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April 01, 2020, 09:23:04 pm

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Messages - fabio93bg

16
General Discussion / Re: GP Bikes beta7b
October 29, 2015, 01:13:00 pm
Quote from: Stout Johnson on October 29, 2015, 01:02:11 pm
Thnx for the quick fix Piboso!

Quote from: fabio93bg on October 29, 2015, 12:27:12 pm
in some tracks and in some turns the bikes lean only a bit (for example aragon on the S).

Please make sure to only give your feedback based on 'stock content'. Piboso is responsible for the 3 stock bikes (well 4, if counting the other 125cc) on the 'Victoria' track. Any other bike or track might be subject to conditions that are in the hands of the respective modder and may not reproduce conditions that are backed by Piboso.

If you have feedback of behaviour of Piboso's content then feel free to post it here, otherwise the feedback is basically not worth a penny. Let me give you an example: I was trying to run with Murasama on mod track Sepang v0.9. I found that you literally had to 'crouch' around the first chicane, because the bike seemed to be reluctant to lean. I left the server and entered Victoria, cross-checked with the lean on the Victoria in Honda Corner and corner after Lucky Heights and there it was perfectly fine. So Piboso cannot be blamed.

The virtual rider in GPB seems to have a calculation of the grip level, based on track conditions and maybe other factors. That is why you cannot lean very far on grass or on wet surface. My conclusion is, that on tracks where you seem to not be able to lean appropriately, grip level seems to be sub-par.
@Piboso: Can you confirm my assumption above please?

@Moderators: I guess there needs to be some sort of stickied info to make sure everybody is aware of that and Piboso only gets fair feedback based on his actual content. If so, the feedback will be much more helpful to him.

ok, maybe some calculation. but why in the previous beta we hadn' t the problem?
and, my bike in real life has not calculation on how it should lean, i decide how much i have to lean the bike.
and, if this calculation was in the game, 125cc should not lean at all to prevent falling
17
General Discussion / Re: GP Bikes beta7b
October 29, 2015, 01:06:43 pm
pushing the 125 as it should you cant keep the front, you' ll fall just like the previous beta. the generale feeling is nothing is you can't do a turn properly beacuse you everytime risks to fall. I remember 125cc in beta4. and it was not perfect obviously, but fun and challenging, nothing like this. the 500 is better bit if you push it after 1-2 laps it will ne Aldo unpredictable on when you' ll far for the front end. oh, and for me it wheelie a bit too much. The best thing on this beta is the braking.
18
General Discussion / Re: GP Bikes beta7b
October 29, 2015, 12:27:12 pm
125 unridealble, 500 after 1-2 lap begins to lose the front, 1000 at least driveable. in some tracks and in some turns the bikes lean only a bit (for example aragon on the S).
Personally i'd like these thing solved rather than smoke (bit someone is happy just for this it seems..). 125 is the ticket to GPB, if it is unrideable and embarassing, who'll buy the SIM?
19
General Discussion / Re: GP Bikes beta7
October 28, 2015, 01:45:13 pm
the more i try this beta, the more i'm disappointed...too much problems
20
General Discussion / Re: GP Bikes beta7
October 28, 2015, 12:49:20 pm
i also noticed exaggerated wheelies. on Varese but a bit too much also on murasama.
this beta without wheelie and front problem would be nice
21
General Discussion / Re: GP Bikes beta7
October 28, 2015, 12:08:21 pm
great improvement on 500 and 1000 ( but unfortunately front end is not ok for me, i tried different tracks and sometime i just loose it, just like beta 6 :( ).
125cc not rideable for me, strange because it is the demo bike...
in some tracks i also have the problem that the bike lean only a bit, not every corners but often.
22
General Discussion / Re: Ride vs GP Bikes
July 02, 2015, 09:57:19 am
so if you like it go play it.. but say that ride is a simulator is just like say Miley Cyrus is a responsible girl.. come on.. in italian RIDE means LAUGH.. coincidences? ahahah
23
yes we are baby riders! your analisy is obviously correct! -.-
24
Quote from: LOOPATELI on May 18, 2015, 10:44:41 pm
Quote from: JamoZ on May 18, 2015, 11:06:29 am
Quote from: C21 on May 18, 2015, 10:48:40 am
How many of you can race a full lap distance without a fall?


Good question..

A couple of months ago there was an influx of new players that couldn`t even make it past the first corner, and yet everytime i was doing my practise runs online some people wanted to start a race.
I never understood this either, like what was their motivation? Instant crash after the green light and then keep crashing every corner for the next 10 laps....not really my idea of having fun...


In many races the top guys doesnt crash at all in the whole race, or only one crash. It depends on the track also

+1 Loopa
25
we did it in the previous champ, in this ne se didin't because we wanted to give the possibility to partecipate with a pre-formed team: maybe, with the qualify, one of the team would pass, the other one no
26
obviously we have to race here, try to reduce front bump and pay attention ;)
27
directly from MotoGP.com, we use this point system
1st 25 punti
2nd 20 punti
3rd 16 punti
4th 13 punti
5th 11 punti
6th 10 punti
7th 9 punti
8th 8 punti
9th 7 punti
10th 6 punti
11th 5 punti
12th 4 punti
13th 3 punti
14th 2 punti
15th 1 punto
28
Quote from: JJS209 on April 30, 2015, 01:32:58 pm
i dont think that we should split the grid.
just take care, follow the rules and respect others.

Yes it' s only this guys.
I said it, mistakes happen and it's human, but beeing careful prevents a lot of them
29
OK, differences in experience etc... it' s right. but a little bit more of attemtion and care would be already a step. i Aldo didn' t know where to brake in the first corner, but with attention i could do it, until the bowling fact XD
30
Yes i know XD but it' s not only for me, it's for the beauty of racing and rules ;)