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April 28, 2024, 12:57:54 PM

News:

World Racing Series beta14 available! :)


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Messages - Vini

1561
alright, thanks, now it works.
1562
General Discussion / Re: Control
October 21, 2015, 12:27:39 AM
i agree but still i would really like to try building one of those controllers myself.
1563
General Discussion / Re: Control
October 20, 2015, 11:49:50 PM
gp bikes can do this but you'll need a dual-axis handlebar-controller with two independent electric motors.
1564
Wow, that was fast.

Thanks, man!


Oh, looks like I have a little problem with the AGV helmet :D


1565
Yes, exactly.

Awesome, thanks!
1566
Media / Re: Gpbikes videos ;)
October 19, 2015, 06:15:34 PM
thx, kerazo!

this lap was done in third person.

i'll need a little bit more time on the track to get similar times in first person because getting the correct line (especially into turn 7) and avoiding the bumps gets harder.
on tracks that i have more practice on (like mugello), i'm basically equally fast in first person.
1568
Media / Re: Gpbikes videos ;)
October 19, 2015, 06:28:20 AM
Wow, Valencia is really fun on the GP1000 bikes :D
https://www.youtube.com/v/1BNdI0P8EF8
(50fps version on YouTube)
1569
Paints / Re: [Skin] Dani Pedrosa & Marc Marquez Suit
October 18, 2015, 05:43:23 PM
great, thx!!
1570
Bikes / Re: 500cc 1980's
October 11, 2015, 03:56:37 PM
AWESOME



btw, I would really like to see the OW70 engine sometime, it's a V4 with rotary valves between the cylinder banks iirc.
1571
Media / Re: Gpbikes videos ;)
October 10, 2015, 04:05:00 PM
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 01:29:45 PMWell, there's a difference between both engine types (when it comes to pure sound coming from the engine). When 4 strokes are more "uniform" (maybe V4s are one of the only exceptions), 2 strokes have most of the time two distinct sounds (already explained), which doesn't render the same depending on when/where it is listened.
I seem to have missed the explanation for this.
Is this also true for evenly firing V4 screamer engines (90° firing order) like the YZR500s in the video I posted?
1572
Media / Re: Gpbikes videos ;)
October 09, 2015, 11:55:12 PM
Quote from: HornetMaX on October 09, 2015, 09:08:29 PMListener position is beyond what you can do, it's managed by GPB. Same for throttle intensity.
This may be one reason why two strokes don't sound that realistic in GP Bikes.
Throttle intensity greatly influences the sound characteristics of a two stroke (especially when the power valves are opening)


edit: very nice riding bob!
btw, which tc setting do you use?
1573
ahhh another thursday race :(
1574
Media / Re: Gpbikes videos ;)
October 06, 2015, 11:50:23 PM
Yeah, sorry, meant force feedback on the steering axis and the proper rotation (lean angle) on the horizontal axis.


It might be slightly strange but it should work a little better than the previous approaches.
You can lean your body while sitting in a chair and after all you (try to) keep your head horizontal when riding real bikes anyway so the only missing part is the direct connection between body movements and what the bike is doing. Simulating this properly without cornering forces is basically impossible, though, so it won't get better than that.
1575
Media / Re: Gpbikes videos ;)
October 06, 2015, 07:52:05 PM
Quote from: HornetMaX on October 06, 2015, 07:43:26 PMAt best you could have a steering angle (input) and then the whole device could tilt left/right to reflect the bike's lean, but that would not be an input, you wouldn't be bale to tilt it by yourselft left/right and see an effect in GPB.
That's exactly what I meant, though :D
Just like in real life, one input (steering angle or torque) on one axis (pointing towards the ground like in rl) and having the handlebar rotate on a horizontal axis depending on what the resulting lean angle of the bike is in-game.


If the handlebar is not too large and the 'force feedback' (lean angle feedback) is fast enough, it could work very well IMO.