Tyre textures aren't final, I just grabbed a photo of the side of a tyre and slapped it on and then the same with the face of the tyre, just needed something that was made by me so there wasn't any "stealing" problems with ANY textures
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Quote from: Phathry25 on November 27, 2016, 05:39:38 PM
Are you stacks all collapsed?
Quote from: PiBoSo on September 14, 2016, 04:14:13 PMQuote from: Cory_Hayes.11 on September 14, 2016, 03:50:24 PM
You do talk about what the physics look like via video, that is basically the same as judging a book by its cover, you would actually have to try the game for yourself to truly have a valid opinion, I could imagine who the people are that you have talked to about KartKraft and them having an opinion that views the game as a bad arcade or something along those lines, but if you asked around you will find that a lot more people would find the game good/real, not trying to put myself in the position of "I AM RIGHT YOU ARE WRONG" but I personally on the closed sections of the KK forum have seen more position reviews of the game than negative, again, down to opinion of the game, no ones opinion is wrong.
P.S.
Some opinions are wrong... For example, I could have the opinion that the Moon is made of cheese, but that would be WRONG
Quote from: Stout Johnson on September 14, 2016, 11:01:39 AM
offtopic@Grimm:
Automobilista is a good sim imo. I regularly do laps in Automobilista, but haven't spent too much time with the karts. For the few minutes I have tested Karts in Automobilista, I can say that I liked it, but I do feel that the feeling of driving a real kart is much better conveyed in KRP. But KRP definitely has a learning curve though. Which probably is an argument for being a good sim. Also, it is essential to have the steering configured correctly.
ontopic:Quote from: Phathry25 on September 13, 2016, 01:10:12 PMI know what you mean. That dynamic track stuff definitely is a jewel. Do not get me wrong, it should def be in the sims and will really help Piboso's sims to stand out. BUT what I mean is, that business-wise it is just THE MOST important thing to establish the product on the market asap. There is not (not yet) a serious competitor on the market, but very likely to come rather soon (KK, maybe iracing?). And KRP is very advanced and only really lacks the online stability. And whenever this might eventually be sorted is very uncertain.
I disagree about the dynamic track stuff. It is what sets the game apart and is 100% necessary.
But it has been proven that without dynamic track surface Piboso's netcode is already rather stable and allows for online racing. So it would make much sense to release KRP without dynamic track feature online (it could be there for offline mode to showcase that it is already working). Piboso could establish KRP as THE best kart sim and generate some revenue. It would also help to not let his competitors become as big in the market. KK will most likely not be on par with KRP in terms of physics. But if Piboso allows KK to be the first kart sim in the market, then all this initial revenue will go to the devs of KK who in turn can use that profit to make KK better, even in terms of physics. Either way, it will hurt KRP (and consequently all other projects).
KRP needs to be out there asap, there is no way around it - everything else is playing russian roulette from a business stand-point.Quote from: Phathry25 on September 13, 2016, 07:43:20 PM+1
Stop all other development until you can sort that and get one solid game out. And it fixes the issue across all platforms presumably.
Quote from: PiBoSo on December 07, 2015, 01:34:25 PMQuote from: Cory_Hayes.11 on December 07, 2015, 01:20:20 PM
Thank you for the reply, You said on the KRP forum "There will be a small surprise feature, too." can you please verify what that is so that so we know what to and what not to work on?
It wouldn't be a surpriseQuote
Is the feature night racing by any chance?
Quote from: PiBoSo on December 07, 2015, 12:56:44 PMQuote from: Cory_Hayes.11 on December 07, 2015, 10:09:10 AM
Not to be bagging PiBoSo but lately he just hasn't even said anything at all to us on the KRP forum, no updates on anything :/
I feel like he has given up on the game/forum.
The ( sad ) reason is that there are no important updates to report.
Unfortunately at the moment the focus is all on MXB / WRS / GPB, because KRP is in advanced stage of development, unlike the others.
This is the downside of working on multiple projects at the same time.
The positive side is that work on one simulator can really help improve the others.
Quote from: JJS209 on December 07, 2015, 10:24:08 AMQuote from: Cory_Hayes.11 on December 07, 2015, 10:09:10 AM--->>> http://forum.piboso.com/index.php?topic=2765.0 !
Not to be bagging PiBoSo but lately he just hasn't even said anything at all to us on the KRP forum, no updates on anything :/
I feel like he has given up on the game/forum.