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Topics - Grooveski

21
***SUNDAY RACE***SUNDAY RACE***SUNDAY RACE***
EVERYONE WELCOME

DOWNLOAD THE BIKES HERE.
RACE COUNTDOWN


MotoGP2015_V1.4 @ Sendai_V0.8_NDS


Race distance  - 26 laps.
RACE PROGRAMME:
***LIMITED TYRES***SUNDAY RACE***LIMITED TYRES***SUNDAY RACE***LIMITED TYRES***SUNDAY RACE***GPBOC Server
Server will be available from today all week (free tyres)
Thu-Saturday    -  Track open for first Practice session
Sunday       -  19:00 CET - Sign up closes
Sunday       -  20:30 CET - SERVER RESET - New Tyres for everyone. (Get a server Reset as close to the race as possible #nocores)
Sunday      -   21:00 CET - Track open for 25 Minute Qualifying Session - PLEASE BE ON THE SERVER BEFORE SESSION STARTS
Sunday      -   21:25 CET - Track open for 5 minute Warm-up Session (time may be reduced)
Sunday      -   21:30 CET - RACE START


Rider List

1.Grooveski       #20 - Ducati            13.finpower      #56
2.Boerenlater     #36 - Ducati            14.thecrivi28     #28 - Honda
3.Blackheart       #58 - Aprilia            15.
4.R1rossi           #34 - Yamaha          16.
5.Jorge              #17                        17.
6.nurb               #27 - Aprilia            18.
7.Davide74         #64                        19.
8.yan24             #98                        20.
9.Rodrigo Garcia #68 - Ducati            21.
10.Tchemi            #6 - Ducati            22.
11.Manu             #69 - Honda           23.
12.Meyer12         #12 - Honda           24.

Usual rules - 3 Restarts Maximum - Please keep chat to minimum in Qualifying and Race(Oh - The hypocrisy ;D ). Full rules HERE.

RACE COUNTDOWN

22
Tracks / Knockhill
March 28, 2016, 06:26:00 PM
Done a fairly substantial Knockhill update a few years ago.  Brought it up to current kerb and runoff layout and tarted it up a little.
Thought I'd use it to start getting to grips with...
...well, everything really.

So - first question...
(oh dear, ominous start, I'm not even in TrackED yet ::) )

PITOUT_TRKASPH (and PIT_TRKASPH)
Little or large?
(assuming the white line and exit gate go just before the selected area)

Thinking behind the first is that no-one can clip it from the main track.
Thinking behind the second is that it's the proper pitout selection and maybe TrackED doesn't like smartarses.



23
Tracks / Oliver's Mount
February 06, 2015, 06:06:25 PM
Hiho.
Didn't mean to hijack the Public Road thread so thought I'd start a fresh one.

Quote from: h106frp on February 05, 2015, 12:18:53 AM
Managed to get GPL loaded up and tried the olivers mount track, its fun and very well done with all the scenic details, but does feel very 'flat' the road has no camber anywhere and feels quite unnatural for what is meant to be a 'road'. Hedge lines likewise - vertical edges and no feeling of the natural variations you get on a road. Still it is an old engine.

To make this track really work i think the road surface profile and immediate roadside scenery will need a bit of work to convince the rider this really is a typical public highway most of the time.

I will play a bit more to get a feel for it,  still working on keeping the car in a straight line :) - would be a lot more fun on 2 wheels...

Yeah, I watched the video a few times and was having the same thoughts.

Now that I've had a look at the tracktools I've decided to stay in max for assembly.  Means we can tweak the loft direct during testing to fine tune bumps then just re-export to the game.

Opens a few other possibilities too.  I don't know how to do it yet but I'm pretty sure you can use edgelines as secondary loft splines...
...so I could make up any shape of hedge cross-section for a bunch of points along the topside and the software would fill in the gaps.
Think it's worth including a centre strip inside the hedge model so there are three layers for the light to come through rather than just two.  You're so close to the model that you can tell it's a model.
Having a spec channel for the hedge will be nice - leaves are shiny after all.

Camber can be added to the loft as well.  Originaly I didn't add road camber because it'd have pushed close to GP500s limit.  I traded it off for spare polys for bump detail.

So, a weekend of reading max tutorials ahead by the sounds of it...
...inbetween bouts at the A1 Ring.  Just got round to going full version GPB a couple of nights ago.  It's like I've never ridden a bike game before.  ;D
Loving the analogue rider control.   :)