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March 28, 2024, 02:39:56 PM

News:

World Racing Series beta14 available! :)


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Messages - rodney007

31


The handling is shakey, unstable and unpredictable.

There is no feedback in the tyres and barley anything in the suspension. So why add chassis flex?

A new rider is that last thing this game needed.

The game is getting core.exe crash

The front still wobbles like heck.

It just generally is drifting further and further away from a simulator and feels more like a very early beta model.

I remember this game as feeling like a simulator, now it just feels like a mess to ride the bike around the track.

(I renamed the thread as it was disrespectful and insulting) -WALKEN  :)  <---taking the piss, fair enough
32
Bikes / Re: Honda RC213V sound mod
August 13, 2014, 06:18:28 AM
Quote from: vin97 on August 12, 2014, 10:41:50 PM
ÖÖÖÖÖÖAAAÖÖÖÖÖAAAAÖÖÖÖ

;D
33
Paints / Re: [Yamaha YZR 500] Team Roberts '93
August 11, 2014, 06:50:02 AM
Awesome!!
34
General Discussion / Idea: front page shoutbox
August 11, 2014, 06:32:42 AM
As title states, would be cool like Italian forum.   ::)
35
Hi,

Thanks mate.... maybe we need a turbo busa to do 400kms on this track!
36
+1 for  Ghost.

Piboso doesnt' require us to put the helmet on and start engine as well.

Sounds like "realism" is an excuse IMO. Ghost is an additional feature - you can choose to not use
if your so "hardcore".


37
Logitech G25 FTW!... sorry 8)
38
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 12:26:37 PM
Quote from: BOBR6 84 on August 07, 2014, 11:33:50 AM
I like the bike and physics alot.. I really do! Its a brilliant mod! Great work by all involved  ;)
My only concern for you guys is that all the problems in beta5b are being worked on.. They are known issues!
I doubt piboso intends to leave it how it is now..

I just hope there is a base setting for your ktm for when beta6 comes and you can adjust again to fit the stk class..

The objective was throttle steer and fixing the wobble just happened. Who knows... maybe this motivates him to hurry up :-)
39
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 11:11:18 AM
Quote from: girlracerTracey on August 07, 2014, 11:02:00 AM
Quote from: girlracerTracey on August 07, 2014, 07:53:14 AM

Overall, with limited track time and less experience than you guys on gpbikes generally, I prefer version 1.3 if I am honest. With a few tweaks..

grT

Make that only very small tweaks and adjustments for me Rodney! It's pretty much spot-on for me tbh..

This bike is amazing! Seriously amazing. Sorry to "gush"..but for me it just feels so right! I am getting punished with high sides at low and high speed on corner exits for being "ham-fisted" with the throttle.

The experience of taking this bike round Snetterton in particular is amazing. I am getting punished for being too clumsy with the throttle exiting both the flip-flop chicance onto the start and finish straight, the tight right hander onto the back straight and at higher speeds exiting Riches, Corams and the "Bomb-hole"..  If you get is right you can rear wheel steer without "smoke" and it helps you adjust and tighten your line. Or if you choose you do not have to "spin" it up at all! Just like real life. 

For me this represents quite a major "breakthrough".

I think PiBoSo's base physics are absolutely stunning. In my opinion however this "mod" in terms of rear wheel steering compliments and enhances PiBoSo's brilliant "original" physics engine very, very nicely.

Just my opinion. But so happy with this I thought I would just voice it.

grT  :)

This is all I need  ;D thanks for your support  :)
40
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 10:30:03 AM
Quote from: HornetMaX on August 07, 2014, 10:25:48 AM
Quote from: rodney007 on August 07, 2014, 10:23:37 AM
Quote from: HornetMaX on August 07, 2014, 10:17:32 AM
Quote from: rodney007 on August 07, 2014, 09:34:16 AM
How do you know that GP-bikes correctly simulates a real life engine curve?  its ok I am sure its just like real life ;D
Do you mean you have anything indicating that GPB does not simulate correctly the engine power curve ?  :o

No I don't though to be perfectly honest I havn't a clue to import into this game.
Not sure I understand you correctly: you mean you don't know how to put a real life power/torque diagram into GPB ?

MaX.

Yes that is correct
41
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 10:23:37 AM
Quote from: HornetMaX on August 07, 2014, 10:17:32 AM
Quote from: rodney007 on August 07, 2014, 09:34:16 AM
How do you know that GP-bikes correctly simulates a real life engine curve?  its ok I am sure its just like real life ;D
Do you mean you have anything indicating that GPB does not simulate correctly the engine power curve ?  :o

MaX.

No I don't though to be perfectly honest I havn't a clue to import into this game. 
42
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 09:54:44 AM
Quote from: Klax75 on August 07, 2014, 09:52:09 AM
To be honest with DST yes, all the bikes do to a certain extent. :)

Ok Maybe you should make something then?  ;D

lets all go DST
43
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 09:48:53 AM
Quote from: Klax75 on August 07, 2014, 09:47:07 AM
I'm pretty sure your going to need a update again for beta 6. Since the Wobble only came up in Beta 5/5b. Wasn't in Beta 3-4/4b. So it's a known bug. :)

What about throttle steer? do the others have that? ;D Answer: No... lets see 6B if Piboso follow
44
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 09:34:16 AM
Quote from: Klax75 on August 07, 2014, 08:54:38 AM
I have to agree, why would the real engine values be changing from one version to another? Those should always be fixed to the actual bike values. Then the rest of the bike or tires should be adjusted around that to get the desired effect you want. Just putting in your own values for a well documented engine seems kind of odd. Seems more like personal preference how you want it to feel more then what the actual bike would be. :)

How do you know that GP-bikes correctly simulates a real life engine curve?  its ok I am sure its just like real life ;D

I feel we have accomplished what we wanted here. 5B feels very bad to me without these changes (ridiculous wobble/erratic high speed wheelie etc)

So on this we end any more physics advancements.

Thanks for the input guys and whom helped test will be informed to help us on our soon-to come future projects :-)

i.e this one (almost done)
45
Bikes / Re: [BIKE] KTM RC8R *PHYSICS UPDATE*
August 07, 2014, 03:36:49 AM
I mean by controlling your throttle progressively rather than just jamming it fully open on every corner exit