The body is only 10% of the work, the rest is done by the handlebar. It is not a matter of belief, it is pure physics.
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Quote from: matty0l215 on June 27, 2020, 10:23:23 PMOpen the .edf in notepad
Delete all of it's content and then save
The rider model just doesn't show in game but it still all works on track
Quote from: Vini on June 27, 2020, 04:18:06 PMWhat tool do I need to do that?
Quote from: Vini on June 27, 2020, 04:02:57 PMThat will remove the rider completely. I would still like to keep the hands and forearms since they are not colliding with the view.
Quote from: Hawk on June 17, 2020, 12:58:51 PM@Mystic: I think Manu is trying to tell you that when tuning the tyres, you can't just alter a couple of values without those alterations affecting other factors in the tyre file that will need adjusting too to compensate? Correct me if I'm wrong Manu.
Quote from: Myst1cPrun3 link=msg=106032After some testing, I believe I have come up with a theory and a possible solution to the seemingly random front end crashes, as well as the issues with camber changes mid corner.
(Thinking MG hairpin at Victoria)
I did touch on this in a previous topic before it was moved, as it got way off the original conversation point. (As much my fault as any that was so I apologize)
Now:
Until I started fiddling with tyres, I thought the front end crashes on camber changes was because of the suspension, and a lacking part in the simulation or mod..
However, in the tyre files, max lean can be set using the DX1 and DY1 values.
Now this differs per front and rear tyre so you can have a tyre have a larger max lean angle than the other.
The bike will only lean to the angle of whichever tyre has the smallest max angle.
So for instance if you let the front have a higher max lean angle than the rear, it is the rear that'll determine the total bike lean.
This becomes important in camber changes.
It's no secret the front tyre is narrower than the rear, so in terms of lean angle, it has a slightly different steering rate it seems. (Not sure on Reasons or physics behind this just how it seems)
If you are on the max lean angle of a tyre, and then the camber changes, the bike does not get stood up, the lean angle changes to beyond the maximum set value in the tyre file, and a crash occurs with seemingly no warning. Typically these crashes are front end crashes as that's the narrower tyre and it's also what it's the camber change first.
As a result I found giving the front tyre 0.1 extra lean on the DX1 and DY1 values when compared to the rear tyre helped a lot.
This extra angle doesn't affect the bikes handling on the flat, as the rear tyre will be the limiting factor, but when the camber changes, it means the front doesn't simply 'fall off the edge' like is known to happen in GP Bikes.
This isn't to say you can't crash, you can, it just adds a bit of control of the bike over camber changes.
Here is an example of the M2v2 at the MG hairpin, where I was being quite aggressive on approach, and could make the apex confidently, despite the known issues.
It is a marked improvement, but I am going to do more tuning when the 'big tyre update' drops for the v2
Quote from: Myst1cPrun3 on June 17, 2020, 06:26:01 AMIf you're happy with it Manu more power to yah
Make if for yourself and if people don't like it they don't ride it. That's my attitude as well.
Sorry if it seemed like I was slagging you, (or anyone else) off, not the intention. And I have to apologize if that's how it seems. I just based my view off a comparison of footage. Which until I ride a modern GP bike is the closest we got
It's no secret I struggled with even a basic RIP where half the mod was already done, so I do appreciate the time and effort that goes into even that, perhaps more than some. And making a full scratch build... I am looking at it and trying to learn, but I am fairly certain I will never do that, at least not to a good quality.
As for UK detractors, I keep seeing this, but I don't get it? Guessing something that happened before my appearanceQuote from: matty0l215 on June 17, 2020, 06:18:35 AMSplit this from the Beta18c topic as it was going off topic.
Keep the handbags on Discord please gents
As long as it's Louis Vuitton I am happy
Quote from: Vini on June 16, 2020, 11:06:05 PMAh, hell why did I even get into this?
...Discussing bike mods with a guy who thinks Milestone games have better physics than GPB.
NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000
Quote from: LOOPATELI on February 06, 2017, 04:01:54 PMI think I found what is numkeys for, it's something related to the tyre grip and the wear.
I've been doing some test and this is what I found:NumKeys = 2
The first value is the tyre wear and second value is the tyre grip percentage for the specific compound. Between Key0 and Key1 the grip value is calculated using a linear interpolation I guess. And by default if you don't add a key on 0% wear and 100% wear the values are 1 and 0 on each.
Key0 = 0.900000, 0.980000
Key1 = 1.000000, 0.800000
Here is a Graph: