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April 25, 2024, 12:46:30 PM

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Messages - h106frp

1936
Tracks / Re: Public Road map ?
February 01, 2015, 08:02:23 PM
GPL Track link..
http://srmz.net/index.php?showtopic=9846

Got to sign up to download though :(
1937
Custom hardware / Hall effect pots
February 01, 2015, 04:43:19 PM
These look useful, long life with much improved relaibilty and works just like a normal pot. Added bonus is a range of swept angles 35 to 360 continuous so no need for any gearing to maintain resolution. Definite upgrade item if the rest of my rig works out. Tad pricey though £10 to £15 for one offs :(
http://uk.farnell.com/bi-technologies-tt-electronics/6127v1a90l-5/sensor-hall-0-2v-20v-to-10v-pin/dp/2319673
1938
Tracks / Re: Public Road map ?
February 01, 2015, 03:47:55 PM
Hello DD,
This might be a nice one for practicing, second footbridge i think
http://www.geograph.org.uk/more.php?id=1951675
Big image in link 4200*2800...



Found this, graphics could be sharpened up a bit and some of the fine details are a bit questionable (think this may have been done to give track edge limits) compared to the real life video but does give a bit of a feel for how all the greenery fits in;
https://www.youtube.com/v/CH_x2ae6StM
1939
Tracks / Re: Public Road map ?
February 01, 2015, 02:38:32 PM
Cant believe the tower has its own web entry, the road view seems to be the one with the satellite dishes in view
http://tx.mb21.co.uk/gallery/gallerypage.php?txid=809&pageid=638


Cafe seems to have had a facelift at some point recently
1940
Tracks / Re: Public Road map ?
February 01, 2015, 10:27:47 AM
Seems we have all the ingredients available to make this work  :)

I have only been back in the GPB fold a little while, but one opinion i have formed is that GPB needs a stand out track both to engage the community and developer. It is probably hard for a developer with limited resource to commit to track work, it is time consuming generating quality graphic content and the network issues are probably higher on the list of technical issues requiring attention.

The engine has however been endowed by Piboso with many modern graphic features to make the environment truly immersive and i am sure that Piboso would like to see them exploited, if you put time and effort into developing software you really need the reward of seeing them used to maintain your enthusiasm to push forward with a project. At the end of the day, the purpose of a sim is to suspend the belief you are in an artificial environment, to achieve this you need a sim world that is believable in its level of detail.

The GPB community seems the most engaged of any in Pibosos projects (if forums postings are a guide) and i am sure many of us have been waiting for years for a really great bike sim - this is it, last chance saloon, the big commercial publishing houses just don get it and never will - we want a challenging quality simulation, not just another crappy game!
1941
Tracks / Re: Public Road map ?
February 01, 2015, 09:15:52 AM
Curious as to what time of year you are aiming for?, might be nice to have a spring or autumn for a change from the 'perfect summer' depicted in most tracks. Watching through a few vids, what strikes me about this track is how the scenic cues make it very quick to remember the course. Some the more prominent tree and hedge/fence line  features seem almost as important as the structures and the ones around the first footbridge and descent toward start/finish already stand out.

I also noted as you suggested earlier that it has a large variety of road surfaces and some have quite abrupt changes in texture. I hope you can also capture the feel of the various different changes in slope and altitude of the track, it seems to be an area JP has concentrated on in his new IOM.

This course seems a good candidate to exercise the GPB engine and could look really stunning (in an immersive way, not just flashy), its not too long, but full on interest, and would be a good test of whether the community could eventually come together to complete a project as large as IOM with the desired level of detail.

If anyone has easy access to the track, i'm sure it would help to have good quality high res images, especially proper elevations (square on front side) and notes on the textures for the prominent structures and features around the track.

edit....
Just tried one of the popular mod tracks and it struck me that it still feels very 1990's gp500, riding through a 'channel' with prominent polygon landscape very immediate in the view, if this track could break the mold and create an environment as immersive as the physics side of the sim is intended to be it would be sheer joy to witness.

Please Grooveski, let you talent run wild on this one and tap the potential of some of this modern graphics hardware that we have available.
1942
Tracks / Re: Public Road map ?
February 01, 2015, 12:15:57 AM
This is a clip of a slow ride around the course with reasonable resolution, chance to actually see all the interesting feature that can be added - this track is going to need a lot of trees, hedges and fences! Circuit footage start around 3min30sec.
https://www.youtube.com/v/wDhTnPQs8E8
1943
General Discussion / Re: Graphics 2015 standarts
January 30, 2015, 07:39:42 PM
Do ati graphics card still suffer from poor performance with opengl?
1944
I think someone with MaX talent might just be able to do something with all the open code should be available form educational sources..... ;)
1945
Bikes / Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
January 29, 2015, 10:34:32 PM
Had my fill of laptops - nightmare to fix, went back to a modern compact desktop - much better, the little tablet fills the mobile gap.
1946
Tracks / Re: Isle Of Man
January 29, 2015, 08:11:13 PM
Quote from: Grooveski on January 29, 2015, 07:23:53 PM

His models are beautiful, it was a privilage to work on Dundrod



Hello Grooveski,
Just wanted to say thanks for Dundrod, recently rediscovering my old GP500 would work on win7 64 bit, installing some of the old mods and your adaption of Dundrod reminded me how much fun bike sims could be, this was all after the bitter disappointment of SBK generations >:(.

Hunting around i found that GPB had continued to evolve from the Alpha i had tried many years ago, enjoyed the demo and stumped up for a license :)

It would be really nice if some of the talent from the store found a new home here, the engine is reaching a stable condition and the core engine seems to offer the features that the GP500 community were chasing after. The big bonus is the active involvement of the developer that allows the sim to be tweaked toward (hopefully) perfection.
1947
Tracks / Re: Isle Of Man
January 29, 2015, 01:28:33 PM
Problem with GP500 is that it nobody could do anything with source code to sort any of the long standing issues with the engine. Looked in on the store the other day and no one has posted  there for a year.
Could the GP500 engine even process a model this size?
1948
Tracks / Re: Isle Of Man
January 29, 2015, 10:37:56 AM
Quote from: doubledragoncc on January 29, 2015, 09:46:44 AM
You forgot to mention lens flares and flowerbeds H!!!

DD

Can you imagine how much weeding you would have to do on a 60km long flower border. Maybe we should add an 'easter egg' DD country garden section to each track. Sorry for taking the mick a bit but your ' rant of the week' really tickled me - brilliant post.

Oddly when i was working in Singapore they did go to the trouble of fully planted and well maintained garden sections down both sides and the central reservation, hundred of miles of weeding and mowing - i get fed up just doing the back garden.

1949
Tracks / Re: Public Road map ?
January 29, 2015, 08:23:20 AM
Brilliant, will you be exploring any of the advanced graphic options as discussed in the other thread with this track? It would to be a good candidate for higher detail with the hedges, trees, fences etc etc all being so close to the trackside. With most  tracks the areas immediate to the track edge are normally devoid of anything that would be worth detailing.

Maybe even find some space for a small flower border lit with some lens flare ;) and casting real time shadows - you need to have followed the other thread for this one  ;D lol.
1950
Tracks / Re: Isle Of Man
January 29, 2015, 08:11:25 AM
The comments on bumps were for JP's latest full length demo progress report, having watched the TV coverage it is 'bumpy' though, they had some good high speed camera footage of the bikes landing after getting airborne over small crests and bottoming in small dips with the suspension having to travel till the front fender hits the bodywork to soak it up and keep the bike settled, all at 150mph+. 

These are in the main British style country B roads, i think anyone who has ridden them with a bit of enthusiasm knows how uneven, bumpy and bendy  they are, most were originally laid at the turn of the century when vehicles were struggling to get to 40mph. Before the UK obsession with ca$h cameras it was scratching even on a well set up small capacity race rep with good handling.