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March 28, 2024, 11:03:51 AM

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Messages - Phathry25

211
Tracks / Re: Isle Of Man
December 09, 2014, 10:29:16 PM
So is anyone interested in teaming up to hammer this out?

I would have to assume that if we came across a problem that PiBoSo would lend a hand in getting it working. Surely he sees how many copies of the game it would sell.
212
Tracks / Re: Isle Of Man
December 08, 2014, 10:05:18 PM
What happened to this project? 

Obviously it's way too much for one person to tackle. Any interest in setting up a team to tackle this in manageable bites?  Will the game even work with a track this long?
213
Going to assume Fat was playing MX Bikes.  The behavior is different between the two games.  MX Bikes I can get the front end to wash out by using a little too much throttle exiting the corner, that's not right.  I could understand if it was the back of the bike I was losing.  That would at least be acceptable, IMO.  GP Bikes, I can't do that unless I start riding like an idiot.  There's something else at work in MX Bikes causing it.  Like I said, feels right to me in GP Bikes.

When the front end does go it doesn't really matter what steering input you use, you're not gunna have a good time.  The one thing GP Bikes is missing is the rider picking up up with his knee.  That is something that it looks like PiBoSo is looking to add to MX Bikes, no reason why it wouldn't be ported to GP Bikes in due time as far as I can see.  Then again, they might have asked for it to work at low speeds only, which is ridiculous.  Better go call them all idiots! ;D
214
Plugins / Re: MaxTM telemetry - put your comments here.
December 03, 2014, 05:50:40 PM
Do I?  No. It's more or less only at the top of the sport.
215
Bikes / Re: [WIP] Moto 2 Bikeset 2013
December 03, 2014, 05:48:58 PM
Well at least you are loling after reading my posts.

Thanks for the template tip. I was hoping for fancy layered ones. Will made due with the flats.
216
Are we playing the same game MaX?  If I go in too fast the bike will just track wide.

The way I read how the rider works is that we control lean angle. Really I just hold my control stick all the way down and try to hit the right speed. If I'm too fast I run wide, but the rider certainly does not try to turn too much and end up causing under steer. If I press the front brake I can make him crash if I want. But really IMO it all feels pretty natural at the front of the bike.

At the rear of the bike something seems a miss. It feels alright on corner entry, enough that I would say my crashing when trying to back it in is usually my own fault. There is some awkwardness when the bike gets into a wobble under braking, you might as well just lock the brakes and get it over with. Lol. Although due to the exaggerated nature of video games this could well be the case in real life. We just think we should be able to get away with it here even though it would be a huge moment on a real bike.

Where I feel things are going sideways are under acceleration. When you initially accelerate you can see the rear tire slipping laterally just a little as it should, maybe even a bit too much. But that's not important. Where it goes wrong is when the tire spins up.  Since we don't know for certain what the virtual rider does it's hard to hypothesize what's going wrong there. It could very well be the tire simulation though. It's hard for me to get into it typing from my phone without being able to check the in game behavior. I'll try to make time to make a video soon to describe what I am seeing.

What stout says all makes sense to me. If the rear tire has a smaller turning radius than the front you counter steer. If it's larger you're just steering the bike like you would a car. Not that that helps with a solution to the problem at all since we're not sure what it is yet.
217
Bikes / Re: [WIP] Moto 2 Bikeset 2013
December 02, 2014, 06:18:53 PM
Quote from: Alone on November 20, 2014, 08:52:23 PM
december 1st I´ll put the templates

Great mod here. Really enjoying these bikes. Enough of a challenge to be more fun than frustrating. And they look great to boot.

Just curious how the templates are coming. I'm anxious to get my 'murica on and make myself a PBR bike. Lol.
218
Plugins / Re: MaxTM telemetry - put your comments here.
December 02, 2014, 06:01:33 PM
Most definitely. It's been suggested for that other counter steering simulator multiple times. Although I don't think the current MX Bikes community would be that interested in it. You kind of just have most people kicking the tires over there right now, and a few super devoted people who think everything is perfect. IMO it's more of a tool for a competitive racing environment that doesn't exist there quite yet, and you'd be best to wait until there was a community more interested in utilizing it.
219
Plugins / Re: MaxTM telemetry - put your comments here.
December 02, 2014, 03:57:06 AM
Stopped in to say thanks.  Saw that wasn't on the acceptable list of way to show my appreciation.  So I will not be saying thanks for this must have plugin.  Sorry.
220
Bikes / Re: Bike MOD revived.
December 02, 2014, 03:55:17 AM
Thank you Klax!!!!!  I can't image what a PITA this can be to put together sometimes. 
221
General Discussion / Re: Old & New Rider.
December 02, 2014, 03:26:45 AM
Quote from: Hawk_UK on December 01, 2014, 03:57:36 PMI just wish we could mod our own riders so we could model riders to our own body dimensions.

Custom rider models are not supported?  What's with the option for riding style then?  Or is it a lack of documentation?

Hi, I'm Mark.