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April 18, 2024, 10:58:38 PM

News:

World Racing Series beta14 available! :)


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Messages - sdecorme

31
I don't understand the directinput informations are the same for all ...
32
The USB works fine because the info of the HUD works perfectly and the HUD take the same info as the game.
33
Yes , and the full range of the setting scrollbar is the full range of my potentiometer .
35
Sorry I've made a modification

QuoteWhen you put the gaz at middle range quiclky it take time to have the moto rpm , so it is hard to adjust gaz in long curve due this delay.

I use a potentiometer with a self made USB card , I use this card for long and on windows or setting panel the throttle react quickly , even with your HUD I can see the slider move as quick as the mechanical.
Is it possible to change the throttle map ?
36
Yes Hornet , it is not a lean problem.
In the advanced menu all my command are optimal
no dead zone
Linearity 100 %
smooth disable

I think this is a soft filtering problem I've the same problem with other axis , it looks like there is a low pass filteron each command input.
When you put the gaz at middle range quiclky it take time to have the moto rpm , so it is hard to adjust gaz in long curve due this delay.
Is it possible to disable this functions
37
where I can find this information ?
38
Hi,
nodead zone and linearity at 100%.
Is there is a deadzone I can see it in the settings when the cursor move .
In my case all the axis move as quick as the command move.
39
General Discussion / throttle curve configuration
June 17, 2016, 03:05:54 PM
Hi,
I've a question about the throttle curve in the game.
In the setting the throttle range is proportionnal to my stick movement , but in game I have to move the stick over 30%(minimum) to make the rpm increasing.
Is there parameters to make the throttle with the same reaction in setting and in game.
The moto I use is the murasame RC9990 2003.

Thanks,
40
Support / Re: freelook functions
June 14, 2016, 02:05:41 PM
Hi,
It works in XY and I would like to roll the video
41
Support / freelook functions
June 14, 2016, 11:18:03 AM
Hi,
I've been trying TrackIr with Gpbike and a mouse emulation it works perfectly with X/Y movement.
For my application I woud like to know if there is a solution to detect the rotation of the head and make the pilot camera head moving the same
right hear to the right shoudler =>left hear to the left shoudler.
Where can I find information about the other freelook functions of the game ?
Tracking
Face Tracking
Joystick

Thanks you
42
Support / GP-bike and oculus DK1
March 17, 2016, 01:50:45 PM
Hi,
I try to use an oculus DK1 with GPbike without success.
The Nvidia driver are updated
The Game is the beta 8 version
The oculus work with the demo mode.
I've copied the oculus.dll found here : http://forum.kartracing-pro.com/index.php?topic=5060.0
and the game work normally, is there a tips to activate the oculus mode ?

Thanks you
43
Plugins / Plugin Compilation
June 10, 2014, 12:47:44 PM
Hi,
I use visual studio , I've made a dll project with the example file given by piboso, everything works fine
Here is my startup project if someone want to use it. : http://pro.ellip6.com/SebastienForum/GPB/V1.0.zip
the original sample code is : http://www.gp-bikes.com/downloads/gpb_example.c