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Messages - Cory_Hayes.11

16
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 21, 2016, 03:15:27 PM
* Note *
I obviously need to tune the suspension a fair bit, and I am using an Xbox controller so its a bit wank to try take corners committed but still...

https://www.youtube.com/watch?v=l-l3VUKpwFs&feature=youtu.be
17
Cars / Re: Stadium Super Truck ( WORK IN PROGRESS )
December 21, 2016, 11:19:11 AM
Update......
18
General Discussion / Re: Should I buy a new wheel?
December 21, 2016, 11:16:14 AM
Quote from: JamoZ on December 21, 2016, 08:28:55 AM
Invest in better pedals, they will make you faster.
My Fanatec V2 pedals give me alot more feedback during braking and save me around half to a full second a lap.

Get a 2nd hand g25 and some proper pedals and you'll be set for life ;)

Will actually second that, pedals are more important than the wheel itself.
19
General Discussion / Re: Should I buy a new wheel?
December 21, 2016, 08:17:33 AM
Just because someone has a better wheel, doesn't mean they will be faster.
20
Cars / Stadium Super Truck ( WORK IN PROGRESS )
December 14, 2016, 03:27:52 PM
I know I have started a few mods and not finished them, so please don't hate, I have just had fun modelling stuff with the intention of putting certain things in game.

But I have slowly started adding it in, using the beam suspension on the rear and going to try swap the front over to either macpherson or double wish bone.

So hopefully I will be able to get it roughly in game in the next couple days and bring a preview video for everyone.
21
Physics / Beam axle
December 14, 2016, 08:55:03 AM
Any chance you can specify what linkage is what on the beam suspension setup?

axle1
{
   type = beam
   shock0_bodylink = -0.359, 0.649, -1.092
   shock0_axlelink = -0.428, 0.19, -1.092
   shock0_minlength = 0.345
   shock1_bodylink = 0.359, 0.649, -1.092
   shock1_axlelink = 0.457, 0.19, -1.092
   shock1_minlength = 0.345
   num_linkages = 4
   linkage0_bodylink = 0.0, 0.173, -0.063
   linkage0_axlelink = 0.0, 0.233, -0.829
   linkage1_bodylink = 0.0, 0.173, -0.063
   linkage1_axlelink = 0.1, 0.095, -0.827
   linkage2_bodylink = 0.0, 0.173, -0.063
   linkage2_axlelink = -0.1, 0.095, -0.827
   linkage3_bodylink = -0.3, 0.299, -0.94
   linkage3_axlelink = 0.49, 0.249, -0.94
   hub0_link = -0.705, 0.249, -1.016
   hub1_link = 0.714, 0.249, -1.016
}

22
Cars / General Modding.
December 14, 2016, 03:04:45 AM
Came across this site that is helpful in terms of modelling, its basically side, top, front and back views of literally thousands of cars and bikes.

https://www.the-blueprints.com/vectordrawings/search/
23
Cars / Re: Monster truck
December 12, 2016, 04:46:22 PM
Looks like a stadium super truck is more than doable in terms of suspension
24
Having a problem with when I apply my texture ( that UV unwrap texture ) to my model and put it in game, there are just a few little dots and I can't see the model, any ideas?
25
Also as you could tell by the previous picture on the Stadium Super Truck I have made a template, here it is, a little basic, but my first time every setting up an actual template.

26
Quote from: BOBR6 84 on December 07, 2016, 04:31:58 PM
Yeeaaaahhh!! Now that would be fun  ;) Possibilities for WRS are endless it seems....  8)

The main thing that will be a struggle is setting up the suspension GFX so stuff moves ( I will concentrate on physics first if I fully put it in game though )
27
Sorry for the lack of updates, ended up going testing for my racing in real life and then when I came back to my computer I lost interest in working on the F-SAE for a bit and started modelling other vehicles to potentially put into WRS....

* HEAD LIGHT AND GRILL TEXTURES ARE RIPPED OFF OF THE AUTOMOBILISTA TEMPLATE BECAUSE I NEEDED SOMETHING TO FILL MY HEAD LIGHT AND GRILL SPOT, APART FROM THAT EVERYTHING IS 100% MADE BY ME *

Such as a Stadium Super Truck...
28
Quote from: matty0l215 on December 01, 2016, 03:50:57 PM
Is there an alpha channel used in the texture?

I had problems with the model "Ghosting" through itself

Nah there isn't :/ 
29
Quote from: Hawk on November 30, 2016, 03:08:51 PM
Quote from: Cory_Hayes.11 on November 30, 2016, 02:19:50 PM
*Bump*

Any ideas?

Just a thought, but have you checked your face normals? I've had a similar problem with track models before and it turned out the face normals were somehow reversed, so I had to flip them to the correct side so the surfaces could be viewed in sim.  :)

Hawk.


Yeah I have, was one of the first things I checked, I then collapsed them, I might be doing something in the files wrong if I am always having this problem with every mod I do.
30
*Bump*

Any ideas?