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April 24, 2024, 05:00:42 AM

News:

World Racing Series beta14 available! :)


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Messages - kmracing99

31
Paints / Red Bull Rookies GP125 Paint (Updated)
March 23, 2015, 09:33:46 PM
So heres my second paint release, the Red Bull Rookies 125GP Honda paint, it's on the 250 but the bodys are the same :p




Thanks to:
C21-Alone for the 250 Honda

Download: UPDATED
Dropbox - https://www.dropbox.com/s/bvn8n2r7p6lfkit/RBRookiesByKM.rar?dl=0
Mediafire - http://www.mediafire.com/download/9x48hi6r281467a/RBRookiesByKM.rar

INSTALL: bikes > M3_TSR Honda > paints

changelog:

-darker paint
-repositioned/resized logos
-fixed grip colours

Enjoy it :D
32
General Discussion / Re: Next release 6d or beta7?
March 22, 2015, 11:16:01 AM
my wishlist is to have collisions on the rider, 1. that will stop him falling through the ground  ::) 2. his knee doesnt go through the ground when leaning down, and i'd also love to be able to get the elbow down aswell  8)
33
Tracks / Re: [GPBikes](WIP) Kirkistown Race Circuit
March 22, 2015, 12:40:44 AM
theres an fbx exporter in blender, thank goodness.

My minds gone shopping whilst im trying to figure out how to export  ::)
34
Tracks / Re: [GPBikes](WIP) Kirkistown Race Circuit
March 19, 2015, 04:17:37 PM
few more questions:
how do the collisions work? do i just add a collision physics thingy onto the track?


and do i just model the kerbs and merge them onto the main track?
35
Media / Re: GPB artwork
March 18, 2015, 11:33:32 PM

36
Tracks / Re: [GPBikes](WIP) Kirkistown Race Circuit
March 18, 2015, 12:38:58 PM
When i subdivide smooth it, it just goes nuts, plus i deleted the nurb after i had the track modelled ._.
37
Tracks / Re: [GPBikes](WIP) Kirkistown Race Circuit
March 17, 2015, 07:17:04 PM
i used nurb curves to make the track, gonna have a look at how to increase the polys when using that
38
Tracks / Re: [GPBikes](WIP) Kirkistown Race Circuit
March 17, 2015, 05:31:19 PM
i'm terrible with this lmao..
so how do i increase the poly count of the corners? am i going to have to subdivide and manually move the subdivided polys?
39
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
March 13, 2015, 05:11:07 PM
i'm bursting to ride this!!
can we getta new updated physics link?
40
Tracks / Re: [GPBikes](WIP) Kirkistown Race Circuit
March 13, 2015, 01:10:32 PM
the textures are perfect, thanks!
41
Tracks / Re: [GPBikes](WIP?) Kirkistown Race Circuit
March 13, 2015, 11:21:51 AM
Been taking my time but i have the actual track made



i have 3ds max and i did try to use it, but its so complicated D:
will i just need to use 3ds max for exporting?
oh and heres the wire, should i decrease the polys or will it be alright?



and what about textures, kinda struggling to find somewhere that has a plain road with the white lines either side.
42
Support / Re: Assigning one button for both brakes?
March 11, 2015, 02:03:31 PM
Yeah it worked!
This is what my "controls.txt" looked like when i had the rear brake unassigned.


Then what i done was i copy and pasted from the "AXIS(bunch of numbers)" from the "CTRL_BRAKE"(which is the front brake) so it looks like this


Then just save and thats it sorted.

EDIT: MADE A MISTAKE LOL

What you need to do is assign the rear brake ingame, quit out and copy the "AXIS(bunch of numbers)" line from the "CTRL_REARBRAKE" line,
then you go back in game and assign it to the front brake again, then quit out and paste the line you copied over the "CTRL_REARBRAKE" line.

EDDDIIITT ffs.
yeah i don't think i did make a mistake, THIS IS SO CONFUSING
43
Support / Assigning one button for both brakes?
March 11, 2015, 01:10:58 PM
Hi, is it possible to assign both brakes to one button? i tried and it just unassigns the other brake,
i'm using a PS3 controller with the DS3 tool
44
Moto3 Championship / Re: ROUND 3: ASSEN
March 11, 2015, 05:27:52 AM
I won't be able to race! :(
due to it being mothers day i won't be home so i have no access to my pc,
anyways good luck to everyone racing!
45
Tracks / Re: [GPBikes](WIP?) Kirkistown Race Circuit
March 09, 2015, 05:50:54 PM
Thanks so much for the help mate, given me a boost in motivation to have a go at it  :D