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April 20, 2024, 01:41:03 PM

News:

World Racing Series beta14 available! :)


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Messages - JamoZ

886
Bikes / Re: R6 Template?
December 26, 2013, 01:09:19 AM
Thanks! Checking out the goodies now :)
887
Bikes / Re: R6 Template?
December 26, 2013, 12:50:47 AM
Link doesn`t work :(
888
Bikes / Re: R6 Template?
December 26, 2013, 12:40:08 AM
So that worked, now i need to figure out how to paint the front fender and the window. Can`t find that anywhere. Idea`s?
889
Bikes / R6 Template?
December 25, 2013, 08:31:28 PM
So i reinstalled Photoshop and decided to do some skins again. problem is, i`ve painted some stuff on the r6 but it doesn`t show up ingame. Helmet & suit do work.
Does anyone know where i can find a decent template? Or know a solution to why my livery doesn`t show up?

Thanks :)
890
Bikes / Re: R6 Sound Mods
December 25, 2013, 06:33:25 PM
Warlock`s sounds added :)
891
Bikes / Re: *update* R6 Sound Mod 1.1
December 25, 2013, 02:43:45 PM
Updated :)
892
I still have a Malossi skin laying around somewhere ;)
893
Bikes / Re: R6 Sound Mod
December 24, 2013, 12:26:07 AM
Not very long, i think 1 or 2 days...
894
Bikes / Re: R6 Sound Mod
December 24, 2013, 12:06:18 AM
Sure, go ahead. But me and warlock are working on improving this sound so you might want to wait a little bit longer ;)
895
Bikes / R6 Screamer Update
December 23, 2013, 10:25:10 PM
Warlock released his new sound update for the R6 which sound amazing!

backup your original sounds if needed and just drag and drop the new ones in the Yamaha R6 folder :

JamoZ V1.1 : https://mega.co.nz/#!SwxX1RQR!Z6ZV8wxR789ySm_v3K7rxmW0DvVuwc5IO5GiDIfV4eI

Warlock V1.1 Screamer : https://mega.co.nz/#!S4gQFQxD!Jnb-CiQFdSbFhf1dF0nYiFWvbNMqCC9pgqFwX2tV7Vw

896
Racing / Re: Cold Turkey Slaughter
December 23, 2013, 11:14:21 AM
Fuck it, why not...I'm in...
897
General Discussion / Re: GP Bikes Central
December 22, 2013, 12:40:37 AM
I was just about to write a post about this. A centralized mod database is a must. I`ve been playing rFactor for many years, and you have litteraly thousands of mods for it. There are so many versions of mods out there on the web that it`s really hard to keep track of all the updates and versions. We need to organize the mods as soon and as effecient as possible in order to prevent fragmentation and chaos.

Ideally a list of who is modding what would be good too. 5 people creating an R6 is not going to work. On rFactor Central you had a W.I.P section where you could see which mods were in development and what the progress on that mod was.

If you take it even a step further you could assign a small group of 2/3 fast and well known riders for a sort of quality control. People put up a mod for approval, and only after a quick quality control the mod would be allowed on the servers. I`ve seen so many bad mods out there for all sorts of sims, it saves everyone alot of time. Dibu for not having to update the servers for every crap mod that gets released, and the riders not having to look for good mods, since all the allowed mods are quality controlled...

It may sound harsh, but we have to start doing stuff like this or else we`ll end up with the same problems as rFactor has...

898
General Discussion / Re: GP Bikes beta4
December 19, 2013, 03:12:51 PM
Lezennes is an amazing tracks, it's not for scooters and actually a really technical track that demands alot of skill to be fast at. You're missing out...
899
General Discussion / Re: GP Bikes beta4
December 15, 2013, 11:54:09 PM
A short explanation of what everything does would be handy. What is gearbox preload support , or gearbox engine cutoff support , and where can we find or change the riding styles?
900
General Discussion / Re: GP Bikes beta4
December 15, 2013, 06:50:04 PM
Still core.exe crashes every 2 or 3 laps :/