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September 01, 2025, 06:09:21 AM

News:

World Racing Series beta14 available! :)


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51
General Discussion / Re: Pannoniaring
Last post by Xherdani - November 03, 2024, 06:22:10 PM
Quote from: Docfumi on August 29, 2020, 04:14:46 AMCHEERS  ;)

https://www.dropbox.com/s/hsjyzl1g35ay3fq/PannoniaRing.rar?dl=0

The "map" file is damaged.... anyone here has a working version of it?
52
Virtual Reality / Re: GPBikes and Pimax headset
Last post by doubledragoncc - November 03, 2024, 08:46:56 AM
As GPBikes is on Steam I wonder if the launch code I use for MotoGP24 with Quest 3 might work, I know its a strange thing to try but who knows, worst that can happen is it dont work lol.

In properties Launch option try  -vrmode openvr

I dont have a Pimax, but its worth a try.

DD
53
Virtual Reality / Re: GPBikes and Pimax headset
Last post by chris38416 - November 02, 2024, 10:55:17 PM
Hello guys,
I have a Pimax Crystal Light. VR is working great with FS2020, AMS2, LFS, ACC, etc... But not with GP Bikes.
When I run it with SteamVR, I have nothing in the VR, just the normal screen.
Is it working with your Crystal Light?
I have a RTX 4080 Super.
I tried with SteamVR and OpenXR, with option -vr, -vrs, but still nothing in the VR.
I'm out of idea. Does anyone succeed?
Thank you all.
54
General Discussion / Re: The future of PiBoSo and G...
Last post by matty0l215 - October 27, 2024, 03:58:35 PM
There is a lot more activity on the Discord server.

And there is an update coming (not sure when though) which should help modders get more stability out of the bikes.
55
General Discussion / The future of PiBoSo and GPbik...
Last post by Yohji - October 27, 2024, 05:56:46 AM
Hello everyone, it's been a while.

I haven't been online, but I've been running solo from time to time.

Now, what I want to talk about this time is the update for this game. The last update was in January of this year. And it's been 12 years since the release of the first BETA, BETA1. I believe there have been discussions in this forum about when the game will finally be completed and its target release date, but I don't recall ever seeing a clear answer.

There's also TDR, which was released as if to compete with it (I've played it as well, but, like RIDE, I didn't get the feeling of actually riding a motorcycle, and I couldn't get into it).

And now, RIDE has already released its fifth version. But, of course, that's a big developer, whereas PiBoSo is more like a privateer. I understand that.

However, I also feel like this community has lost some of its energy. Many other users may have left as well. Is there more activity on Discord?

One of the key improvements I'm hoping for in this game is the correction of the strange behavior caused by elevation changes. This also appears in corners with strong banking.

Fixing this would allow us to enjoy a wider variety of tracks. I want to be able to run through sections like the Corkscrew and Eau Rouge smoothly.

What do you all think?

This message was written with the help of ChatGPT. It's amazing how convenient things have become these days.
56
Plugins / Discrepancy Between _fTime and...
Last post by gaga_dreher - October 14, 2024, 07:39:11 AM
I'm trying to understand if it's correct to say that _fTime isn't always the same as m_iLapTime. My understanding is that _fTime represents the cumulative time on the track, and since m_fTrackPos resets at the start of each new lap, it seems logical that _fTime should match m_iLapTime at the beginning and end of a lap. However, this doesn't always appear to be the case.

Could this issue be related to what @HornetMaX was investigating in these threads?

https://forum.piboso.com/index.php?topic=969.msg10686#msg10686
https://forum.piboso.com/index.php?topic=1769.msg61386#msg61386

I'm looking for a function similar to RunTelemetry() that can be called live, ideally at a rate like 10 Hz, to accurately reflect the lap time displayed in the game at the end of each lap. Does such a function exist, or is there a way to implement this?
57
Custom hardware / Re: Motion rig project
Last post by Chris_Beeves - September 27, 2024, 06:37:15 AM
Since last time the whole steering system has been revised. Much stronger!

Now also the actuators are being upgraded to eRacingLabs RS MEGA+. In the mounting and adapting process right now:

You cannot see attachments on this board.

58
Plugins / Re: Output plugins
Last post by Chris_Beeves - September 19, 2024, 12:28:40 PM
int m_aiWheelMaterial[2];          /* material index. 0 = not in contact */

That will give you data on what material each wheel is touching.

0 airborne
1 asphalt
2 asphalt b
3 asphalt c
4 concrete
5 grass
6 sand
7 kerb
8 soil
9 painted asphalt
10 astroturf
59
Plugins / Re: Output plugins
Last post by gaga_dreher - September 17, 2024, 12:11:04 PM
Is there a way to output when the motorcycle is out of the track? Or somehow know by an output value if the tires are not on asphalt/concrete?
60
Virtual Reality / Re: Quest 3 and virtual deskto...
Last post by doubledragoncc - August 26, 2024, 08:01:05 AM
One thing I noted when using the quest3 and trying to use UEVR with Ride 4 and 5 it had the same sort of issue as GPBikes had that moving the head warped the picture but was not as extream??? In the G2 no warping so something is going on in Virtual Desktop and it is NOT only GPB as with the link cable it is fine. I will look at it more.

So far I prefer my G2 and am not a happy bunny with the Q3 in virtual desktop.

Even with the link cable I can not do MotoGP24 in VR with UEVR on quest3. There is defo something in the runtimes and whateva lol.

DD
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