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April 26, 2024, 11:55:18 AM

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616
Just to throw it into the mix, for 25 notes you can get a very similar board that's well worth considering, the BU0836A 12-Bit Joystick Controller. If you need more than 12 switches you'll need to use a matrix but it's not so hard to do and 12 was plenty for my controller.
617
Quote from: BOBR6 84 on December 11, 2014, 10:31:18 PM
That a gixer Or kawa? Thought zx7r at first but not sure now lol. Look different in black..

It's an SRAD 750 WW with a tail end conversion  ;)

Quote from: EdouardB on December 12, 2014, 03:23:33 PM
I bet your arms got a couple inches longer with that KX250 :P

Yup, longer and kinda mushy, damn good bang for your buck in fun though  ;D

Cheers
618
A couple of pics from a track day earlier this year at Snetterton on the 300 circuit.




And a pic from Wildtracks MX track in Redlodge



And an action shot on some random bit of dirt near Theford, many many moons ago -




It was real cold that day. I wanna do that in MXbikes  ;)

619
This is what i'd call classic under-steer but this type of recovery is rare, pretty sure Colin thought he was going down there too.

https://www.youtube.com/v/vjcR3KQgklQ


I agree that the description of the virtual riders reaction to under-steer by Piboso seems confusing. I've have seen while playing MXB (i'll try get a video of it next times it happens) the front beginning to tuck and have occasionally got out of it by reducing my lean request, but mostly it's time to hit the reset button. This happens when the front wheel hits negative camber, which strikes me as normal.
Maybe Piboso was talking about the opposite of the rear stepping out, ie the rear stepping inwards?  Does that ever happen? Then his statement makes more sense but is maybe a bit irrelevant. But I suppose if you get a tank slapper the rear could swap sides and the rider will try keep the front wheel in line with bike travel, as one would attempt irl.

Quote from: HornetMaX on December 03, 2014, 09:20:49 PM
The two facts however stands:

  • sliding properly (both entering a turn and power-sliding mid-turn) seems a bit too difficult in GPB and a lot too difficult in MXB.
  • in the cases where we lose the front in an unexpected manner we see that as soon the front slides a bit, the virtual riders steers in (steers right for a right turn) way too much, making the situation worse and leading to an instant low-side. That is consistent with what Piboso is saying I think (In case of under-steer, it steers more).

You're bang on with point 1, but on point 2 are you sure it's not this? -

https://www.youtube.com/v/yTiXqFyTW3I

Just before he goes down the wheel turns towards the apex suddenly, but to me this is an effect of under-steer and not the rider turning in suddenly causing it?
However I do agree there are some mysterious front end slides now and then in GP and MX bikes.
620
Custom hardware / Re: Controller.....
December 03, 2014, 08:37:32 PM
Quote from: grimm on December 03, 2014, 06:12:08 PM
I also found out that the throttle needs a stopping pin, without a wide open throttle point it feels like you are constantly twisting to find more, a limit would be ideal.

I had the same issue, an easy way to sort it is to put some kind of solid material in the throttle body itself. I used wood and can easily add a bit more or cut it down, this way you also put no strain on the cable or what it's connected to.





621
Quote from: HornetMaX on December 03, 2014, 03:46:25 PM
Right, but that's already the case: to lean left irl you steer right, while in GPB (except DST) you push your stick left.
The goal is not to correct this (there's DST, if one wants that). The goal is simply allow to control (somehow) a rear slide.
But I think, as was correctly pointed out by yourself, that the input for counter steering is more a torque input with very little actual steering rotation. To correct a slide the input would be way in excess of this and it's not to affect the angle of lean but to correct a mistake of to maybe much power at the rear maybe oil on track or similar.
Also the corrective input irl is very instinctive, which involves keeping the front wheel tracking the direction of travel which in turn has now changed due to the rear breaking traction. The virtual rider seems to imitate this pretty well from what I've seen, the control is then in the players hands via the throttle. Too much and you low-side, too little and you straighten up and loose the rear steering effect, but if you could hold it just right you hold the slide. Currently I think that sweet spot is just too small hence your complaint and I would attribute this to other factors of dynamic grip of the rear tyre once it starts spinning and moving sideways. Same thing in MXB.

Quote from: HornetMaX on December 03, 2014, 03:46:25 PM
The problem is that a little front slide is manageable (just like a little under-steering), but if the virtual rider tries to return to neutral behavior, he ends up steering more, causing the front low side (without you doing anything). If he didn't try to keep it neutral, maybe you'd just go a bit wide, with a chance to lift the throttle and recover, or just go off-track ...

I agree with Phathry25, the front seems ok to me, I've learnt the limits now and if I go to fast into a corner and therefore too wide bail out by sitting up, slowing and going straight on just like I would irl.
622
Quote from: HornetMaX on December 03, 2014, 08:12:25 AM
Basic idea would be: I'm leaning left, mid-turn, I open the throttle too much, rear gets lose and slides out (right). If I do nothing else, the rear goes too far and either it washes out (low-side) or it suddenly regains grip and I go high side. If I push the stick a bit more to the left (asking to lean more to the left), the rider will have to turn the bars a bit more right, maybe allowing a better control of the slide. Same could be applied entering a turn (unload the rear, initiate the lean, rear will slide out, control it by asking for more lean).
It's just a hunch, but ...

I can see what you mean but this would be completely counter intuitive, as the normal reaction irl would be to steer the opposite way to what you suggest in that situation. It all boils down to there is no steer control while using the lean control option.
Also with what you have stated with under-steer
Quote from: HornetMaX on December 03, 2014, 01:22:28 PM
I think the very same (and it happens in GPB too): you go in too fast in a left turn, the bike under-steers (trajectory widens), the virtual rider turns the bar more to the left, you lose the front.
So are you saying that the rider predicts an impending wide line and adjusts? This seems odd as under-steer is a physical effect of loosing grip or pushing on the front end as over-steer is the rear loosing traction and going out of line with the direction of travel.
It would seem more appropriate to consider that a player goes into a bend too fast and realizing it tries to ask for more turn or braking from the bike, eventually exceeding the grip level of the front tyre causing a low side. Seems pretty real to me as loosing the front (under-steering) is not normally a recoverable event on 2 wheels as it happens so fast. And if someone did have time and try to recover from such a situation the same would apply as with the rear, forget the corner and steer more with the direction of travel and sit up(reducing the lean angle) but the aim being keeping it rubber side down.
Not sure if Piboso meant it as you describe as I find it hard to believe that the virtual rider is trying to compensate for an event that has not yet occurred.


623
Custom hardware / Re: Controller.....
December 03, 2014, 08:53:48 AM
Very nice, aren't jubilee clips wonderful ;)
624
Max, Are you thinking that Pibosos version of Under and Over steer differ form the common meaning of those terms?
625
General Discussion / Re: Pc advice..
November 26, 2014, 05:35:08 PM
Just try your current PSU but if you start getting lockups during game play then upgrade it. An SSD will use slightly less power than a spinnny drive but you'll probably want to run the original HDD too, so no help there.
626
General Discussion / Re: Pc advice..
November 26, 2014, 09:18:14 AM
You do not need any more RAM for sure. The bottle neck has to be the video card and the HDD will only slow the game loading not the FPS once you're playing.
Maybe get something as far up this list as your budget allows -
http://www.tomshardware.co.uk/charts/2014-vga-charts/08-Dirt3-1080p,Marque_fbrandx876,3600.html

For example this will be an distinct improvement on your 460
http://www.ebuyer.com/658544-msi-gtx-750-ti-2gb-gddr5-vga-dual-link-dvi-i-hdmi-pci-e-n750ti-2gd5-ocv1

Hopefully your PSU is man enough...
627
Custom hardware / Re: Controller beginnings
November 17, 2014, 04:37:47 PM
Quote from: BOBR6 84 on November 16, 2014, 04:22:56 PM
make me one lol  ;D 8)

Coming to all good retailers near you soon, right DD?  ;)
628
Custom hardware / Re: Controller beginnings
November 17, 2014, 01:01:42 PM
The lag you see is the game physics as Max said, it feels absolutely fine while playing. I think the lag looks worse because you can see exactly were i'm steering while playing unlike with say an Xbox 360 controller. I have direct lean on but have not tried DS yet, but with only steer and no lean I don't think i'll like it. The controller is working perfectly when tested in the mxb menu or windows and btw i'm using hall effect sensors all round, no gearing used although you could if needed, they're very easy to calibrate and hopefully will not wear out eva  :) I did'nt try to get the sensitivity the same on each axis as there doesn't seem to be the need, 200+ points seems fine and the steering has the most at about 1000.
629
Custom hardware / Re: Controller beginnings
November 15, 2014, 08:30:56 PM
Yea it works a treat DD, got some thumb buttons now to try MXbikes and wow! It makes a massive difference controlling the bike..


630
Custom hardware / Re: It ain't pretty, but it works...
November 11, 2014, 12:13:05 PM
Improve and upgrade as you find out what doesn't last  :)

Just had another look at your video and thought you were using DST as you turn the bars opposite to direction, but looking closer you're holding the lean, does that feel intuitive? It looks like you're having no problem getting around the track but i've not considered this configuration while looking at cannibalising my G25 wheel to do something similar to what you have. How does the FFB feel?