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July 19, 2019, 11:09:14 pm

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Messages - Grooveski

1
Support / Re: Any question before buy
May 24, 2019, 07:43:09 pm
Quote from: HunT on May 20, 2019, 11:45:24 amI can get any problems from 3Dsmax to GPBikes?

Hi tommaso.

There is an export plugin for 3DSmax 2010 that will write tracks directly to GPB format.
If you run a later version you can export as FBX then use the fbx2edf conversion utility.
2
Quote from: Blackheart on April 18, 2019, 09:10:28 pm...javiliyors, he is fast and good, but stuff totally from scratch... good luck :)

Javiliyors does scratch builds?
I'd recognised a few of the models from other games and presumed all the rest were conversions as well.
3
Tracks / Re: Oliver's Mount
April 11, 2019, 09:59:22 pm
V0.5 now available.
https://forum.piboso.com/index.php?topic=6039.0


Looks like I've overdone it a little at the rise.  After Mere my framerate is down to 65, which is as low as I want to take it.  :-\
Can barely see any of the bushes on the left there going up to the bridge so I'll swap those ones out when I get round to planting low-poly bushes.
4
Updated to V0.5 in first post.
5
Tracks / Re: Oliver's Mount
April 11, 2019, 07:31:47 pm
Spoke too soon.  Raising the size to 0.5 done the job.  We have shadows agan.   ;D
6
Tracks / Re: Oliver's Mount
April 11, 2019, 06:56:54 pm
Been adjusting colour levels.



Also adding more trees and bushes.
...and fences, and hedges, and marshalls...
...the endless cycle continues.   ;D







Have hit a snag with shadowmaps during conversioon so while I shink I've sorted all the shading problems from the last version, I can't tell because this one has no shadows at all.  ::)
Trying out a few settings but it's not looking promising.  :(   Think this one may be for the support forum.
7
Bug Reports / Track selection screen - Image tab.
March 30, 2019, 05:06:16 am
On my track selection screen, the Image tab only displays info for the first 118 tracks. 
After that - no image and the Location/Author bits are either blank or gibberish.  On some of them the word Location is missing as well.

If I remove all the working tracks then all the ones that weren't working work fine.

It's just the Image tab, the Track Info tab is ok.
8
Tracks / Re: Oliver's Mount
March 29, 2019, 05:33:46 pm
V0.4 now available.
https://forum.piboso.com/index.php?topic=6039.0


Have hit "sick of the sight of it" time again so rather than finish the col reduction I've just done another conversion and will be taking a little break.

Did the fence col reduction make any difference?  Hard to say.  I'm down 2 FPS at Mere, up to 180 after the esses, down loads after Memorial and Drurys....
Adding 120k of bushes at the same time has made it impossible to tell what effect it's had - would have really needed to try it on the same model.

Good news is that the places that still need more high-poly trees are still running smooth.  There's not many left to plant now. 
Hundreds of X-trees still to go in to fill various gaps but they shouldn't affect things much.

The marshal model fix worked.  :)

Need to have a good look over the model and add SHAD_ to some of the layers(like the marshalls, yams,cameramen, fences...  ::) ).  Didn't cross my mind when I took them off the WLL selection.  :-[
9
Updated to V0.4 in first post.
10
General Discussion / Re: New Forum Software
March 29, 2019, 01:34:25 pm
Shiny!   :D

Thanks for the update and hope it keeps the spammers away.
Didn't relish the idea of going to discord - I popped in one day and it looked a bit too chaotic for this old timer.  :)
11
Tracks / Re: [REQUEST] Mandalika Circuit
March 29, 2019, 01:24:48 pm
.
12
Tracks / Re: Oliver's Mount
March 27, 2019, 10:29:58 pm
Fence collision model reduced by 96%. 



Now for the hedges and trees.
...which won't be quite as drastic.  For the hedges I reckon about 70% reduction and maybe 80% for the trees.
13
Support / Re: .map file question
March 25, 2019, 06:13:32 pm
Quote from: Myst1cPrun3 on March 25, 2019, 05:56:50 pm
...but IDK how much work that would be for you.


More than there'd be if this thread gets a yes/no.   ;D

Thanks for the offer.  If it comes to trying it for ourselves I'll give you a shout.   :)
14
Support / Re: How to Open Biped Mixer Files?
March 25, 2019, 06:06:28 pm
Aha - I see what you're up to.

You want a little program called Mixfile Remixer.   ;)
15
Support / Re: How to Open Biped Mixer Files?
March 25, 2019, 05:50:14 pm
Try Graph Editor > Motion Mixer.

You shouldn't need any plugins - Biped's been built into MAX for decades.
The plugin it used to be part of was called Character Studio.
..and that was about the last time I played with it.   ::)