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April 28, 2026, 05:13:18 PM

News:

World Racing Series beta14 available! :)


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71
Plugins / Discrepancy Between _fTime and...
Last post by gaga_dreher - October 14, 2024, 07:39:11 AM
I'm trying to understand if it's correct to say that _fTime isn't always the same as m_iLapTime. My understanding is that _fTime represents the cumulative time on the track, and since m_fTrackPos resets at the start of each new lap, it seems logical that _fTime should match m_iLapTime at the beginning and end of a lap. However, this doesn't always appear to be the case.

Could this issue be related to what @HornetMaX was investigating in these threads?

https://forum.piboso.com/index.php?topic=969.msg10686#msg10686
https://forum.piboso.com/index.php?topic=1769.msg61386#msg61386

I'm looking for a function similar to RunTelemetry() that can be called live, ideally at a rate like 10 Hz, to accurately reflect the lap time displayed in the game at the end of each lap. Does such a function exist, or is there a way to implement this?
72
Custom hardware / Re: Motion rig project
Last post by Chris_Beeves - September 27, 2024, 06:37:15 AM
Since last time the whole steering system has been revised. Much stronger!

Now also the actuators are being upgraded to eRacingLabs RS MEGA+. In the mounting and adapting process right now:

You cannot see attachments on this board.

73
Plugins / Re: Output plugins
Last post by Chris_Beeves - September 19, 2024, 12:28:40 PM
int m_aiWheelMaterial[2];          /* material index. 0 = not in contact */

That will give you data on what material each wheel is touching.

0 airborne
1 asphalt
2 asphalt b
3 asphalt c
4 concrete
5 grass
6 sand
7 kerb
8 soil
9 painted asphalt
10 astroturf
74
Plugins / Re: Output plugins
Last post by gaga_dreher - September 17, 2024, 12:11:04 PM
Is there a way to output when the motorcycle is out of the track? Or somehow know by an output value if the tires are not on asphalt/concrete?
75
Virtual Reality / Re: Quest 3 and virtual deskto...
Last post by doubledragoncc - August 26, 2024, 08:01:05 AM
One thing I noted when using the quest3 and trying to use UEVR with Ride 4 and 5 it had the same sort of issue as GPBikes had that moving the head warped the picture but was not as extream??? In the G2 no warping so something is going on in Virtual Desktop and it is NOT only GPB as with the link cable it is fine. I will look at it more.

So far I prefer my G2 and am not a happy bunny with the Q3 in virtual desktop.

Even with the link cable I can not do MotoGP24 in VR with UEVR on quest3. There is defo something in the runtimes and whateva lol.

DD
76
Virtual Reality / Re: Quest 3 and virtual deskto...
Last post by Chris_Beeves - August 25, 2024, 08:11:53 PM
Getting the game running with GPB is no problem at all. Works every time, plug&play.

The issue is when using Virtual Desktop. Well just have to wait and see if pibs wants to take a look at it
77
Virtual Reality / Re: Quest 3 and virtual deskto...
Last post by doubledragoncc - August 25, 2024, 07:41:29 PM
OK, here is how I do it on the Quest 3:

Fresh start PC
Connect the link cable. Mine must be connected a certain way. 1. Plugin and connect Quest 3 charger to the cable junction box, 2. Plug in cable to Headset, 3 Plug the cable into a USB3 port.

Open Steam. Go to Library and select GPBikes. Do NOT press PLAY

Start Meta Quest Link on PC

Start and put on Headset

Go to Quick Settings and Start Quest Link. Make sure that the Air link Slider is OFF. Launch Quest Link

ON PC NOT HEADSET, In Steam Press Green Play button and select Oculus VR NOT Steam as it will warp lol

Ignor warning and click OK

RIDE

It works for me. I tried it loads of time.

Here is a link to the cable I ues. I get 2.8Ghz on it and the Headset stays fully charged AND it is only £17.99 not £89.99 like from Meta!!!

INIU Link Cable 5m with Separate Charging Port, VR Cable for Oculus Meta Quest 3

Hope this helps as it is worth every penny.

It reads a lot to do but do it once its simple and works every time.

DD
78
Virtual Reality / Re: Quest 3 and virtual deskto...
Last post by Chris_Beeves - August 25, 2024, 03:23:02 PM
SteamVR-mode via link cable you mean? Just starting the game in steam mode with the q3? Not sure I tried that.
79
Virtual Reality / Re: Quest 3 and virtual deskto...
Last post by doubledragoncc - August 25, 2024, 10:24:58 AM
Yeah I just tried Steam Link and was the same.

You say Steam VR has a problem, so what is it that makes it work using the link cable?

I am not up on all this so I am kinda lost as why the cable works as it is using oculus vr and why it works using the cable and not with Vitual desktop as it is just like a flatscreen?

DD
80
Virtual Reality / Re: Quest 3 and virtual deskto...
Last post by Chris_Beeves - August 25, 2024, 09:45:24 AM
It's something with the resolution symmetry. Link and airlink works  (oculus/meta native) but anything else like Steam Link or Virtual Desktop that goes through steamVR seems to have issues with fov/distortion. I only have it on GPB though.
I have talked to the developers of VD and they also refer to the openVR version used by gpb. Piboso only recommends using meta link/airlink
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