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April 23, 2024, 07:55:58 PM

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Topics - Phathry25

21
Using wetness slider and tires that have more wet grip is a great way to make the tracks more dynamic. The last piece of the puzzle is to have the dirt tracks dry up as you drive on them exactly like the asphalt tracks, at a slower rate though since dirt holds moisture much better. Maybe even adjustable in the THT file for good measure.
22
THT or the other one, whichever makes more sense. For dirt ovals this seems to be necessary to allow the track to develop a groove or rubbered in line at a realistic rate and not have it be two feet deep. Basically the same thing you can do in the player.ini with deformation multiplier, but set in the track files somewhere.
23
Suggestions and wishlist / Default asymmetry
April 05, 2016, 04:40:50 PM
Setting in the CFG or INI to make that gosh dang check box in the garage checked by default.
24
Suggestions and wishlist / PaintEd improvements
March 23, 2016, 02:06:44 PM
Reload directory button, to make checking skins in game easier.
Remember last folder, so you don't have to browse to your skins folder every dang time.
Ability to select files from different directories, so you can store different rims and other parts in directories and use them without moving them around in Windows.
25
Physics / Speeds in garage not lining up.
March 19, 2016, 09:02:35 AM
My max speed in the garage screen and what is happening on track are not lining up.  Lets say 3rd gear in the garage says I can go 130mph, on track I can only go 90mph.

Where does the garage pull the information to make these calculations?  Tire radius and R0 are set in the TYRE file, and gear ratios and max RPM come from the CFG file?
26
Physics / Tyre keys?
March 03, 2016, 04:07:33 AM
What are they?

NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.9800000
27
Suggestions and wishlist / Vertical ballast adjustment.
February 21, 2016, 06:37:41 PM
In some dirt cars you want to be able to raise and lower your ballast depending on how much you want the car to roll.  I've been working on one of those.
28
Physics / Collision boxes
February 16, 2016, 12:05:00 AM
What is the syntax used here?

;coll
;{
; chassis
; {
; numboxes = 5
; box0 = 0, 0.35, 0.02, 1.8, 0.7, 3.26, 0, 0 ; main
; box1 = 0, 0.26, 1.8, 1, 0.5, 0.4, 0, 0 ; front bumper
; box2 = 0, 0.53, -1.65, 1.1, 0.7, 0.6, 0, 0 ; rear bumper
; box3 = 0, 1.17, -0.67, 1.1, 0.1, 1.85, 0.0, 0 ; roof
; box4 = 0, 1.25, 0.02, 0.5, 0.1, 0.5, -0.2, 0 ; roof air-intake
; }
;}
29
Physics / Moment of inertia calculations
February 15, 2016, 11:44:04 PM
How much leeway should I allow myself when calculating these.  Is there a formula for calculating how much inertia to add due to outlying weight?  When I calculate them as a rectangle I end up with smaller numbers than the RX car.  And I am doing a 3,000lb truck.  So obviously I am not doing it right.  Should I just go by look and feel?

(Mass/12) x (Length2+Width2)  I suppose I should double check, but this is the right calculation, right?

Thanks!
30
Suggestions and wishlist / Adjustable bump stop rate
February 13, 2016, 07:23:47 PM
Not so much in the setup menu necessarily, but it would be great to be able to set your bump stop rates in the CFG file.
31
Physics / Suspension
December 22, 2015, 01:15:53 AM
What position should the suspension be in when measurements are taken?

What is spindle position?  How is it measured?

What is shockminlength?  RestLength? (in CFG file)

Is there a setting so I can have my tie links in front of the spindle?  When I try right now I get reversed steering.

Guessing by the other cars the bottom of the car should be at 0 in the scene.  Suspension in full droop?  At desired base ride height?  Fully compressed?
32
Bug Reports / Core crash
December 16, 2015, 02:12:04 AM
These are pretty bad for me in the sprint car.  This isn't even the version I modified.  I tried 2x just now and didn't make it more than 2 laps.  I capture video as well, will add later.



33
Tracks / [BETA] Blackhawk Farms Raceway
December 16, 2014, 02:21:22 AM
First track here, just wanted to make sure there are no more major issues I can't fix at this point. 

If you see any issues please point them out, I'd like to get them fixed.  I know the trees are terrible, not sure where I went wrong with them, but I'm not interested in redoing those bastards!  :P  If you know where I went wrong speak up and I will worry about those next time..  Tell me where it sucks everywhere else though. :)



Thanks!