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April 20, 2024, 01:43:59 AM

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Messages - Rodrigovis

31
Paints / Re: R3 Skin
December 16, 2018, 11:21:27 PM
32
Paints / R3 Skin
December 16, 2018, 06:44:23 PM

my first skin for R3
motorcycle and Rider modern 1...



Download: http://www.mediafire.com/file/xgd2xea9a366h8b/SSP300%2332.rar



33
Italian Mod Team / Re: W.I.P. SSP300
December 16, 2018, 10:39:02 AM
waiting :D :D :D
34
Alex Barros 2006?
35
Racing / Re: FIM CEV Repsol European Championship
October 02, 2018, 01:40:00 PM

I agree... ;D ;D ;D
36
Paints / SuperBike Brazil
September 11, 2018, 02:44:03 AM
the paintings of the bikes of Alex Barros and Eric Granado of SuperBike Brazil.
bikes of the world SBK 2017





Alex Barros: http://www.mediafire.com/file/mhvacykjzacoduu/BMW_WSBK17_ALEX_BARROS.rar/file
Eric Granado: http://www.mediafire.com/file/v4gcq444fvti9y3/CBR_WSBK17_ERIC_GRANADO.rar/file
37
Racing / Re: championship for latin america
September 08, 2018, 09:34:21 PM


for those who are in our time zone, the races will be at 10 pm on Thursdays and Sundays
Brasilia time
38
Racing / Re: championship for latin america
August 09, 2018, 02:03:14 PM
Quote from: Gzehoo on August 08, 2018, 01:15:18 PM
What time are your races organized?


23 hours from Brasilia
every Thursday
39
Tracks / Brasília
August 08, 2018, 03:29:12 AM
I'm trying to convert the Autodrome from Brasilia, but I'm having problems with transparency of the textures.
Can someone help me?





40
Racing / championship for latin america
August 06, 2018, 01:11:08 AM

Hello friends.
I'm here to invite all Latin Americans to visit our WSSP600 Championship blog.
We are still a small community, but we are announcing and seeking participants with low ping.
everyone is invited.

https://gpbikesbrasil.blogspot.com/

Thank you
41
Bikes / Re: 2018 WorldSSP MOD 2.1 [Update] + Templates
August 05, 2018, 10:07:25 PM

has a new update of the WSSP600 bikes.
What has been changed?
42
Quote from: RobinHoodUKIP on July 30, 2018, 03:28:45 AM
for some reason all the online servers i keep getting bike mis match, updated all the bikes and the tyres, cant tell whats wrong.
we played online last night ... there is a last update of mv agusta in the database of the motorcycles of the 27/07 that seems not to be here ...
https://mega.nz/#F!GdAUhKxA!04IzRVoF6CEVLUq2nbpH1g!mAQVFawA
43
Tracks / Re: Caruaru
July 26, 2018, 10:15:41 PM
thank you so much...


Quote from: Grooveski on July 26, 2018, 10:32:57 AM
Here's something to refer to.
https://mega.nz/#!T9t2hYAA!xuP-_lXJeAIDImINe19Hz3i39_WpWiul9H0SD9TzHsw
You don't need to read it all.  Just look up the commands mentioned in the track guide and read what it says about them.  It's for an old version of LW but nothing's changed much.

You're working in Modeler - just ignore the Layout Program - that's for animation.

Play with the move (t) and rotate (y) tools and get used to how they work differently depending on which viewport you're working in.

Open the Layer, Numeric and Statistic windows and have a good play around with them.  They stay open nearly all of the time.

Snap-Drag (Shift-G) to manually weld one point to another.

Merge Polygons (Shift-Z) to change a pair of triangles to a quad.

Merge Points (m) for the the big final weld.

...and Add Points(in the Multiply Tab) for the tedious bit.


Those are the commands you'll use most for a smoothing job.
44
Tracks / Re: Caruaru
July 26, 2018, 02:01:31 AM
hello ... I just came home now ... I'm going to download Lightwave and see what I can learn ...
tks


Quote from: Grooveski on July 25, 2018, 02:57:27 PM
The trouble is - I know that the modeling program I use(Lightwave) is weak at this and that it can be done much quicker in 3DS MAX.
...but I don't know how to do it - and every time I've tried I've messed up.   ::)

...but ok - in Lightwave it goes like this:

You get the bit of track you want to smooth onto a layer of it's own, do a Merge Points to make sure everything's welded properly and select the model.



Press tab to MetaNURB the model, which makes it look smooth but it's not really - it's just a in-modeler trick.



Freeze the model.



Nurb and freeze again...



...and again - until the poly density is up in the region you're looking for.



So now the road is nice and smooth but it's not welded to the grass or kerbs anymore.



Welding it back up is the tedious part of the job.  I'll try to get it done tonight and upload it to you complete with all the rest of the model.
In the meantime - here's the WIP model for you to check out.  Do a quick conversion of it if you like - just avoid the track edges - the gaps will crash GPB.   ;)

https://mega.nz/#!PolXXIzZ!Hlh-dWkdwiOTs3JVO2qh0nP2ruST9Tb6eypYBzYic7s

Also - here's a guide I made for Seby years ago.  I've changed the way I do a few things since then...
...but not much really - it's still worth a flick through.

https://mega.nz/#!r09lTYaa!RT1RxS0_sRqlNSqcmdTKYgpvtXxtvCjnQM7STlt1uzs


[Edit] Was silly posting a timescale.

Got a fair bit done tonight but it's not even half-way finished.
I'll upload it when it's ready - that's what I should have said.   :)
45
Tracks / Re: Caruaru
July 24, 2018, 10:46:48 PM
How can I adjust the stroke curves?
Do you have any tutorials for editing?

Quote from: Grooveski on July 24, 2018, 12:58:58 AM
Great to see you biting the bullet an getting into (Brazilian ;D) track modding Rodrigo. 
...and we've known each other long enough that I feel I can be straight with you from the off....

It's bumpy  :-\ - and the bumps aren't because the track is bumpy - it's because it's too low-poly.   ;)
GPB is far more sensitive to low-poly models than GP500 was.  Everything taken from rFactor needs smoothed or subdivided or whatever your modelling program calls it.

On the plus side -  GPB can take it - you could subdivide Caruraa two or three times and it'd still run fine.   :)

...but how you go about it will depend on what program you choose to get into modeling with. 
Whichever one you've chosen there will probably be someone here who can talk you through it.   :)