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April 20, 2024, 12:05:43 PM

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GP Bikes beta21c available! :)


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Messages - oppolo

31
Documentation / Re: Dedicated server
January 16, 2017, 08:11:36 PM
thanks
I meant how to open a dedi server with only sprint car 360 allowed?

PS: in the first post it would be better add this http://forum.kartracing-pro.com/index.php?topic=8.msg25631#msg25631
32
Documentation / Re: Dedicated server
January 16, 2017, 06:46:43 PM
how can I choose only 1 or 2 cars under a category?
33
Tracks / Re: Track Betas: includes deformation
January 16, 2017, 03:21:16 PM
thanks
34
Paints / no skins for wingless sprint cars?
January 16, 2017, 12:41:53 PM
I like them so much, they lift the LF as in real life, well done Piboso
35
Tracks / Re: Track Betas: includes deformation
January 16, 2017, 12:39:40 PM
Quote from: harmy34 on January 16, 2017, 10:09:09 AM
really want to try these, but it just takes me to filedropper homepage?
also me
36
Bug Reports / Re: wing sliding settings
January 16, 2017, 12:21:34 PM
Quote from: PiBoSo on January 16, 2017, 10:24:28 AM
Exactly, the graphics movement is inverted.
thanks for quick reply, so the bind is right but the movement not, ok, waiting for the fix

Quote from: BOBR6 84 on January 16, 2017, 10:00:19 AM
How often during a lap do you move the wing? Or do you move it slightly more as the track evolves and tyres wear?

in real life they match the track condition.
I started making laps with these cars only few days ago and only yesterday I began to save the track surface so I don't know yet how track surface changes the behaviour of the car

37
Bug Reports / Re: wing sliding settings
January 16, 2017, 10:22:20 AM
before writing I read how these cars work
http://www.world-sprintcar-guide.com/sprint-car-wings.html
--------------------------------------------------------------------
Setup

The wing can be used to alter a car's handling characteristics. If a car is too tight or is understeering, the wing can be moved forward to increase the weight on the front of the car and decrease the weight on the rear. If a car is too loose or is oversteering the wing should be moved backwards to increase the weight on the rear.ow these cars work
------------------------------------------------------
my feel is that the behaviour is the contrary, and because of the inverted bind in the "assign controls menu" I could suspect that the grafical movements of the wing is inverted respect to the physic., but only Piboso can tell us the truth.
Anyway I repeat, I feel that the front track is more loosing when the wing is totally in front and viceversa, how is your feeling?
38
Bug Reports / Re: wing sliding settings
January 16, 2017, 01:04:01 AM
could you check also the physic? I'm not sure but I seem front track has more grip with wing to the rear, and viceversa, a your check would be appreciate. thanks for attention
39
Bug Reports / wing sliding settings
January 15, 2017, 10:31:06 PM
it is wrong, backward is front and front is rear..hope you understand ;D
40
Suggestions and wishlist / sprintcars' instruments
January 14, 2017, 10:51:24 PM
would it be possible to have better grafic  quality for instruments, they don't match with all others things around, they are out of date, so few polys
http://i195.photobucket.com/albums/z226/kirkkonummi/core_2017_01_15_00_43_19_491_zpsfg8qmrta.jpg
41
Suggestions and wishlist / skins
January 13, 2017, 09:27:47 PM
would it be possible the game remember the last skin I choosed per car?
42
Bug Reports / Re: Steering ratio = steering lock
January 12, 2017, 06:35:42 PM
Quote from: PiBoSo on January 12, 2017, 06:05:22 PM
In a car with rack and pinion steering the stops are on the rack and the ratio is set changing the pinion.
Hence the wheels lock is constant and the steering wheel rotation changes instead.


oh yes, sorry, you are right, thanks for explanation
43
Bug Reports / Re: Steering ratio = steering lock
January 11, 2017, 12:07:13 PM
I just tried with formula 2000, yes you are right, it's wrong
44
General Discussion / Re: World Racing Series beta10b
December 12, 2016, 05:51:27 PM
Quote from: PiBoSo on December 11, 2016, 08:49:58 PM
Quote from: oppolo on December 11, 2016, 08:21:09 PM
I have still FPS drop at around 45 at holjes, and this is unacceptable for my configuration (win10 gtx980) with a game in dx8.1, is all ok for you?

The simulator is actually OpenGL-based, and uses features equivalent to DX9.
On the VR test PC ( I5-4590, GTX970, Windows 8.1 ) it runs between 90 and 140fps. All settings maxed. Resolution: 1920x1080. No antialiasing.

with antialiasing off Holjes runs smooth but obviously it is not a good looking

by the way...is there a way for having mirrors with better grafic?

45
General Discussion / Re: World Racing Series beta10b
December 11, 2016, 08:21:09 PM
Quote from: PiBoSo on December 09, 2016, 01:11:25 AM


fix: possibility to set the same gearbox input to sequential lever, paddle and H-pattern controls



that's great, thank you

I have still FPS drop at around 45 at holjes, and this is unacceptable for my configuration (win10 gtx980) with a game in dx8.1, is all ok for you?