• Welcome to PiBoSo Official Forum. Please login or sign up.
 
May 14, 2024, 10:48:05 PM

News:

World Racing Series beta14 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yohji

166
Physics / Re: GP Bikes beta 6c physics total Discussion
November 08, 2014, 08:36:55 AM
hm,

I tryed edit flexing, maybe stiffness 0=flex off.


so, I want debug for flexing,,,
167
Physics / Re: Physics debug mode explanations ?
November 07, 2014, 10:22:33 PM
50% is maybe % of Front weight when Wheeliing, 0% stoppieing100%
168
Racing / Re: Oldschool Nightshift
November 07, 2014, 10:13:47 PM
thx host for held event
my first many riders race, sry for big ping,,,

Respawn must fix. respawn outside of track, or few seconds no collision...

I enjoyed race. very fun, thx for playing with me every riders!
169
Physics / Re: GP Bikes beta 6c physics total Discussion
November 07, 2014, 01:02:35 PM
so, now fork and swing arm flex to left or side(lateral) its not flex to up or down(its mean Vertical)?

in cfg file, only lateral frex.
170
Racing / Re: Oldschool Nightshift
November 07, 2014, 09:08:42 AM
hi,
could you me add  if Grid left  as wild card ?
but I participation is not certain... If still good  please it.

Yohji Nonosaki
Ninja 6R
#36
171
Physics / GP Bikes beta 6c physics total Discussion
November 07, 2014, 08:52:41 AM
this topic for discuss GPBikes beta6c discussion.

my first question, Chassis flex only lateral side? if can use vertical flex, it maybe good feeling when junp randing, washboard kerbs...
172
thank you piboso!
it help me when I modding.
173
I seem like these
AC https://www.youtube.com/watch?v=qUxx9_9W3fY
or beam ng (sry, I cant found good pic to explain...)

I hope, can check ex) tyre press, wear, temp, tyre wheel rate(how weight to tyre) how many Chassis flex, how power or toruque now, drag, anything, it can watch with playing real time (if  one is allowed to wish so much its log and graphing.. )



and See-through circuit mesh...


(sry for bad explain and english...)

174
Piboso, if you can, I want debug mode (like a assetto corsa)
now we hard to what happen bike in GPBikes, if we have debug mode, we more easy to modding or fine tune ore anything...
175
my opinion,

maybe GP bikes only realistic motorcycle simulator even now.

I think its have some strange... lost front tyre grip too easy(but varase500 is good), strange motion at up hill (become oversteer) and down hill (become under steer), and too unstable on the washboard type Kerbs.

if it is solve these problem, I feel good to playing ride.

it is true motorcycle control use every part of your body. not only some part like  car (car control use hand and foot,)  but we control Bike only two hand finger(pad controller) its hard. It is necessary to enable it to operate it simply possibly. Or it may be filtering some.
it need or unneed, if need, how many it, that an opinion divides.

we discuss, and feedback to piboso, and submit if we have some good data.
I think it make more good GPBikes
176
hi

my way helmet models to GPB

ex; helmet name [tori]

export file name helmet.edf and I exported same model as helmet_s.edf

create folder [tori] under the \GP Bikes\gpbikes\rider\helmets\ and into these files ↓

helmet.edf
helmet_s.edf


create gfx.cfg file and edit
-------------------------------

model = helmet.edf
visor = visor
shadow = helmet_s.edf
------------------------------

create helmet.hrc and edit
--------------------------------

level0
{
   scene = helmet.edf
   switch = 0
}
level1
{
   scene = helmet.edf
   name = helmetb
   switch = 20
}
level2
{
   scene = helmet.edf
   name = helmetc
   switch = 80
}
--------------------------
(same model reading any distance this case)



create tori.ini file and edit

---------------------------------

[info]
name = tori
[data]
code = 0

-------------------------

its all myway. and I dont make helmet to beta6. its way to beta5...
177
General Discussion / Re: GP Bikes beta6c
November 03, 2014, 04:13:31 PM
fall down reset is cahnged?

beta5, when falling down,I cant reset other rider goes front from faiilng down point

but, beta6 can reset any time. when I ride a course, other rider suddenly resporned in front of me, I crash to him...
it too dengerous...
178
General Discussion / Re: GP Bikes beta6c
November 02, 2014, 07:35:20 AM
anyway, I hope choice some riding form,,, or editing riding form, in order to each rider take different form  :)
179
Tracks / artificial turf
November 01, 2014, 12:23:53 PM
track creation guide add the object name "artificial turf -> TURF " http://docs.piboso.com/wiki/index.php/Track_Creation_Rules
but, I naming object and export, but not Feature,,, caude edf plugin not supported yet?

new Victria track have turf and feature it,
180
General Discussion / Re: GP Bikes beta6c
October 31, 2014, 12:12:12 PM
thx Piboso! great work! thank you! :D

hmmmm, rider move speed decreace? direction cahnge speed is slower than 6b.