Quote from: Hawk_UK on February 22, 2015, 01:02:20 PMQuote from: h106frp on February 22, 2015, 12:48:58 PM
Very professional looking app. you have created, very slick looking interface and a much needed mod tool.
Be nice to have something similar for bike geometry and physics as this seems as mysterious as the sounds and i do wonder if some of the in-sim handling issues are down to the models rather than the engine. I have seen a few of the on-bike shots that seem to suggest very strange front end arrangements.
+1
Totally agree with you on your conclusion.
Hawk.
PS: I presume you mean "Model" as in geometry model? And "Engine" as in the core programme physics engine?
Yes, those were what i meant to describe. It would be nice at the simplest level if the bike could be read in as the sim-engine does and display the geometry, centers of mass, thrust lines, suspension travels etc so that you could be sure they all at least make sense to the modeller. If we compare to real life, for a race bike these are all items that are finely adjusted to ensure the bike works as intended. I was really wondering what small errors in rake/trail angles or suspension mounting point angles might cause for the bike in the sim - i was just guessing the outcome gets worse 'in-sim' as the GPB physics model becomes more highly honed and sensitive to these values..