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April 28, 2024, 12:33:39 PM

News:

World Racing Series beta14 available! :)


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Topics - JJS209

21
Tracks / NC - Circuit Bugatti
March 10, 2015, 01:27:24 PM
hey there,

did not find a thread about that track and i just downloaded it and then this happened twice:

https://www.youtube.com/v/-r_PQDn0unc

u others have the same bug?
22
STK1000 Championship / NC - Magnycours
February 08, 2015, 02:15:18 PM
hey guys,

i think we all got a problem with "the" two corners/turns in magnycours.

i tested a few settings and geom.'s and its not possible for me to ride 13 laps without falling and the problem is the surface.

what are we doing with that? i know everyone has this problem but its just NO fun to ride these buggy turns/track.
23
Off Topic / *** Motorcycle-Video-Thread ***
January 29, 2015, 09:15:29 PM
We need a Videothread i guess:

https://www.youtube.com/v/tLPmPcXo4-s

e.g. [#flash=640,400]https://www.youtube.com/v/tLPmPcXo4-s[#/flash]

Youtube Video-ID: tLPmPcXo4-s (replace with yours :)))

remove the "#".
25
Racing / Teams in Championships?!
January 11, 2015, 08:50:19 PM
when we could participate as "teams" in the various championships there would be some advantages.
so there is maybe a max of riders in a cc of 3 for e.g. that have to be named out before on the sign-in.

just an idea...
27
Paints / GP-Bikes.de Skinpack V1.4
November 05, 2014, 10:54:51 AM
28
Physics / Performance diagram our of bike data
September 20, 2014, 08:28:09 PM
hello guys,

i would like to have a performancediagram from the yzf r6 with one horsepower and a second torque line over the rpm scale. classical powersheet.
can anyone tell me how i could convert the *.engn file into that format or which data i have to use for that?
i have already looked at gpb wiki but i still do not get it ;)
29
Support / Best graphic settings
July 11, 2014, 12:07:42 AM
hi,

i would like to know how to configurate the *.ini's to get the best possible ingame graphic?

regards

*
i already added these lines to my gpbikes.ini:

[core]
bike_shadow = 2048
bike_reflections = 256
texture_quality = 1