• Welcome to PiBoSo Official Forum. Please login or sign up.
 
August 31, 2025, 11:52:16 PM

News:

World Racing Series beta14 available! :)


Recent posts

Pages 1 ... 8 9 10
91
Custom hardware / Re: My latest attempt at a mot...
Last post by Chris_Beeves - June 13, 2024, 11:09:56 AM
Looking good!
Did you find a throttle you like?
92
Custom hardware / My latest attempt at a motorcy...
Last post by pikey - June 12, 2024, 08:21:53 PM
My latest attempt at a motorcycle game controller, it's getting there .
Needs some tidying up here and there
93
Custom hardware / Re: Twist throttle recommendat...
Last post by pikey - June 06, 2024, 05:54:18 PM
Thanks to both of you I will have a look now and get something ordered up
94
Custom hardware / Re: Twist throttle recommendat...
Last post by Chris_Beeves - June 06, 2024, 02:42:07 PM
Quote from: pikey on June 05, 2024, 07:39:29 PMHi has anyone got Any Twist throttle recommendations,I have tried the cheap ones and they don't seem to have enough resistance

I use one from domino. Great feel but a little expensive. I also tried the Surron replacement throttle, which was also nice. Signal is linear and feel is much better than the chunky cheap Ali throttles
95
Custom hardware / Re: Twist throttle recommendat...
Last post by doubledragoncc - June 06, 2024, 07:58:57 AM
I use these as they feel okay and have 2 switches that can be used for simple inputs like VR reset or change view etc.

Universal Hal  Sensor Throttle

Hope that helps. There is a lot of throttles out there.

DD
96
Custom hardware / Twist throttle recommendations...
Last post by pikey - June 05, 2024, 07:39:29 PM
Hi has anyone got Any Twist throttle recommendations,I have tried the cheap ones and they don't seem to have enough resistance
97
General Discussion / Re: What are the exact meaning...
Last post by iNsane - June 04, 2024, 05:38:54 PM
Thanks for the bump, Gui!
However, together with yoda100 on the GPB Discord I came to the conclusion that they're redundant anyways, as he states this:
Quotetheres an old wrs post made by piboso that explains those core.ini entries.... .there all pretty much redundant now...there were designed for old cards/there essentially legacy tweaks for VERY old cards

my final core.ini setting is now this:
[HACKS]
ColorMipMaps = 0
NoPBuffer = 0
NoRenderToTexture = 0
NoPBO = 1
NoFBO = 0
MapVB = 0
98
General Discussion / Re: [RELEASE] iNsane's PiBoSo ...
Last post by iNsane - June 03, 2024, 04:58:43 PM
2024/06/03:
I've learned the correct international date format now, woo! (even though we all now the only right one is DD.MM.YY)
I just wanted to bump this tool/website again. Due to a security flaw on the server I was forced to take most of my stuff down that features user interaction and revise it entirely, making it more secure and efficient same time.

And today I've finally announced in my Discord that iNLock is officially back online and available to everyone again!



Click the logo above to get to the website.
If you don't know what it does, read the first post to get an overview of the whats and whys. :)

Enjoy!

⚠️ If you find any issues or bugs while using iNLock, feel free to let me know via my Discord server. I'm barely around the forums these days.
99
Suggestions and wishlist / Re: Alternative lean L/R behav...
Last post by inTights - May 31, 2024, 06:08:43 PM
Sorry for the bump, but this topic came to mind again and i feel like i'm not translating my idea properly. Mind you English is not my native language.

Quote from: Vini on July 11, 2022, 04:42:09 PMrider lean going to opposite direction of lean happens plenty irl.

yes indeed, and it is dictated by the physics model, and the interaction of the rider body and its mass/cog in conjunction with the bike. In the mode of the rider sitting [laterally] central on the bike. Moving the stick laterally at speed, the rider would lean with the bike (keeping inline), and at slow speed, lean the bike and move his weight opposite to compensate, or exiting a turn for that matter. Now to combine this with the traditional "direct input" method is what causes difficulty of controlling a computer model because obviously that feedback you have IRL doesn't exist in a simulation, and of course it's not even possible. A body tracker works to some degree, but thats another subject matter. The simulation must represent and allow for this behavior, which it doesn't right now.

Having the 2 modes of sitting central or laterally/hang off the bike, provides some of the feedback not just visually, but also in form of a representative input model depending on what the rider experiences when he sits central or hanging off. Again, external programs dont have access to the physics model, and neither would this affect body trackers. In fact, these 2 modes could be triggered by the body tracker, or contacts patches in the physical simulator.

Does this make more sense?
100
Plugins / Using Keyboard Input Instead o...
Last post by gaga_dreher - May 30, 2024, 02:15:32 PM
Hello everyone,

I'm working on an input plugin for GP Bikes that aims to use a keyboard instead of an external controller. My goal is to read a key press from the keyboard and send data to the game to perform actions, such as opening the throttle.

From the debug console, when I attach to gpbikes.exe, I can see that my DLL has been loaded successfully. Here's what I see in the output:
...
'gpbikes.exe' (Win32): Loaded 'C:\Program Files\GP Bikes\plugins\GPBikesThrottlePlugin.dli'. Symbols loaded.
'gpbikes.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140d.dll'.
...
This indicates that the DLL has been received and loaded by the game. However, I haven't been able to get it to work from the keyboard input to the game.

Has anyone here tried creating an input plugin using a keyboard without an external controller? Any advice or examples would be greatly appreciated.
Pages 1 ... 8 9 10