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April 24, 2024, 03:11:21 PM

News:

GP Bikes beta21c available! :)


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Messages - fabio93bg

46
General Discussion / Re: GP Bikes beta5
June 21, 2014, 11:40:47 AM
i think that the most strange thing is the fact that the bike wobbles like crazy in the straight after a cornr, I think this thing should be fixed immediately, beacuse it is a biiig problem, because after there wobbles you' ll probably fall. this is too annoying, do you guys agree? :-\
but for me other than this big problem GPB feels better
47
General Discussion / Re: GP Bikes beta5
June 21, 2014, 12:03:58 AM
Quote from: JamoZ on June 20, 2014, 10:15:26 PM
Stiff, that`s the word. The whole package seems alot more stiffer and seems to tolerate alot less movement in the suspension/frame/tires, this results in some crazy wobbles & wheelies at some points, even on a smooth track like Victoria.  Back to testing :)
this.
For now i like new physics. I like how real is when you begin accelerate after a corner in some cases: something the rear want to go outside a little but traction control intervene to correct this, result 2 or 3 little "correction" of the rear  ;D but in some cases this "correction" become a real wobble and the bike seems crazy on the straight
48
General Discussion / Re: GP Bikes beta5
June 20, 2014, 09:31:22 PM
Quote from: malve on June 20, 2014, 09:24:44 PM
I feel sad about the new physics. IMHO its not real as beta4b was. This was very fine with reallity, now i miss the aguility.

pls give us the beta4b physics back!! :/
it's no time to judge, as max said you can't get used to it and understand in 5 minutes, try for some days  ;) and then, if you feel the same, you will write the same thing.
49
General Discussion / Re: GP Bikes beta5
June 20, 2014, 08:03:00 PM
Quote from: PiBoSo on June 20, 2014, 08:01:20 PM
Quote from: fabio93bg on June 20, 2014, 06:38:58 PM
i have a problem, when i change dead zone in controller: if i put for example 20% deadzone when i return to check it it become less, for example 5%, i cant' p play well whit these "random" changes, what can i do?

Thank you for the bug report.
no problem, thank you for the support!
50
General Discussion / Re: GP Bikes beta5
June 20, 2014, 06:38:58 PM
i have a problem, when i change dead zone in controller: if i put for example 20% deadzone when i return to check it it become less, for example 5%, i cant' p play well whit these "random" changes, what can i do?
51
General Discussion / Re: GP Bikes beta5
June 20, 2014, 05:59:05 PM
Good thank you very much PiBoSo ;) i' m trying it after download
52
Racing / Re: MotoGP Championship
June 19, 2014, 07:57:31 PM
I' m in guys! GP Bikes Italia Team ;) (is it possible to have team mates?)
53
Bikes / Re: [BIKE] RSA 250 GP
May 25, 2014, 04:18:36 PM
Quote from: BeukeR on May 25, 2014, 03:08:51 PM
nice bike, but it doesn't feel right, when u release throttle while leaning, u fall off.. lol realistic  ::)
never happened O.O sure you have 250cc bike from gpb italia? ahaha :)
54
Bikes / Re: [BIKE] RSA 250 GP
May 23, 2014, 09:40:35 AM
Quote from: ALEale on May 23, 2014, 09:28:27 AM
exactly... tires change everythings...

example:
Track: Mugello
500gp 1994 pole position in 1:53:7
250gp 2007/2008 pole position in 1:52...
this! the problem is not the power of RSA, but is the fact that you can' t judge two different bikes like these. they are two different worlds and times ;)
55
Bikes / Re: [BIKE] RSA 250 GP
May 23, 2014, 08:46:44 AM
Quote from: ALEale on May 23, 2014, 07:26:20 AM
First post updated with link of the release!

Enjoy and give feedback HERE and not in PM to _oDi_ ..... THANKS
Perfect! so I just PM oDi... ahahah i' m joking ;) long life to GPB Italia !
56
Bikes / Re: Supermotard?
April 29, 2014, 11:23:12 PM
Quote from: ChrisK on April 29, 2014, 04:53:42 PM
Hey Ricco why not using ur supermoto for a supermono, like the picture i post u need no other rider animation on that bike.

and its something different then the bikes we already have, 450cc 4 stroke with maybe 50-55hp and 105-110kg

and later when mxb is out and gbp have dirt support someone can do a supermoto
This makes sense. for me also it os the right decision now. in GPbikes supermono is better then a supermoto. at leastby now. PS: really liking supermono!!!
57
Bikes / Re: Suzuki GSVR sound
March 28, 2014, 12:04:04 AM
i' m also quiker with this it is an incredible difference!
58
Bikes / Re: Bike MOD revived.
March 14, 2014, 12:05:00 PM
 ;D ;D ;D
59
Bikes / Re: Supermotard?
March 14, 2014, 12:30:02 AM
no news?
60
Bikes / Re: Bike MOD revived.
March 14, 2014, 12:28:14 AM
ok now it works. i had the old version of suzuki gsvr (the newer is faster!!! and that sound is music  ;D )