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Add options for different sounds in either first or third person views

Started by h106frp, December 10, 2015, 09:19:24 AM

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h106frp

Could optional sounds be declared in sfx.cfg depending on the view selected, first or third person.

Watching through videos, in first person the bike sounds are strongly intake and transmission based, in third person view people like to hear sounds that are strongly exhaust based sounds.

It would only involve adding '_cockpit' options to sfx.cfg (and the in game changes for sound file selection of course).

If the extra keys are not declared in sfx.cfg then it could be assumed that the sounds are the same in both views and this would prevent having to modify existing MOD bikes.

Thank you

Vini

Would also be interesting if it's already possible for modders to recreate the sound of Honda's cylinder deactivation (leading to a V3 sound).

Hawk

Quote from: h106frp on December 10, 2015, 09:19:24 AM
Could optional sounds be declared in sfx.cfg depending on the view selected, first or third person.

Watching through videos, in first person the bike sounds are strongly intake and transmission based, in third person view people like to hear sounds that are strongly exhaust based sounds.

It would only involve adding '_cockpit' options to sfx.cfg (and the in game changes for sound file selection of course).

If the extra keys are not declared in sfx.cfg then it could be assumed that the sounds are the same in both views and this would prevent having to modify existing MOD bikes.

Thank you

+1  ;)

I have long be advocating different sounds for cockpit and ambient bike sounds.... Would go a long way to solving the engine sound drowning problem we have when there is another same bike up close to you, especially when on the start grid; hearing your own engine sound is almost impossible from the start grid at this time.  ::)

Hawk.

Myst1cPrun3


VSMaster

Always on the edge

PiBoSo

In the "sfx.cfg" file of the bike, it is already possible to set "onboard_engine", similarly to "engine", for a dedicated onboard views engine sound.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

VSMaster

Always on the edge