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March 29, 2024, 08:03:03 AM

News:

GP Bikes beta21c available! :)


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81
Plugins / Re: MaxHUD plugin
Last post by Myst1cPrun3 - September 01, 2023, 07:42:22 PM
Quote from: HornetMaX on August 30, 2023, 09:01:19 AM
Quote from: Myst1cPrun3 on August 27, 2023, 11:01:33 AMLoving the vibration, Now I've figured out the ini file and can set the maps up individually its amazing.
Yeah, the setup of HUDRumble (vie the .ini file) is a bit cumbersome but it allows you to configure a lot of stuff. 
Quote from: Myst1cPrun3 on August 27, 2023, 11:01:33 AMOne thing that would love, is the ability to use the "Trigger Motors" as an option as well as "Heavy" and "Light". A lot of modern controllers have vibration motors in the actual triggers themselves, as well as the 2 main ones, having the ability to use them, for wheelspin for instance, would be amazing.
Hmm interesting, I may want to have a look into this.
And maybe get one of those joypads with "Trigger Motors": do you (or anybody else) have one ? Which one ? How good it  is compared to others (sticks, triggers etc) ?


I believe the Xbox Controllers have this. I run PS5, which has "adjustable triggers" (like force feedback, can make stiffer etc), but I think also have the motors in as well (obviously to stiffen them up). I don't know if this can be used as like a brake pedal that we can make get stiffer over time, but the Xbox controller definitely has trigger vibration.

https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Xbox_One_impulse_triggers#:~:text=The%20impulse%20triggers%20of%20the,gun%20or%20charging%20an%20attack.


That being said, it does say the X-Input API (Which I assume is what GPB Uses seeing as its all bound as "X-Input") is not compatible. However you're more qualified to judge that than me  ;D
82
General Discussion / Re: Daily development reprise
Last post by PiBoSo - September 01, 2023, 11:14:48 AM
* Tools: support for the pitlane for the pit in and out lines in TrackEd

* Tools: support for the start line for the holeshot in TrackEd

* GPB: investigation of the steer issues


83
Plugins / Re: MaxHUD plugin
Last post by HornetMaX - August 30, 2023, 09:01:19 AM
Quote from: Myst1cPrun3 on August 27, 2023, 11:01:33 AMLoving the vibration, Now I've figured out the ini file and can set the maps up individually its amazing.
Yeah, the setup of HUDRumble (vie the .ini file) is a bit cumbersome but it allows you to configure a lot of stuff. 
Quote from: Myst1cPrun3 on August 27, 2023, 11:01:33 AMOne thing that would love, is the ability to use the "Trigger Motors" as an option as well as "Heavy" and "Light". A lot of modern controllers have vibration motors in the actual triggers themselves, as well as the 2 main ones, having the ability to use them, for wheelspin for instance, would be amazing.
Hmm interesting, I may want to have a look into this.
And maybe get one of those joypads with "Trigger Motors": do you (or anybody else) have one ? Which one ? How good it  is compared to others (sticks, triggers etc) ?
84
General Discussion / Re: Daily development reprise
Last post by PiBoSo - August 29, 2023, 09:50:10 PM
* MXB: started work to try to increase the replay length


85
General Discussion / Re: GP Bikes beta21
Last post by PiBoSo - August 27, 2023, 11:35:43 PM
Release notes updated.
86
Plugins / Re: UDP Proxy
Last post by PiBoSo - August 27, 2023, 01:37:00 PM
The plugin output has been updated to the latest proxy interface: https://www.gp-bikes.com/downloads/gpb_proxy.c
87
Plugins / Re: MaxHUD plugin
Last post by Myst1cPrun3 - August 27, 2023, 11:01:33 AM
Loving the vibration, Now I've figured out the ini file and can set the maps up individually its amazing.

One thing that would love, is the ability to use the "Trigger Motors" as an option as well as "Heavy" and "Light". A lot of modern controllers have vibration motors in the actual triggers themselves, as well as the 2 main ones, having the ability to use them, for wheelspin for instance, would be amazing.

That being said, I'm still shocked how you've managed to get more feedback from a 3rd party plugin than most of the "main" developers get out of their motorcycle games by standard. It's amazing  :)  :)  :)
88
General Discussion / Re: Daily development reprise
Last post by PiBoSo - August 27, 2023, 09:00:00 AM
89
General Discussion / Re: Daily development reprise
Last post by PiBoSo - August 25, 2023, 09:48:07 PM
* Tools: fixed a couple TrackEd bugs


90
Translations / Re: Italian Translation B20e
Last post by Lu_CoideRock241 - August 24, 2023, 03:18:57 PM
Quote from: Lu_CoideRock241 on December 01, 2022, 05:56:51 PMENG I decided to translate the title since there is new people joining the sim coming from steam.
Maybe it can help newbies to understand how to play at their best on GPB.

Drag file italiano.str into "your directory:\Steam\steamapps\common\GP Bikes\ui"


ITA Ho deciso di tradurre il titolo dato che c'è nuova gente che si unisce al sim dall'uscita su steam.
Magari può aiutare i neofiti a capire meglio come giocare al meglio su GPB.

Trascina il file italiano.str in "la tua unità:\Steam\steamapps\common\GP Bikes\ui"

Updated file for new Beta21

File aggiornato alla nuova Beta21
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