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April 27, 2024, 04:56:05 PM

News:

World Racing Series beta14 available! :)


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Messages - Manu

46
Virtual Reality / Re: VR Steering
July 01, 2020, 07:49:11 AM
The body is only 10% of the work, the rest is done by the handlebar. It is not a matter of belief, it is pure physics.
47
Virtual Reality / Re: VR Steering
June 30, 2020, 11:32:34 PM
A Racing Rider Answers All Your Questions

By the way. I am not trying to give lessons, just clarify wrong concepts.
48
Virtual Reality / Re: VR Steering
June 30, 2020, 01:36:19 PM
Bikes do not turn with the body, that is a myth. The bikes turn with counter handlebars.
49
Support / Re: Hiding rider model in first person?
June 27, 2020, 11:44:41 PM
Quote from: matty0l215 on June 27, 2020, 10:23:23 PMOpen the .edf in notepad

Delete all of it's content and then save

The rider model just doesn't show in game but it still all works on track

Actually that and deleting the file is the same thing. The .edf are only graphic and do not affect the physics of the game.
50
Support / Re: Hiding rider model in first person?
June 27, 2020, 08:45:45 PM
edf files can't be edited
51
Support / Re: Hiding rider model in first person?
June 27, 2020, 06:50:03 PM
Quote from: Vini on June 27, 2020, 04:18:06 PMWhat tool do I need to do that?

3dsmax
52
Support / Re: Hiding rider model in first person?
June 27, 2020, 04:11:46 PM
Quote from: Vini on June 27, 2020, 04:02:57 PMThat will remove the rider completely. I would still like to keep the hands and forearms since they are not colliding with the view.

That is not possible. The only way is to compile a new "c_rider.edf" model without those parts.
53
Support / Re: Hiding rider model in first person?
June 27, 2020, 03:24:21 PM
yes. delete "c_rider.edf" file
54
Quote from: Hawk on June 17, 2020, 12:58:51 PM@Mystic: I think Manu is trying to tell you that when tuning the tyres, you can't just alter a couple of values without those alterations affecting other factors in the tyre file that will need adjusting too to compensate? Correct me if I'm wrong Manu.  ;)

Quite so! Sorry for my hieroglyphs  ;RE


When I can I will try to give some details.
55
Quote from: Myst1cPrun3 link=msg=106032After some testing, I believe I have come up with a theory and a possible solution to the seemingly random front end crashes, as well as the issues with camber changes mid corner.

(Thinking MG hairpin at Victoria)

I did touch on this in a previous topic before it was moved, as it got way off the original conversation point. (As much my fault as any that was so I apologize)

Now:

Until I started fiddling with tyres, I thought the front end crashes on camber changes was because of the suspension, and a lacking part in the simulation or mod..

However, in the tyre files, max lean can be set using the DX1 and DY1 values.

Now this differs per front and rear tyre so you can have a tyre have a larger max lean angle than the other.

The bike will only lean to the angle of whichever tyre has the smallest max angle.

So for instance if you let the front have a higher max lean angle than the rear, it is the rear that'll determine the total bike lean.

This becomes important in camber changes.
It's no secret the front tyre is narrower than the rear, so in terms of lean angle, it has a slightly different steering rate it seems. (Not sure on Reasons or physics behind this just how it seems)

If you are on the max lean angle of a tyre, and then the camber changes, the bike does not get stood up, the lean angle changes to beyond the maximum set value in the tyre file, and a crash occurs with seemingly no warning. Typically these crashes are front end crashes as that's the narrower tyre and it's also what it's the camber change first.

As a result I found giving the front tyre 0.1 extra lean on the  DX1 and DY1 values when compared to the rear tyre helped a lot.

This extra angle doesn't affect the bikes handling on the flat, as the rear tyre will be the limiting factor, but when the camber changes, it means the front doesn't simply 'fall off the edge' like is known to happen in GP Bikes.

This isn't to say you can't crash, you can, it just adds a bit of control of the bike over camber changes.

Here is an example of the M2v2 at the MG hairpin, where I was being quite aggressive on approach, and could make the apex confidently, despite the known issues.



It is a marked improvement, but I am going to do more tuning when the 'big tyre update' drops for the v2


You are leaving many values in the inkwell. Trees won't let you see the forest
56
Quote from: Myst1cPrun3 on June 17, 2020, 06:26:01 AMIf you're happy with it Manu more power to yah  :D

Make if for yourself and if people don't like it they don't ride it. That's my attitude as well.  ;)

Sorry if it seemed like I was slagging you, (or anyone else) off, not the intention. And I have to apologize if that's how it seems. I just based my view off a comparison of footage. Which until I ride a modern GP bike is the closest we got  ;)



It's no secret I struggled with even a basic RIP where half the mod was already done, so I do appreciate the time and effort that goes into even that, perhaps more than some. And making a full scratch build... I am looking at it and trying to learn, but I am fairly certain I will never do that, at least not to a good quality.

As for UK detractors, I keep seeing this, but I don't get it? Guessing something that happened before my appearance  ;D

Quote from: matty0l215 on June 17, 2020, 06:18:35 AMSplit this from the Beta18c topic as it was going off topic.

Keep the handbags on Discord please gents

As long as it's Louis Vuitton I am happy

Then I'm glad.

Quote from: Vini on June 16, 2020, 11:06:05 PMAh, hell why did I even get into this?
...Discussing bike mods with a guy who thinks Milestone games have better physics than GPB.

Vini, don't pay attention. The best medicine is indifference.
57
I am seeing many UK detractors around here. A lot of coincidence? hahaha

The truth is that I do not care much for the comments that are limited to saying how unrealistic a MOD is.  Opinions are like the ass, we all have one.

I also have to say that my modifications are not aimed at pleasing anyone but myself, if I like it I am happy. If others like it (a lot of people) I will be happy too. If others don't like it (a minority) I feel sorry for them. There are many other mods to choose from. I will not resent them.

If someone thinks I should obey the guidelines of others, they are wrong. My mods are free. No one pays me, therefore I don't owe anyone anything. I will only consider the proposals that make sense to me. What I consider inappropriate will fall on deaf ears.

As long as I have fun doing what I do I will keep doing it.
58
General Discussion / Re: Tyre temperature factors
June 16, 2020, 12:06:35 AM
I think what you are looking for is this:

NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000

Quote from: LOOPATELI on February 06, 2017, 04:01:54 PMI think I found what is numkeys for, it's something related to the tyre grip and the wear.
I've been doing some test and this is what I found:
NumKeys = 2
Key0 = 0.900000, 0.980000
Key1 = 1.000000, 0.800000
The first value is the tyre wear and second value is the tyre grip percentage for the specific compound. Between Key0 and Key1 the grip value is calculated using a linear interpolation I guess. And by default if you don't add a key on 0% wear and 100% wear the values are 1 and 0 on each.

Here is a Graph:



59
What killed 2T is that there was no impact on sales of two-stroke bikes while four-stroke dominated the streets.
60
Mr. Hawk back on track  8)