I don't mind getting the ball rolling.
1) I like it a lot, i think it adds a lot to the immersion factor I have only tried it with the GPX and i know that rumble is not well implemented on all controllers. Serious riders will want more information from the rumble, casual players will enjoy the fact that rumble has finally been implemented.
2) I have done quite a few hours and i think the problem is that useful info which i am sure is there is masked by the 'Global' nature of the vertical vibration. Even in this first release it is more 'believable' than my experiences with friends console driving games rumble effects.
3) Very low/low filter, high vel sensitivity, low gear period, medium gear amplitude. i have not used 'crash' but i will give it a go.
4) It would be interesting to add options for different parameters to be fed to the rumble. Sliding is probably the most useful as it is not represented well either audibly or visually .
1) I like it a lot, i think it adds a lot to the immersion factor I have only tried it with the GPX and i know that rumble is not well implemented on all controllers. Serious riders will want more information from the rumble, casual players will enjoy the fact that rumble has finally been implemented.
2) I have done quite a few hours and i think the problem is that useful info which i am sure is there is masked by the 'Global' nature of the vertical vibration. Even in this first release it is more 'believable' than my experiences with friends console driving games rumble effects.
3) Very low/low filter, high vel sensitivity, low gear period, medium gear amplitude. i have not used 'crash' but i will give it a go.
4) It would be interesting to add options for different parameters to be fed to the rumble. Sliding is probably the most useful as it is not represented well either audibly or visually .