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April 19, 2024, 06:40:58 PM

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Messages - Vini

1726
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 02:58:50 AM
Quote from: rodney007 on August 07, 2014, 01:31:21 AMit is about using progressive throttle and before the point of slide
Could you explain what exactly you mean by that?


This video was still done with the first Physics update ('v1.1' so to speak).
So, in v1.3 it works the same way.
1727
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 01:21:51 AM
Quote from: girlracerTracey on August 07, 2014, 12:14:06 AMmake it as difficult as possible, whilst leaving power slides at least accessible, to rear wheel steer the bike.
Well, it was possible before. It was just really really hard, too hard in my opinion, especially when you think about the fact that in MotoGP/SBK they are sliding the rear out of every corner and if they had no tyres or fuel to worry about, it would smoke just as much as it does in the GPB KTM videos.
I actually think that holding a long but 'non-smokey' slide (from the apex on, just as they do in MotoGP) is still extremely hard with the KTM. The best one I have managed to do was the first one (correction: second one) in this video:
http://www.youtube.com/v/DzRWqdGMDf8


EDIT:
I think I turned all the electronics off (and always used Qualify mapping) after one or two weeks of playing the game. Where is the fun when the computer is doing the work for you?
1728
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 12:13:14 AM
Quote from: girlracerTracey on August 06, 2014, 11:43:40 PM
As you know I am not running any tcs of any type at all..
Well, who does that, lol


I am currently very happy with 1.3, the braking is good, the sliding/rear feel is good and if you say the wheelies are realistic then there is nothin I can argue about.
1729
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 06, 2014, 11:39:20 PM
Then it's the weight distribution that needs to be changed.
1730
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 06, 2014, 11:37:09 PM
I think it's just the front tyre wearing a lot faster when you do a lot of trailbraking.
1731
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 06, 2014, 11:26:44 PM
@ JamoZ: Yes, the sliding itself was good in 1.2 but the transition from grip to no grip was too abrubt and the engine instantly reving up the limiter was strange.
Wheelie, braking (now that I've got used to it) and tyre wear was also good in 1.2.

@ Tracey: I think it's just the engine braking that's causing this behaviour. Before you turn in (under heavy braking) the rear wheel has already lost traction but you don't notice it because the bike is still straight. Once turned in the rear wheel will slide away. IMO your problem does not have anything to do with the rodney's new (rear wheel/powerslide) physics.
1732
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 06, 2014, 11:18:28 PM
Quote from: girlracerTracey on August 06, 2014, 11:15:00 PM

Under versions 1.2 and 1.3 rear wheel is sliding too much on turn-in..much too much for me at least.

I don't really understand what you mean by that.
And besides, I think all versions except 1.2 have (almost) the same rear wheel (only the tyre wear was changed between them).
1733
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 06, 2014, 10:59:35 PM
Ok, yeah, braking in 1.3 is ok, now that I have practiced a bit more. There could still be a little bit more feedback.

Wheelie definitely needs to be increased.


But I will keep my position on the slides. I find them good and not too arcady in 1.3.
1734
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 06, 2014, 10:48:18 PM
I have to disagree, in 1.3 there is too little wheelie and the front is still too unstable under braking. The rear wheel/slides on the other side are perfect.
1735
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 06, 2014, 10:36:51 PM
I had the same impression of v1.2.
Smooth slides were very hard and the feel for the rear wheel was worse. Also, once sliding the engine would rev to the redline as if the bike got on oil. It's good that you changed the rear to the old version.

I liked the increased power.

I haven't done that much testing but for me the feel for the front was not so good. With the 990 there is a point where you can feel the front wobble and lock up but with the 1.2 KTM the bike just falls over without any warning.


I will test v1.3 now.
1736
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 05, 2014, 08:55:55 PM
Hmm, so sliding will be even easier.... I think this aspect of the physics was perfect.
The other changes sound good.
1737
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 05, 2014, 03:50:39 PM
You were right, the bike is a little bit too easy to handle. I didn't notice it before but when trail braking you can do 100% brake way too long.
I alread said that the bikes needs to wheelie more in my opinion.

But the general feeling, the powersliding and the lack of wobbles is good and not too easy.


EDIT: New video :D
http://www.youtube.com/v/n2O5C1v37qg
1738
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 05, 2014, 01:30:42 AM
Yes, the big smokey ones are pretty fun.
The challange for me is holding the slide as long as possible (starting it right after the apex).
1739
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 05, 2014, 12:45:45 AM
Maybe if we mod an electrical massage chair :D
1740
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 04, 2014, 11:38:51 PM
Hmm, the feeling of a flexing chassis and it's effect on the handling of the bike will be very hard to implement in a game.