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Messages - adrmelandri

Setups / Helpp Me !!
March 10, 2015, 10:56:31 PM
Hello guys, i really don't know how to overcome this things. i always have the front tyre locked when cornering at the maximum lean angle (every bikes except Honda RC213V 2014 and Suzuki GSX-RR) ???. Also having a problem when braking. I saw the member who uploaded the video of murasama setup in victoria, but he could do 200km/h in the turn 3 and then he braking to turn 4 than just suddenly down to like 90-100km/h, i don't know if he braking use rear and front but for me using 2 of brake at the same time, don't work that well for me, especially with the front brake, always use hard braking. My best lap time in Australia was 1:32.xxx and i don't know how to improve it. If someone can help me, i damn appreciate your help..  :-\ ;)
Helmets / Re: Helmet Beta 6 WIP
November 30, 2014, 05:50:54 AM
the link for suomy is scorpion helmets, please fix :D
Paints / Re: Templates
November 01, 2014, 06:10:35 AM
Quote from: matty0l215 on October 31, 2014, 07:58:24 PM
Thankyou  ;D

I can't get the paint to appear on the leathers, has the name changed?
the leather name now is Rider, not suit anymore
Bikes / Honda CBR1000RR
July 27, 2014, 03:24:16 PM
Hello again all  :D
where i can find the CBR1000RR ?  ::)
i can't find it in this forum  :-\
Setups / Help With The Bike Attitude
July 12, 2014, 02:51:10 PM
Hello all
i just want to say, why is very difficult to control the wheelie when open the gas after exit corner ?  :( i always should shift the gear up to reduce the wheelie, and sometime when the wheelie starts to normal, it comes a wobble so what i do is reduce the gas.. also i have a problem when exit the corner, the bikes was starts to wobbling and wheelie and then the up gear was stuck, so i should shifting up manually :( .. any suggestion  ::) :) ??

Auto Rider L/R off
Auto Rider F/B off
Braking Help Off
Clutch assistance on
wheelie help on
automatic shift on
shift help on
i can help the rider suits if you want  ;D
Physics / Re: Riding Style Mod
July 12, 2014, 02:28:56 PM
Quote from: Klax75 on July 11, 2014, 11:47:46 AM
I've animated things and rigged things before in the past.

And honestly I don't think you need a rigged model. You'd need the rider model, and then rig it yourself. Do your animations and put it back in the game.

Since animations are pre-set, they aren't calling up any "bones". So if I hit the button to raise my riders hand. GP Bikes is just calling up a out put animation of my riders hand raising up. The are no bones in the rider in GP Bikes.

When I would animate, my rigged model was only used for animation and adjustments. But I could out put the same model with animations without the rigged bones. That is all that GP Bike's is doing. The rider isn't actually on the bike, it's just a visual reference to where the invisible weight distribution sphere is moving around on the bike. So if I move my riders body left, GP Bike moves the invisible sphere to the left, then call's up, the canned animation of the rider moving left. Same when the rider falls off the bike, it calls up a canned animation that is exactly the same, he falls on his butt then raises a hand to his head.

You'd need the rider model, rig it the way you want. Do your animations, then out put those animation. When you out put a animation the rigged bones do no come with it.

Would be kind of pointless having a fully rigged model with bones, then using canned animations in GP Bikes. Since GP Bikes is using the saved animations, not the actual bones of the model to move it.

The only thing GP Bikes has to know is where your hands are attached to the bike and where your feet are attached to the bike, when in game.

Another way to look at it is. When I am making a new paint for a bike. My Photoshop file may have 100 layers in it, different masks, different layer values. My layers and folders in side my Photoshop file could be named whatever. But when I save it as a Targa it flattens it out, I can no longer adjust anything because the layers are gone. But my out put file looks the same as my Photoshop.

A animation out put file would be similar. I just need the rig for adjustments. Once the animation is out put, the rig and or bones does not need to be with the model anymore.

Where as a rag doll model, you would have a very basic set of bones. So the model can interact with it's environment. But we don't have that in GP Bikes. :)
Wow  :o thanks for the explain and the reply  ;D  now i know why Hehe  ;) :D
Physics / Re: Riding Style Mod
July 12, 2014, 02:27:54 PM
Quote from: RiccoChicco on July 10, 2014, 12:26:24 PM
Hi Adrian!

First, welcome here (I heard your name several times in MotoGP series community  ;D)

If you're using beta5 , don't forget that the game is currently at beta5B so you need to update your game if you want to play online.

About riding styles : it's supposed to work yes, but unfortunately, we can't create new ones. We need the rigged 3D model of the rider and PiBoSo didn't released it yet (and I don't think it will be released).

ATM, we just have the "default" one :)
thanks for the reply ahaha, i don't know if someone knew me that i was active in MotoGP Community  ;D
Physics / Riding Style Mod
July 10, 2014, 12:18:52 PM
Hello to you all,
is it possible to mod the riding style :D ? or riding style mod were already released  ::) ?
I can't find any riding style mod  :-\

i using GP-Bikes beta 5  ;D