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Messages - Eagle

31
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 05:54:19 PM
Thanks a lot!
32
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 05:45:06 PM
Quote from: CapeDoctor on July 12, 2016, 05:26:41 PMthis bike definitely has the potential to be a lot of fun, especially for racing - just need to iron out that issue of whatever is causing the front end to drop away quite often, when it really shouldn't...  ;D
Physics will surely be changed with the probable arrival of the new model. When it is possible this issue won't exist anymore, others could as well show up. It's yet to be seen.

I personally find this bike pretty fun, notably because of it's high revving characteristic, but I am definitely looking forward the 400 and 750, which are way more enjoyable as track bikes.
33
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 04:53:39 PM
Taking notes. Thanks for your help, H.
34
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 03:32:29 PM
Oh god, kill me. I'm so bad at this. Optimization work will be the worst part so much I am using turbosmooth without thinking!
35
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 01:42:58 PM
QuoteDual chain was a bug in the original cbr model
Ok. Thanks for the information. Odd bug though.

Trying my best once again. I wonder how far I will go this time.
36
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 10:25:47 AM
I don't get it about the dual chain thing. No duplicate in both gfx and geom. Could it be a superfluous mesh in the model ?
37
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 08:07:17 AM
Revision 5 is up. See attachment for acknowledging changes.
38
General Discussion / Discord Server
July 12, 2016, 06:35:01 AM
Hello! I have set up an unofficial Discord server yesterday, which scope encapsulates multiple subjects relating to PiBoSo's simulators. It is meant to regroup convivially and efficiently the community in real-time as well as alleviating the forum of some probably unneeded chit-chat.

Channels:
    Textual:
        - casual
        - piboso-world
        - modding-bikes
        - modding-cars
        - modding-maps
        - modding-code

    Vocal:
        - casual
        - modding-bikes
        - modding-cars
        - modding-maps
        - modding-code

Roles/ranks:
    - Administrator (total control)
    - Moderator (can assign/revoke roles, manage messages and users)
    - 3D Artist (modder's specificity or recognized as such)
    - 2D Artist
    - Audio Artist
    - Programmer
    - Modder (anyone that has shown and/or released mods)
    - Champion (might add more for specific championships/categories)
    - Member (registered forum user)
    - @everyone (mainly guests, anonymous or users not yet given Member role)

Additional information:
    - Possibility to upload files (8MB per file) and integrate links from Member and upward.
    - Only Modders and upward can access modding channels, as those are working places; Champions being an exception (read access to textual channels only).
        Note: I thought adding a common goal to the players would install a certain concurrency between them, thus theoretically more fun as well as expanding life of the actual game.
    - News and announcements can be posted in #piboso-world.
    - Modders and upward can use the '@everyone' target on certain events (mods, builds releases and administrative announcements).
    - For those who already have roles here that do exist in the server, they will get them assigned (if wanted) as soon as possible.

Some things are susceptible to change depending on needs and demands.
Enter Server

Thanks for reading.

Note for PiBoSo: As I mentioned through private messages, you have full rights on the server and ownership can be handed over at any moment, PiBoSo. It is not much work (if any) once set, really.
39
Bikes / Re: CBR250r mod -- ZXR250R
July 12, 2016, 05:29:00 AM
Wow, this sure is a detailed documentation! Thanks for the links. Too bad they were printed colorless, these side views seemed clean.
40
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 08:21:48 PM
I do have a kind of model sheet for the 400 from my previous researches, but the proportions aren't consistent and some details missing. Didn't find much.
41
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 08:03:46 PM
QuoteNo, i mean drawings or pictures of the bike that you can load up as background images in the 3D app.
That's justly what I meant by references.
QuoteFactory workshop manuals a great for a lot of info and pictures too. Many can be found online in forums from fans of the bikes.
References I have seen from there are pretty low detailed. The information about the bike is useful, though.
QuoteModel kit instructions are another good one  ;)
Model kit as in the reduced replica meant to be collected ?
Quotehttp://www.the-blueprints.com/blueprints/motorcycles/kawasaki/
Hey, pretty cool site! The only thing I found that looks like it is low-res, though.
https://www.the-blueprints.com/blueprints/motorcycles/kawasaki/24815/view/kawasaki_ninja/
42
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 05:32:34 PM
QuoteGood multiple view images; front, top and side as a minimum are the requirement  :)
If you mean some view specific references, it is pretty difficult to find decent well sized refs for these bikes. I am not even sure I would be able to start modeling even with good references.
43
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 05:06:15 PM
QuoteI thought you already had a model integrated into the game and i am sure i have seen you previously post screenshots
I did post screenshots in an older thread, but it showcased work-in-progress meshes in 3DSMax. Projects that have been scrapped due to bad technique/methodology. I am still struggling on how I could begin to model it!
44
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 04:56:03 PM
Sorry for the late reply. I am actually re-uploading the folder with the 'latest' version. It seems I got a bit confused with my local build when uploading. Once it is done, I might dig into few things noticed while testing. Sorry again.

Edit: should be up now.
45
Bikes / Re: CBR250r mod -- ZXR250R
July 11, 2016, 03:32:44 PM
Hopefully it clears out doubts.

Trying other things. I probably mixed versions somehow.