracks / Kart - SuperMoto - 80cc || TRACKS ||
October 25, 2017, 11:04:05 AM
Hello everyone!
I leave here a link with all the circuits for SuperMoto and 80cc that I have.
They are all GP Bikes and Kart Racing Pro, and all are public, but in other pages, so I have compressed and uploaded in this .rar to make it easier.
They are almost 130 circuits, and occupy a lot of space, do not frighten them;)

Extract the folder Supermoto, inside the folder gpbikes / tracks /

Then, inside the game, when you select the circuit, up to the right of the screen, select Supermoto, and thus you will have all the circuits ordered;)

GASSS!!

NEW LINK TRACKPACK

https://docs.google.com/uc?id=0Bx-AiEDnyjD6VjhRcDc4bWRpd28&export=download


Individual tracks
https://www.dropbox.com/sh/s32hw0r6yc5av0f/AAAnCS-Fc5GmW-M0POZtc5K6a/KRP%20Tracks?dl=0

More tracks
http://simkartmodding.freeforums.net/thread/11/release-old-rfactor-conversions-tracks
10
Hello everyone!
I leave here a link with all the circuits for SuperMoto and 80cc that I have.
They are all GP Bikes and Kart Racing Pro, and all are public, but in other pages, so I have compressed and uploaded in this .rar to make it easier.
They are almost 130 circuits, and occupy a lot of space, do not frighten them;)

Extract the folder Supermoto, inside the folder gpbikes / tracks /

Then, inside the game, when you select the circuit, up to the right of the screen, select Supermoto, and thus you will have all the circuits ordered;)

GASSS!!

NEW LINK TRACKPACK

https://docs.google.com/uc?id=0Bx-AiEDnyjD6VjhRcDc4bWRpd28&export=download


Individual tracks
https://www.dropbox.com/sh/s32hw0r6yc5av0f/AAAnCS-Fc5GmW-M0POZtc5K6a/KRP%20Tracks?dl=0

More tracks
http://simkartmodding.freeforums.net/thread/11/release-old-rfactor-conversions-tracks
11
Bikes / Re: GP250cc BikeMod [Beta 12b]
October 24, 2017, 02:59:08 PM
We (the people who have done the Mod) have not had any problem because of the angles of inclination of the motorcycle, in fact we have many catches with the rider touching the elbow in the asphalt.
As important data ... everything depends on the circuit, the corner and the speed in the corner.
We believe that they are all correct in the Simulator, and of course you can make the bike get more degrees of inclination, but we do not think it is correct.
12
Bikes / Re: GP250cc BikeMod
October 15, 2017, 06:25:37 PM


Updated to beta 12B

Bike Mod


*Updated the BikeMod links in the first post
13
Bikes / Re: sm in gpb.
October 15, 2017, 04:09:36 PM
This BikeMod I export it for the MXBikes, when I have time I will do it for the GPBikes
14
Bikes / Re: GP250cc BikeMod
May 22, 2017, 09:52:05 AM
Quote from: doubledragoncc on May 21, 2017, 09:55:17 PM
Thanks bro but you did not race?

DD

I usually work on weekends, that's why I can not run a championship, sorry ;)
15
Bikes / Re: GP250cc BikeMod
May 21, 2017, 10:38:28 AM
Update V.1 + DLC Skins Pack
Added in the first post

Thanks!