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April 28, 2024, 01:10:34 AM

News:

GP Bikes beta21c available! :)


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Messages - Reactive

46
General Discussion / Re: TT game announced...
May 31, 2017, 09:45:22 AM
Quote from: tchemi on May 31, 2017, 08:55:40 AM
Quote from: Reactive on May 31, 2017, 07:20:47 AM
Quote from: tchemi on May 30, 2017, 08:28:20 PM
The only thing I want to say is 'lol'
the only thing i want to say is 'wow' :(
Awww, It looks like a kid had play with his CGI options. "mmmm, What if I turn on this button ?? How, look, flares, shinny, special effects, much wow, feast in my eyes, much beautifull, wow"
As Warlock said, it looks like a toy but nothing like the Isle of Man or anything that tries to be realistic

65% of people are visuals = graphic will sale your product. On this screenshot i see blended texturing and instances for foliage -- key features to make environments more complicated. And with all this PBR rendering it makes the road feel alive. ;) Saying this I dont have any hope about the GPB will be changed (because Im still dont support using own OpenGL renderer instead of using third-paty engine, Unreal for example. At least for small developers)
47
General Discussion / Re: TT game announced...
May 31, 2017, 07:20:47 AM
Quote from: tchemi on May 30, 2017, 08:28:20 PM


The only thing I want to say is 'lol'
the only thing i want to say is 'wow' :(
48
General Discussion / Re: Ride 2
May 30, 2017, 09:35:43 AM
CapeDoctor, Rally stages are in the last icon of tracks (American highway picture). This archive made from my Steam version, game have all DLCs at this moment (contain many folders), and was tested many times. At this moment Im at work, will try to help you after 7-8 hours.
49
Tracks / Re: Isle Of Man
May 29, 2017, 11:09:36 PM
IOM TT map v1.1 (4 points added, 13 points corrected) == 1.5m x 1.75m, 300dpi TIFF

preview: http://www.dropbox.com/s/9kdrodppx9o52w7/IOM_poster_preview.jpg
download: https://mega.nz/#!cs0mEaTQ!P7WPktR8gDheSlOrZN5i1h9rtRs-9BkhzX0TDmfk52I
50
General Discussion / Re: Ride 2
May 29, 2017, 06:52:50 PM
huh. send me PM if you need any help :)
51
General Discussion / Re: Ride 2
May 29, 2017, 07:56:02 AM
CapeDoctor, after DD`s post I thought noone cann`t download it :(  If your download named as 111.part*.rar -- thats new uploades.
52
General Discussion / Re: Ride 2
May 29, 2017, 06:16:40 AM
Quote from: CapeDoctorhi DD, are you sure about that, mate?
He is right, so i re-uploaded content as three separated .rar`s  and changed the link in my post yersterday.

Quote from: -aGy-by the way are you using any physics mod?
Oh, as i had read the discription, the non-responsivness and non-turnable  bikes from Ride plus "out of brakes" from GPB is tooo much "physics" for me  ;D
53
General Discussion / Re: Ride 2
May 28, 2017, 07:27:41 AM
Little gift — adds 39 tracks in Ride2
26 tracks from ValentinoRossi the game and 3*4 rally stages+PikePeaks from SebastienLoeb RallyEvo, also possible to use every bike on every track.

separated in three pieces: https://mega.nz/#F!kwl1STYI!RGVPREG5lKvyW52KHlgfCw

enjoy
54
Bikes / Re: Any Cruisers?
May 10, 2017, 09:22:10 PM
QuoteSeriously guys after doing over 25 years pro building I think you aint got a clue when it comes to street fighter with an HD style setup. This is a sweet design so fook you all....................BIG LOL just windin you up BUT tis true. Besides some of us are real bikers lol

?
55
Bikes / Re: Any Cruisers?
May 10, 2017, 06:52:14 PM
Quote from: Blackheart on May 10, 2017, 06:11:07 PM
Very cool model, but for experience low seat + high steer = bad rider position/animations in gp bikes. (we have 1 bike not released also for this "issue")
56
Bikes / Re: Any Cruisers?
May 10, 2017, 05:20:35 PM
Just started to rebuild Waltz Hardcore from Wrehouse.Sketchup

57
General Discussion / Re: TT game announced...
April 18, 2017, 02:42:29 PM
relax, this will be console game.
58
Tracks / Re: Nurburgring GP v1.1_NDS
April 17, 2017, 10:53:47 PM

am I missed something?
59
3 years ago I asked to create asset library, nobody care  ;D
Also, if anyone need models of trees and bushes, I have some
60
General Discussion / Re: Happy New Year!!!
January 01, 2017, 04:27:08 PM
Hey!