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August 13, 2022, 07:11:27 PM

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2
General Discussion / Re: So, what's next?
Last post by Myst1cPrun3 - Today at 06:52:42 PM
what
4
General Discussion / Re: So, what's next?
Last post by morvio100 - Today at 10:59:32 AM
TBH...Newbie...but you have to give (THE Great White Haired One = Piboso)...credit where it is due...tbh a marvelous achievement for 1 person..is GPbikes...I would be imagine the difficulty he faces is simply this....the base code for the likes of gp is I would imagine is like the blonde haired baby of (THE Great White Haired One = Piboso)'s = must be very of wary and careful of who he chooses to share this code with in order to speed dev speeds..caveat the ommision of letting modders to add configurable ai and offline tourney creators ..I  believe was a mistake....why because the online is... from what I have read... is a long long way from perfect and the netcode is seriously funky...caveat the engine graphically is ok ...some modern tweaks such as diffused lighting (no night tracks !!!...uuhhmm sad emoji...)...rain and dynamic track conditions ...serious impact on fps..and so on)...but all in all ...it is unfortunate for modders...as in the time issue of theses additions..but I guess (THE Great White Haired One = Piboso) is doing his best...but lets be clear mucho respecto must be given to all those incredible modders ...who have give this (primarily gpbikes) and other piboso sims life and longevity ...but honestly the ommision of ai or (letting modders have a go at it) will cause quite a few potential modders and players stay away...but lets give credit to the (THE Great White Haired One = Piboso)...is he interactive and helpful/accessible to the community = the answer is simple ..yes he is...
5
Would it be possible to add an option where you can select which engine.scl to use under a specific camera?
Something like this:
Camera0
{
Name =
Pos =
sfx = engine.scl/engine_onboard.scl
}
6
General Discussion / Re: Open source Engine sound s...
Last post by ViPower - Today at 08:17:20 AM
I don't understand anything about it, but very interesting channel!
7
General Discussion / Re: Daily development reprise
Last post by PiBoSo - Today at 08:01:57 AM
day off


8
General Discussion / Re: Daily development reprise
Last post by PiBoSo - August 11, 2022, 09:39:51 PM
* MXB: more work to fix the crash on berms


9
Support / Controller Issue: Fanatec DD1 ...
Last post by ViPower - August 11, 2022, 07:04:25 PM
Hi,

I used to ride with T300RS + Fanatec Clubsport pedals.
Now I have changed my simracing gear and am using Fanatec DD1 + Heusinkveld HE pedals.

When I try to calibrate my stuff only wheel OR pedals work properly.

When the pedals work well, the steering becomes digital (100% left or 100% right)
Otherwise, when the wheel is working well, the pedals only know 0 or 100% throttle and 0 or 100% brake.

Do you know the problem and is there a solution for it?

Greetings

ViPower
10
General Discussion / Re: Daily development reprise
Last post by PiBoSo - August 11, 2022, 08:48:58 AM
* MXB: fixed the dedicated server tracks loop

* MXB: started work to fix the crash on berms


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