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January 27, 2026, 04:44:03 PM

News:

World Racing Series beta14 available! :)


Recent posts

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31
Bug Reports / Bike Mismatch
Last post by mdlp - March 08, 2025, 12:52:23 PM
I don't think I did anything stupid, but it appears that the Steam and demo versions' bikes.pkz don't match.
32
Support / 1P view, cockpit and needle is...
Last post by andrea.fiorelli - February 06, 2025, 08:28:55 AM
Hi guys, I've a problem with rpmneedle on 1P view.

I've exported with Blender
chassis
---w_dash
---rpm_needle
[...]

On export script for fbx2edf
chassis
fsusp
[...]
(no rpm_needle)

on gfx.cfg
[...]
   gauges
   {
      scene = 0 (it is on chassis)
      rpm_analog
      {
         enable = 1
              needle = rpm_needle
         axis = x-
         step0value = 0
         step0angle = 0
         step1value = 14000
         step1angle = 220
      }
[...]

Now I've this problem, my needle rotates on the x axis, perpendicular to the ground, and not in line with the rev counter

I tried on Blender and it runs "parallel" to the rev counter while in the 1P view perpendicular to the ground,
where is the mistake? Any suggestions?

Thanks all
33
General Discussion / Re: Is h106frp still about or ...
Last post by doubledragoncc - February 04, 2025, 04:09:31 PM
Quote from: Chris_Beeves on November 24, 2024, 03:20:06 PMHey DD!

He is not active in gpb. I have talked to him though, in discord if I remember correctly.

Interesting project!

Thanks for the info Chris. For some reason I cant get on discord I think my account got hacked!!!

DD
34
General Discussion / Problem with 1P visual
Last post by mcgrath - February 04, 2025, 10:12:56 AM
Hello, i've created a new bike in MX BIKES and GPBIKES, and i need some information about the 1p view, i don't know how i can creat the 1p visual, can you help me, please?
35
General Discussion / Re: GP Bikes beta21c
Last post by mcgrath - February 04, 2025, 10:10:04 AM
Hello, i've created a new bike and i need some information about the 1p view, i don't know how i can creat the 1p visual, can you help me, please?
36
Virtual Reality / Re: Time For Piboso To Step Up...
Last post by doubledragoncc - January 20, 2025, 09:32:56 AM
AH ASW Off thanks Chris

DD
37
Virtual Reality / Re: Time For Piboso To Step Up...
Last post by Chris_Beeves - January 19, 2025, 10:18:23 PM
Nice!!
Good to hear you got it running. There are some tweaks than can be made to make it run a bit better. And turning off the damn ASW (asynchronous space warp) permanently.
38
Virtual Reality / Re: Time For Piboso To Step Up...
Last post by doubledragoncc - January 16, 2025, 10:29:14 PM
WOOHOO!!! Thanks guys it worked. It took little bits of info from you both and I thank you so much.

mdlp......I have to say sorry, I called you mdlf in the video...........I am so bad with names but will make sure I put it in discription of the video to correct it.


Hope this helps others. Thanks guys

DD
39
Virtual Reality / Re: Time For Piboso To Step Up...
Last post by doubledragoncc - January 16, 2025, 11:27:38 AM
QUest Link got it will have a look

Thanks guys

DD
40
Virtual Reality / Re: Time For Piboso To Step Up...
Last post by doubledragoncc - January 16, 2025, 11:26:51 AM
Ah openvr not openxr ok thanks m8

DD
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