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March 28, 2024, 08:44:15 PM

News:

GP Bikes beta21c available! :)


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Messages - h106frp

1876
Off Topic / Re: RIDE - Gameplay
February 15, 2015, 11:36:17 PM
Things are starting to remind me of the last time the games industry went down the pan (i am from home computer generation 1), after the boom of the bbc micro/spectrum/vic20/amiga came a lot of early console stuff and people soon got bored of the game play. All that seemed left were repetitive copies of sonic and mortal combat with a few rare highlight i will admit :).

Bit of a gap till the early 386's became affordable and small developers, especially shareware titles started with some new ideas wolfenstein/doom/xwing for new 3d shooters and early decent flight/driving sims. Also a huge variety of adventure/platformers/strategy that drew in a larger audience. New technology evolved (486/pentium) and programmers built on this to establish early classics like quake, C&C, syndicate, monkey island, prince of persia etc.

Then we get PS1 owners wanting to play PC games and the shift to consoles from the PS2 onwards, money to be made and everyone leaps on the bandwagon. But we just do not seem to move forward anymore and seem to be back to dull repetitions of old game models. Small developers lack a real platform for their work, i know Steam and MS have tried so they must see the problem but nothing as independent as the old shareware model and im not sure this would work with today's 'everything for free' download attitude.

Maybe we will go full circle and a cooling market will let some innovation take hold again and we will see some new ideas and quality software emerge again.

I think its notable that the new Elite:Dangerous game had to find a way to avoid publishing houses in order to build the quality game they wanted, finished to a standard they found acceptable without being forced into shortcuts in development or premature game release as they had been previously. By all accounts it is the game players wanted but publishers just do not understand.

Rant over..  :)

1877
Off Topic / Re: Pimping up your controller..
February 15, 2015, 09:04:16 PM
Quote from: girlracerTracey on February 15, 2015, 08:53:07 PM
Quote from: doubledragoncc on February 15, 2015, 08:15:32 PM
Great work grT, you should go into business!!! People pay big bucks to have modded controllers these days.

As for over indulgent, I will be offering my systems with options for woteva parts you want to use, its all about ow much you want to spend and I would like to do manufacturer models, which will be a must as I just got back from the bike show and all major manufacturers PR and marketing execs for UK were interested in using them for shows, so with luck things are looking up.

Seriously though grT you would be surprised on the response I think if you advertized you can do such PIMPin work for others?

Keep up the great designs, wots next?

DD

Thanks DD. This is not in your league DD but I just did my first home-brew copy of a Scuf controller. With rear mounted buttons and paddles etc. I did it carefully as I am not that experienced with soldering and it worked o.k. first time. I cannot believe how much Scuf controllers charge for a paint job and a bit of soldering, gluing, drilling and installation of a couple of paddles. If you have the basic tools and equipment it is surprisingly straightforward to do the work..it really is.

Compared to what you are doing though DD this really is "child's-play".

Continued respect DD.

grT  ;)

Love the custom work, are they vinyl prints?

The reason you can charge for work is that your abilities place you outside of the 99% of people who typically struggle with 'flat pack' furniture. You can do it to a competent level, they either can't or won't so they have to pay someone who can if they want it :) Big market for real 'custom' stuff in the console market, just need to know the trends that the 'hip' kids are following. :)
1878
Off Topic / Re: RIDE - Gameplay
February 15, 2015, 08:55:59 PM
I'm guessing it may as well have an auto-rider, just sit back and watch the visuals go past, maybe its a 'gaming sim' where you can pretend to be playing a computer game while you are actually off doing something else.

I think this just demonstrates where gaming is at the moment in the wider sense, small developers used to be proud of their gameplay and product longevity, now it just seems that they are just interested in franchises and selling add-ons, i guess its no-mods and purchase for cash bikes/leathers/tracks...

Why wont they just finish at least one of these to a decent level cant take much more effort to add at least original SBK handling, you can always dumb it down in the options if that's your thing. I avoid the term physics because even without modeled physics you can have bikes that at least 'feel' realistic.

1879
Tracks / Re: [GPBikes][WIP] Ulster GP
February 15, 2015, 08:36:19 PM
OK, I was not sure if you redrew all the artwork to suit GP500. How does JP manage to produce all that on his own? Dundrod and IOM need such a vast amount of textures - Does he draw it all freehand ? must take ages to do.
1880
Tracks / Re: Oliver's Mount
February 15, 2015, 08:29:24 PM
Few attempts to install but now up and running - cool service - excellent video


Thanks for the tip  8)
1881
General Discussion / Re: Picture Demands !
February 15, 2015, 06:34:16 PM
Really nice article with lots of pics here;
http://www.cycleworld.com/2012/08/14/mv-agusta-3-it-is-what-it-was/

Its an exact replica but should be good for reference. Watched some YouTubes of the bike revving - wow is it loud!
1882
Tracks / Re: [GPBikes][WIP] Ulster GP
February 15, 2015, 06:13:49 PM
Just looking in my folders, the GP500 track is credited to Grooveski and the folder contains all the artwork to finish the track quite quickly. Maybe he would give permission for use of the artwork to finish this version to a reasonable level. I find the giant spectators and huge geometric blobs in the landscape tend to spoil the sense of immersion a bit   ;)
1883
From whats on the web the Intel HD may only support a subset of the full OpenGl language extensions - does anyone have this processor fully working with GPB?
1884
General Discussion / Re: Picture Demands !
February 15, 2015, 04:33:48 PM
Unfortunately its not, quick google found a link on pinterest :)
1885
Off Topic / Re: RIDE - Gameplay
February 15, 2015, 04:31:46 PM
As long as they do not try to sell it as 'a real riding experience' or 'challenging simulation' or whatever other guff they come out with. Fed up with being sold a load of hype  only to load it up and find its pretty but dull.
1886
General Discussion / Re: Picture Demands !
February 15, 2015, 04:24:57 PM


12,500 RPM Redline from 500cc triple. 1970 MV Augusta Works GP bike. :) :)
1887
That's a weird perspective in the screen shot above, just does not seem right to be able to look down the fork tubes from that angle  ???
1888
Tracks / Re: Oliver's Mount
February 15, 2015, 01:00:27 PM
Cant see from my region  :( really must get around to 'sorting' this issue  ::)
1889
Tracks / Re: [GPBikes][WIP] Ulster GP
February 15, 2015, 12:36:00 PM
Hope they continue with this, its excellent in GP500 with all the graphics sorted :)

Hope there are no issues with this being a port from an existing track  (reading between the lines)
1890
Hmm... specs say it should be good for opengl4, silly question but you are on the right camera view and not helmet or some other. Otherwise its tinkering with the driver options i'm afraid. If this is a desktop machine consider even a cheap discrete video card for gaming, it will blitz the on-board graphics and free up resources.

A read around suggests that 3rd party (motherboard maker version) drivers can cause issues and its best to use the chip specific ones from intels website :-\